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Doku 最近的评测

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尚未有人觉得这篇评测有价值
总时数 9.0 小时
At first I wasn't sure about this game, but I couldn't stop thinking about it until I finished it. Exploring the world together with Niko is very enjoyable and the game does a great job of making you care. I recommend it wholeheartedly.
发布于 2020 年 2 月 16 日。
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总时数 20.4 小时 (评测时 19.7 小时)
抢先体验版本评测
I am still struggling to beat this game, but I enjoy it very much. I like the experimentation, the exploring, the visual design.
发布于 2019 年 12 月 3 日。
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1 人觉得这篇评测有价值
总时数 12.9 小时 (评测时 8.1 小时)
抢先体验版本评测
This game goes super in depth into multiple very different mechanics. I think everyone will be able to find something for themselves. So far the dev has been doing a great job balancing it and listening to the community. I can see myself sinking hours upon hours into it. The match rules are my favourite, I don't think I've ever seen something like those capturable towers that grant team bonuses in any mutliplayer game.
发布于 2019 年 6 月 21 日。
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有 2 人觉得这篇评测有价值
总时数 48.3 小时 (评测时 33.7 小时)
If you're looking for a 4 player co-op game, it hardly gets any better than this.
Helldivers is extremely rewarding, well made and full of chaos. I especially love the strategem system and how simple commands mean can suddenly become impossible to input, when it means life or death for the entire squad.
The world is very immersive and well presented, and every mission transitions very naturally, from selecting it on the map and warping to it, to finally being blasted down in droppods.
Sometimes this game reminds me of Starship Troopers or Warhammer 40k.

The only downside is the great number of little DLCs, but they're very cheap and usually you fill find only a few that fit your favourite playstyle, so you can skip the rest.

Total recommend.
发布于 2018 年 11 月 26 日。
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1 人觉得这篇评测有价值
总时数 572.6 小时 (评测时 214.3 小时)
抢先体验版本评测
I couldn't watch the trailer until the end, cause I was itching to play it myself.

After 200+ hours I'm still very much in love with this game.
发布于 2018 年 8 月 30 日。
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1 人觉得这篇评测有价值
总时数 14.8 小时 (评测时 5.3 小时)
This game was a really cool experience for me when I was young and I find myself coming back to it every other year.

I love how the world was designed and how slowly I began to care about the little Darwinians.
发布于 2016 年 11 月 28 日。
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总时数 39.0 小时 (评测时 35.5 小时)
Story isn't that great, and the boss fights are a bit of a joke, but this game still brings in hours of fun.

The nemesis system is great, but everyone already knows that.
If the game gets too easy as you levelyour character, turn off the parry/dodge warnings above enemies' heads.

I love the fact that each death is in-world and has serious consequences. You can get sidetracked to get revenge on some random dude that killed you and now is a powerful captain.

I'm looking forward to the next installment.
发布于 2016 年 5 月 11 日。
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总时数 17.9 小时 (评测时 16.6 小时)
10/10

Would be played like a damn fiddle again.
发布于 2015 年 8 月 30 日。
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总时数 5.3 小时 (评测时 5.2 小时)
Simple graphics, great concept.

This game has difficult puzzles and changing levels that will keep you saying "no way".

It's very rewarding and fun to play. Unique and unlike other puzzle games. It will change your way of thinking and force you to develop new ways of approaching problems. I really enjoyed the simple narrative form of icons and text on walls.

The best thing about this game is the dynamic world. Many times you find yourself turning around to see that the rooms have changed. It's similar to what you find in "The Stanley Parable".

I highly recommend Antichamber to anyone wanting tough puzzles.
发布于 2015 年 1 月 10 日。
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1 人觉得这篇评测有价值
总时数 24.5 小时 (评测时 21.7 小时)
This game is easy to learn and fun to master.
Dodging a big load of enemy projectiles is really satisfying, the mechanics are really good.
Everything is well presented, both video and audio-wise.
The constantly changing castle provides for many hours of gameplay.
The classes are nice and everyone will find something for themselves.

Seriously, just buy it.

Also, It's better to play on a gamepad.
发布于 2014 年 6 月 20 日。
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正在显示第 11 - 20 项,共 20 项条目