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Hveðrungr 最近的评测

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1 人觉得这篇评测有价值
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总时数 73.8 小时 (评测时 63.5 小时)
抢先体验版本评测
Well, there is some activities goes by in POE community, i heard that most players cries a lot about how game became is too slow, maps are too big and monsters harder to kill. Some said it became souls-like or something. I completely understand their feelings about it. For me sometimes accepting new in life is a kind of a hardcore league (as an autie person). So i red your wailings and now please - read mine.

POE was my first hardcore experience, i start playing it with my ex-gf back in 2016, on the trash-pc, with a lots of lags, friezes etc.
But now i remembering it as one of the best experiences in diablo-like games and hardcore experience ever (this was before i finally understood the weakness of my flesh, oh sorry Miyazaki-san's masterpieces (or sh1t_h0l3s if you wish). Many years past. We broke up with girl, the game finally make in out of 4 acts and became the POE we know today, souls became not so hard to play, economic crisises, covid, etc, world is changes u know, my ex was murdered in very creepy circumstances, and all of it become just memories. It's kind of frustrating. The world on a brink of war is REALY frustrating. And how POE2 plays - it is awesome. I like slow passed combat, harder enemies, maps that not really a straight line with few angles - the game is different, yeah, but i think we just need to accept it and MOOVE ON, we should trust GGG in their vision on THEIR game.

So POE 1 is still alive (unlike my ex-gf, rest in peace Nastya) so you still can play your screen-shuttering blowing-jumping builds and make fried eggs on your GPU as many times as you want. Just go back there and have what you want. Do not stop the progress, do not put sticks into grinding gears - let them show us their vision of games. Your Cries do not make any sense, just, i dunno, ask for remaster, if u so hard about frying GPUs.

I'm done.

P.S. spear makes me shake (in a good sense)
发布于 4 月 7 日。 最后编辑于 4 月 8 日。
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尚未有人觉得这篇评测有价值
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总时数 0.8 小时
Я даже бесплатно в этот кал калыч играть не стану. И вам не советую. Поберегите время, лучше потратить его на друзей и семью (пока\если они еще живы).
发布于 2022 年 1 月 13 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 237.3 小时 (评测时 185.5 小时)
Yesterday i bought Baldur's Gate 3, played it, refund. Still think Neverwinter Nights is the best DnD experience on PC.
发布于 2020 年 10 月 8 日。
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有 4 人觉得这篇评测有价值
总时数 28.9 小时 (评测时 22.5 小时)
This game made me cry a few times. Literally. It have awesome plot simple gameplay, great voice acting and UNREAL cyberpunk atmosphere. I think after my little adventure night in Nivalis i don't want play C2077 anymore, Cloudpunk showed me the real sadness of buisy neon nights in megacity. I think i played games too long, and now i just want to rest. 10 suicide elevators of 10.
发布于 2020 年 10 月 8 日。
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1 人觉得这篇评测有价值
总时数 68.1 小时 (评测时 21.3 小时)
抢先体验版本评测
Hate this game, but i cant stop playing. Now i finally may delete ♥♥♥♥♥♥ DOTA2 and start a new life. (Actually continue ruine it by other ♥♥♥♥♥♥ games and lots of hentai, Underlords probobly become better if valve add hentai in it).
发布于 2019 年 7 月 3 日。
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1 人觉得这篇评测有价值
总时数 37.2 小时 (评测时 29.3 小时)
抢先体验版本评测
Кубическое зомби-безумие. Самое то что-бы погонять с друзьями по локалке с пивчиком и джойнтом в зубах.
Шедевр минимализма в своём роде, хоть я и не являюсь ярым поклонником зомби-сурвайвалов, эта штука чем-то зацепила. Ну и в конце-концов:" Рэбе, таки пощиму ви спгащиваете, это же таки бесплатно!"
发布于 2016 年 12 月 10 日。
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