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尚未有人觉得这篇评测有价值
总时数 28.4 小时 (评测时 21.6 小时)
TLDR: 7.5/10
Ohhh jeez, where do I start with Pyre..

I expected this to be rather easy. I enjoyed previous Super Giant Games a lot (Transistor slightly more), so pre-purchased this without a shadow of a doubt along with Soundtrack. Frankly I was not completely sold on the whole sports-gameplay idea, but trusted SGG's judgement.

So what's the catch? The catch is I didn't fall in love with this one instantly as with the Transistor or Bastion.
Not before the first 3 hours of playthrough that is..


Let's start with the good stuff, the things I enjoyed from the get-go:
#1 Music Darren Korb strikes again. Not a single time the music felt out of place, distracting or monotonous, on the contrary it only improved the experience by immersing me deeper into the atmosphere and story. The SGG staple - the songs - are here yet again and as touching as ever.
#2 Art Vivid and beautiful as in previous titles. Just check the screenshots or reviews! And it all is animated just as masterfully.
#3 Story and Chars The settings feels unique and interesting with whole lot of lore to it (way more than in previous titles). There is a whole range of different characters that fit the picture nicely. Rarely do they feel too cliche, come to thing of it, some of them are, but the devs went extra mile to ensure they are not just a one dimensional cardboard cut-outs. Some got to me, turning seemingly trivial choices into a struggle.
#4 Support This is not a game related, but SGG-related rather. Massive kudos to you guys for quick forum replies and more importantly swift and relentless bug-squashing. Seriously though, as a software development person, I can confirm that handling customer issues is most difficult task, exhausting even which eats so much time. The <24h patches on an error some random player happen to stumble on felt really good.


So what are the cons (actually just one):
#1 Gameplay Not the mechanics themselves (matches are ok and kinda unique), but the gameplay volumes. For me it felt little less than a game, but more of a tale (a book) that sometimes gets interrupted by some interactive, gameplay pieces.
Imagine Bastion where Hub (+cutscene) sequences and combat sequences where swapped around. This creates an interesting predicament: until you get invested in the story (which at start you know nothing of) you simply sit there waiting for the rites to start; but should you click through the dialogues, chances are you won't care much for the story. Though game does it's best to get you involved, after all it is its strongest suit.

So yeah, that's my main gripe with Pyre (then again I never was a "visual novel" genre fan).


Would I recommend this? Yes! It's great, fun and touching at (many) times.
Do I find it the best in SGG's current arsenal? Nah, I still like Transistor more :) But hey Pyre is times longer (20H on one playthrough) and has a happier ending (at least I got that).

PS: suggest raising game's difficulty to the maximum. After all, freedom is a privilege one has to earn.
发布于 2017 年 7 月 28 日。 最后编辑于 2017 年 7 月 28 日。
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1 人觉得这篇评测有价值
总时数 0.0 小时
More of the Necrodancer!
Same deal as always: if you enjoyed the base game, get this one.
The price feels right considering you get more of everything (campaign, chars, items and an OC remixes OST).

However this DLC is by no means an expansion sized thing, it does enhance the experience but is not a 100% must own (e.g. XCOM or Civ5 expansions).
发布于 2017 年 7 月 18 日。
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总时数 66.4 小时 (评测时 40.1 小时)
There is something highly addictive to this game, I can't put my finger on it.
At first I really struggled with the controls and tempo requirement to the point where I thought this is not my cup of tea.
But I kept getting back to it again and again. Maybe it's the simple mechanics, random rogue-like elements or explosive soundtrack (or maybe all at once).

So yeah, this game is super fun once you get used to it.

Note: oh the DLC is also great
发布于 2017 年 7 月 18 日。
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有 3 人觉得这篇评测有价值
总时数 35.2 小时 (评测时 33.4 小时)
I used to play a 'less-licensed' version of this game long time ago (did not finish it) and enjoyed it immensely! So I almost felt obliged to buy this one at least on sale.
In short: recommended to all match-3 players BUT you have to have extra patience (read below)

.. few things to note:
  • this game is even more random-luck based than XCOM. Rage quitting is totally ok ;)
  • some game mechanics are rather questionable: I can live with '4/5-match - free turn' rule, but random '3-match - free turn' thing is simply annoying; another example is no-cooldown spam spells
  • AI feels sketchy and often gets super crazy chains unlike the player
.. and few hints to share:
  • Don't be afraid to make the wrong turn! If your only valid move grants enemy a skull match, pass this turn to an AI by doing invalid move: -5HP is usually better than to take skull damage (and effects from enemy weapon) with potential chain follow ups
  • Train your mount! If your mount's level is higher than enemy's, you can skip the fight (I stopped at Griffon's Lv20)
  • Cheese! At some point enemies would start getting super cheap and cheesy spell loudouts. So should you! Plan your build by picking and learning spell chains, auto-healing items or simply grind and buy stats

On my run:
Profession: Knight Lv50 Mount: Griffon Lv20 Stats: 100+ battle, 50+ morale, 20 cunning and 15-20 on elements Main and all side quests completed Did not learn each enemy spell, did not craft 'legendary' difficulty items, did not capture all towns Completion time: 30h

PS: also sequel is actually worse
发布于 2017 年 3 月 21 日。 最后编辑于 2017 年 4 月 3 日。
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总时数 20.8 小时
*Why Steam does not have Average rating..*
Because this game is just that - average as far as fun video games go; around 6.5/10

What FC2 game does well is showing the life of a mercenary in war thorn country: it's not fun, it's dull and repetitive, it hardly ever ends well for anyone. So if you manage to get into this vibe you might enjoy the game, otherwise you're probably end up abandoning it on 15%.

