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Tango 最近的评测

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尚未有人觉得这篇评测有价值
总时数 34.2 小时 (评测时 34.1 小时)
A great SUT simmulator. It gets a lot of things really true to life (I'm no combat veteran, but I had my fair share of CQB and urban warfare training).

Haven't gone through the story yet, but the OG scenarios are great.

Music is good and gets you in the mood. Sound effects are great.

Vissualy is great, amazing artwork.

My only complain would be that there are a few lacking tutorials on how to effectively play the game.
发布于 2025 年 11 月 25 日。
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1 人觉得这篇评测有价值
总时数 0.1 小时
Just a ♥♥♥♥♥♥♥ black screen with 5 lines of text.

This is no game.

No wonder all the reviews are "product received for free". I really can't imagine someone wasting their money on this.
发布于 2025 年 10 月 25 日。
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有 6 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 12.2 小时
It’s a grind fest. Even the cheapest weapons require a lot of credits, which means endless grinding — disassembling and reassembling the same gun over and over.

The microtransactions are insufferable.

If you don’t play for a while, they delete your account.

The UI is awful, and the controls aren’t much better. Camera movement is clunky, clicks are imprecise, and more often than not you end up moving the camera instead of selecting what you want.
发布于 2025 年 9 月 13 日。
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总时数 19.8 小时 (评测时 17.2 小时)
I really want to like this game, but the constant bugs, frame drops, and lack of variety just kill it for me.

- If planets were a little bit larger, and orbital travel wasn’t available from minute zero, base-building would be more interesting.

- Adding to that, if planets had continents separated by sea, naval units would finally make sense — right now, they’re totally worthless.

- The planetary system is otherwise good, with decent variety and interesting interactions between planets.

- Titans are fun, but most of the time you never get to build them.

- Same for the Annihilaser and Halley engines — they take so long that spamming random units is usually more effective.

- Every match starts to feel the same: either a rush to destroy your opponent early, or a race to build a Titan or superweapon first.

- Unit variety seems impressive at first, but everything is unlocked from the start, so there’s no real sense of progression.

- A proper tech tree or unlock system would greatly improve replayability.

- Having different factions or commanders with unique traits — like economic bonuses or unit-specific buffs — would also help add variety.

- The "bots" and "vehicles" categories feel redundant and could be merged into a general "ground" unit class.

- There’s no campaign — just the "Galactic War" mode.

- Even in the main menu, the UI is glitchy and unresponsive. I’ve tried every settings tweak I can think of, and nothing works.
发布于 2025 年 5 月 28 日。
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尚未有人觉得这篇评测有价值
总时数 4.3 小时 (评测时 3.8 小时)
Was a fun turn based pvp.

Sadly was discontinued. I don't really know if there was a significant playerbase to justify the server maintenance, but I remember having trouble finding matches back in the day.

Although the exists, it's not the same thing.
发布于 2025 年 5 月 26 日。
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1 人觉得这篇评测有价值
总时数 22.6 小时
Basically an idle game that doesn't allow you to go idle.

As how it's the case for most games like this, it feels like a mobile game, but to my surprise, it's only on Steam. Weird.

The pixel art is great, as well as all the jokes, and sound. But that's it.
发布于 2025 年 5 月 22 日。 最后编辑于 2025 年 5 月 23 日。
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总时数 18.3 小时 (评测时 17.5 小时)
I ♥♥♥♥♥♥♥ hate not being able to jump in games.

That said, I love this game. I remember the first (and only) time I played it, on a friend's Xbox, back in the ancient times of 2013. I played for about 30 minutes and was impressed. Totally forgot it existed, though.

Fast forward to a few weeks ago, and this edition appears out of nowhere on my recommendations, so I had to buy it.

The feeling I got from the game was like the arcade shooters—the physical arcade, not just the term. The only difference was I could move freely (except for the ♥♥♥♥♥♥♥ jump).

Regarding the story, it is somewhat convoluted at the start, but the plot of the game is good.

I really enjoyed all the voice acting, as well as the jokes (I know a lot of people on the internet didn't). The excessive use and creativity of insults and curses were great.

And ♥♥♥♥♥♥♥ Serrano—he had a downtown hooker home-sewer in place of his mouth.

The scenery looks amazing, but the models not so much. They have aged, but they’re not unbearable.

In the gaming department, it's so much fun—all the weapons, the skillshots, the enemies, the environmental kills. And the point system being the currency pushes for creative and aggressive play.

It's just fun to go around killing everyone in the most creative ways possible.

The QTEs are a product of their time—nowadays, it's almost unthinkable to place them in an action game. But the "zoom to the important thing happening" QTE is a nice way to focus the player on the action without removing agency.

I'll play it again for sure—a few times even.

One thing I'm certain I won't get is the Duke Nukem DLC. It's just pointless.

Anyways, I'll kill all your ♥♥♥♥♥ if you don't upvote me!
发布于 2025 年 3 月 7 日。
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总时数 9.5 小时
It’s been a while since I last played Nuclear Dawn, but I really enjoyed my time with it.

Sadly, it never seemed to have much of a player base, at least as far as I know.

Now it’s completely dead, there isn’t a single player online.
发布于 2024 年 11 月 25 日。
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总时数 7.7 小时
It’s a simple puzzle game. The color mechanic is a novelty, and the puzzles are not that hard, except at the very end.

The story is nice, as well as the voice acting. It reminds me of Limbo (of course), although with a lighter tone and a happier ending.
发布于 2024 年 11 月 23 日。
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总时数 87.7 小时
A Fun RTS with a Unique Twist
Driftland: The Magic Revival is a fun RTS with a twist I haven’t seen before. The floating islands mechanic lets you move, create, and destroy them, adding a creative layer to the gameplay.

The story? Kind of meh. There’s too little exposition, and the lack of voice acting doesn’t help much.

Another thing that didn’t quite click for me was the unit skills. You have to buy them individually for each unit, not all units can learn every skill, and sometimes a unit randomly gets a skill from a world chest or something similar. It felt inconsistent and a bit clunky.

My biggest complaint is the unit management system. Instead of selecting units, you place banners, and whatever unit feels like it goes there. It works on a priority system where you spend gold to make the banner more “importanter.” But honestly? It never really works.

The banner system is, at best, mediocre. You can’t effectively mass units to attack an island. That said, it’s easy to overpower the enemy: turtle up until you’ve built a ton of gold and flying units, then spam high-priority attack banners.

Sometimes I’d just build a bunch of resource-producing buildings, set up my defenses, and let the game run on 3x speed while doing something else.

Speaking of resources, there are way too many to manage, and they’re finite, so you constantly need to create new islands to gather more. Thankfully, gold and food—the only truly essential resources—are infinite.

The Nomads campaign fixes the unit control issue by letting you command units directly, but it’s not as fully fleshed out as the main campaign.

In the end, it’s a fun game with some rough edges.
发布于 2024 年 11 月 18 日。
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正在显示第 1 - 10 项,共 41 项条目