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ParallaxMurderer 最近的评测

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总时数 266.9 小时 (评测时 61.6 小时)
It's awesome and it's OSS and it's native cross-platform. Support it.
发布于 2020 年 10 月 31 日。
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总时数 2.6 小时 (评测时 2.2 小时)
Good game, but the tagline is a lie. Game time *always* moves (albeit slowly), even when you do absolutely nothing.
发布于 2020 年 10 月 21 日。
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总时数 3.4 小时 (评测时 2.0 小时)
Not sure whether I'd be willing to pay the original price, as it's quite repetitive, but good at the sale price.

One VERY major negative: I like games with "quit" buttons. I utterly detest games that won't let you quit without going through 2-3 menus and animations.
发布于 2020 年 10 月 21 日。 最后编辑于 2020 年 10 月 24 日。
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总时数 36.1 小时 (评测时 16.4 小时)
Good, but not $20 good. Wait for a sale to drop it to $10 and then it's worth it.

Lacks any real objectives; just grow more food and get more population. Seems like the developer abandoned it halfway through. Not that anything is broken; everything in the game is "complete", it just feels like more complex mechanics were intended to be included but never made it.
发布于 2020 年 8 月 26 日。 最后编辑于 2020 年 9 月 7 日。
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总时数 0.3 小时
This is barely even a game.
发布于 2020 年 8 月 19 日。
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总时数 6.7 小时
Somewhat boring, far too challenging without resorting to cheating, and too short of a campaign with a very vague plot.
发布于 2020 年 4 月 3 日。
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总时数 1.0 小时
A game like this shouldn't have a story. When you attempt to add one, it is lame and annoying.
发布于 2020 年 1 月 10 日。
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总时数 0.6 小时
Portalarium is just a bunch of scammers who run off with the money and don't deliver on promises.
发布于 2019 年 10 月 24 日。
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总时数 5.7 小时
It's a decent time occupier. Takes several hours to complete the whole thing, though there's really not much new content as you progress - just different "leaders" to attempt to force different play styles and different "monsters" for one game mode if you want to unlock everything. For less than the price of a movie ticket, it's well worth it. Also worth a few bucks to point out that Linux games do in fact have a market.
发布于 2018 年 10 月 14 日。 最后编辑于 2018 年 10 月 14 日。
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总时数 2.7 小时
In the small amount I played, there were no options, just do this, do that, then do the other thing. Complete linearity with no choice involved makes a visual novel, not a game.
发布于 2018 年 5 月 20 日。
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