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Mr. E. 最近的评测

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I wish there were a Neutral rating...

Because here's the thing - I played the demo (which is basically Chapter 2), loved it and immediately bought it. It's a good game. The quality is great. Voice acting is great. Characters and storyline at this point are pretty engaging.

The 911 Operator-type gameplay is great. I just wish there was more of it. Because as it stands you'll get about 2 hours of total gameplay out of it at this point, with most of it being cutscenes and quicktime events. For the actual gameplay you get a tutorial mission and one real day of crime fighting, with 6 more chapters coming over the next month, giving presumably about 10 hours of total gameplay.

And as it stands there's minimal replayability for someone like me. I'm not really that interested in the Telltale dialogue and relationship experience. Sure, there is probably going to be some replayability with making different decisions in the story and getting different endings, but from what I'm seeing, the gameplay is scripted, and any future playthroughs will probably have the same events. That's totally speculation though, and there's part of me that's hoping there will be an endless mode or something once the full game is released.

11/1/25 Edit: After Episodes 3 and 4 my review still pretty much stands. We got an additional 2 or so hours of content - although I've decided to start a second playthrough so I can make different decisions. Still enjoyable, although wishing I could skip some of the cutscenes on my second playthrough, and I don't think there's an option for that.

Again, I'm left wishing that there was more to the actual gameplay at this point. That being said, successes and failures on missions don't seem to affect much at this point. At the end of the day you do gain experience and gain Dispatcher levels that seem to unlock some abilities to use one-time (maybe more later) boosts for your team -like Coffee to pull a charter out of a resting state. Or a bandage to heal injuries - and you do get more experience for successful calls, so there that at least.

Similarly, it seems like it would technically be possible to fail; the the game, but probably not something that will realistically happen. When a hero fails a call they will be injured and take a small hit to their stats until healed. If an injured hero fails again they will critically injured and removed from your team for the rest of the day. But if you're attempting to play the game properly I can't imagine that will ever happen. There is one hero that has an ability to never get injured on failure actually, so at least you'd always have him available. Episode 3 was a little rough, but only because your team is actively making it difficult for you for story reasons.
发布于 10 月 23 日。 最后编辑于 11 月 1 日。
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总时数 54.8 小时
This game is an absolutely 10/10, S-Tier game. I don't think there has been a single game that hit me in the feels like this since the original Final Fantasy VII back in 1998! To anyone reading this - avoid all spoilers, and buckle up for a wild ride. The characters feel like real people. The narrative is bonkers. And the meta-narrative about grief and loss was masterfully done.
发布于 7 月 12 日。
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