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发布于:2020 年 5 月 30 日 上午 6:20
更新于:2020 年 5 月 31 日 上午 2:19

I enjoyed Wizard of Legend a lot more than I thought I would. The game drew me in with it's offer of great pixel art and smooth, stylized combat, and I ended up getting both of those in spades.

The fun of WoL comes from the ability to discover a wide variety of spells and finding out which ones synergize best with each other. Depending on your playstyle, you can choose to do burst damage, focus on area-of-attack spells for crowd control, to combo enemies into perpetual submission, and so on.

Some have complained about the highlighted importance of hitstun combos in this game and how that's a detriment to the gameplay. It is a valid complaint and it can get frustrating to get mobbed to death by the weakest enemies you can encounter when you've racked up a good run. However, I feel that it is rectified enough by the ability to weigh the pros and cons of each spell which can make all of them useful based on how you play. For example, spells that don't combo-hitstun usually do high one-off damage that comes out much quicker, while spells that combo leave you open to a lot of risk either by virtue of having to set it up well, or because you have to get in closer proximity to enemies.

Overall, I feel this is a very solid roguelike/lite that has a charming style and an array of unique spells that can keep you entertained for a while. Unfortunately I suck at games so I'm having trouble completing it.
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