Pros:
- atmosphere: African country egnulfed in civil war feels unique and map is quite diverse
- graphics: OK especially for a 9 year old game
- game mechanics: fire spreading, gun jamming and exploding, malaria, manual map (no Esc menu map). Gunplay is fine OK

Cons:
- you're doomed to spend long times getting anywhere. Game loves to send you to opposite side of map (barely any fast travel options)
- mission design: no diversity here, get to the blue marker - kill everyone, get to the red marker - kill everyone
- characters: are plain and lack any development(including protagonist). Main villain at least is somewhat better
- voices and music (sounds are OK): everyone mumbles; few music tracks get repetitive fast (not helps considering long travels)
- AI: dudes respawn often swarming you

Have few tips too:
- picked it up on sale for ~3$; would not recommend buying it at full price (8$)
- play this in short sessions (1-1.5h)
- if you're hesitant on this one, consider getting Far Cry 3 instead - it certainly is better
发布于 2017 年 3 月 18 日。 最后编辑于 2017 年 4 月 12 日。
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总时数 26.8 小时 (评测时 5.6 小时)
Totally agree with the 90%+ rating of this game.
Fun and engaging platformer!

I've just completed main story (no 100% or anything) and had\having a blast.
Few things to note:
+ vibrant and colorful game world (really loving the character art and sprites)
+ simple yet engaging story backed by quirky characters and funny dialogs
+ solid game mechanics and pacing
+ awesome music\sound (in fact I bought this after Shovel Knight which also has an amazing score written by the same guy - Jake Kaufman)
+ challenging! [Though sometimes it's too forgiving: pitfalls\spikes - IMO most frequent death-dealers - only cost you quarter of heart; it felt they should take more, like a whole heart. I ended up with ton of healing items unused]
+ bug-free


My only issues are quite miniscule:
- controls mapping. Because this is a port, it has some awkward control gimmicks: separate inventory pages buttons, shoot\talk single button, Hat button instead of 'hold jump', scimitar instead of 'down while in air'. In case you own a controller just use that!
- level collectibles are only listed on stage select scene and not while playing the stage itself. Annoying in case you're a completionist


Overall, great game for 2D-platformer folks
发布于 2016 年 12 月 25 日。 最后编辑于 2016 年 12 月 26 日。
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总时数 1.8 小时
Just a short little game about life of bugs. Has some lovely art, animation though is lackluster.
Basically you get regular hidden object gameplay and few puzzles for 2 bucks.
Kinda average, but potenital is there.
发布于 2016 年 9 月 3 日。
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1 人觉得这篇评测有价值
总时数 106.0 小时 (评测时 71.7 小时)
I got XCOM EU for free from some random site promotion and was pleasantly surprised how much I enjoyed it.
That's why I pre-paid this one.

XCOM 2 is a great game, it's not that mind blowing as EU+EW combo (partially because it's a sequel and we haven't had an expansion for this one). It still is a very solid game, fun and challenging with better graphics, more difficulty and procedural maps.
I'm also OK with timers (at least on non-Legendary) and was lucky enough not to encounter any game breaking bugs. Have to mention huge highlights of this game - modding avaliability, thanks Firaxis and HUGE thanks to all the people who spend their time and energy designing mods and sharing them with other - you guys are awesome!

All in all this game scores around 85 out of 100 for me. You should definitely consider getting this (especially on sales).
发布于 2016 年 8 月 11 日。
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有 1 人觉得这篇评测很欢乐
总时数 37.4 小时 (评测时 34.3 小时)
This game is a unique experience! I do not regret buying it.
Its story, writing and music outweigh simple, 8-bit like graphics and short game length*

!!! try avoiding any sorts of information regarding this game, just try it !!!
发布于 2016 年 7 月 15 日。 最后编辑于 2016 年 7 月 16 日。
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有 5 人觉得这篇评测很欢乐
总时数 184.0 小时 (评测时 94.6 小时)
I did not expect this.
This game is incredibly good: gameplay is stellar, soundtrack is awesome, characters are funny and memorable AND devs are so awesome they're actually adding new campaigns for free! Yup these guys add entire DLCs without charging a dollar!
A 100% buy, definitely worth it's price.
Oh, have you spent your childhood playing 8-bit, 16-bit platformers? Then it's 200% buy for you!

[EDIT1: To address "game is too hard" reviews]
Come on guys, game gives you infinite lives, most stages have 4+ checkpoints, you have quite a few tools which help you tackle any situation (even invincibility-on-demand item). Old 8-bit games were way less forgiving than that and we still managed to beat and enjoy them.

[EDIT2: Friendly advice on Plague of Shadows]
To my brethren alchemists: a good chemists takes his time to brew a perfect potion! Tweak your bombs and choose your skills in accordance to the situation at hand! And don't rush in like some blue headed fool with a garden tool!

[EDIT3: On Specter of Torment]
YCG once again outdid themselves!
The DLC is on par with original. The story, gameplay mechanics and music are all stellar. I also found it more difficult (especially the NG+) which is a plus in my book.

[EDIT4: King of Cards]
King Knight is a jerk.. goofy, with fun move set, but jerk nonetheless..
I really like the decisions devs made with this campaign:
- shorter levels with focus on a single mechanic
- less hit points (challenge!), but compensated by enemies dropping hearts on 3rd hit
- bosses getting extra phases once reaching certain health thresholds
- more great music from virt
- the card game feels like a nice distraction (also totally optional if not your thing)
.. and a great story\char cast is still here

On Showdown:
Probably a single thing I'm not a fan of.. I do like the moves and animations of the characters, yet this mode feels designed exlusively for coop, playing single on hard is a misery.
发布于 2016 年 7 月 4 日。 最后编辑于 2020 年 2 月 18 日。
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