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oRow ㄴㅁㄴ 最近的评测

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有 2 人觉得这篇评测有价值
总时数 715.4 小时 (评测时 164.4 小时)
Short review with main points.
CONS:
- Lots of menus, making the initial time in this game feel overwhelming, but if you give it time you will learn them.
- Localization. Some things can be wrongly translated, some voice lines sometimes don't play or play twice.
PROS:
- For a F2P game this game has a lot of content and is actually fair and not pay-to-win.
- Environment, performance, combat, exploration, activities, progression systems - pretty much all of these are great.
发布于 2025 年 12 月 3 日。
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尚未有人觉得这篇评测有价值
总时数 187.3 小时 (评测时 59.3 小时)
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Scientist POV during resonance cascade in Half Life 1. Amazing game
发布于 2024 年 11 月 29 日。
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1
总时数 14.7 小时
Best CO-OP adventure game ever.

One of the main strengths of the game is that it constantly shifts mechanics and play rules of the game every hour or so, so you never feel bored and game always feels fresh.
Game looks great and vibrant with certain sections specifically designed for atmosphere and visual glory, movement feels really fluid, game overall runs well. It's fun.
发布于 2023 年 3 月 7 日。
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总时数 1,960.4 小时 (评测时 599.8 小时)
Rock and stone. Stone and rock. 2023 and still good
发布于 2021 年 11 月 25 日。 最后编辑于 2023 年 11 月 21 日。
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总时数 152.0 小时 (评测时 57.9 小时)
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It's good and addictive.
发布于 2019 年 11 月 27 日。
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有 7 人觉得这篇评测有价值
总时数 108.2 小时 (评测时 3.8 小时)
Basically Archeage, but improved and not pay-to-win.
发布于 2019 年 10 月 18 日。
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有 5 人觉得这篇评测有价值
总时数 27.4 小时 (评测时 11.1 小时)
抢先体验版本评测
Been playing for quite a while, and i must say that this game doesn't deserve all the negative review bombs it has received.

Most negative reviews are coming from fanbase of PlanetSide2, who are trying to tag this game as a failed "PlanetSide 3" project, when it was never supposed to even be that. From the very begining the developers said this would be a faster and more arena focused experience - hence why it's called "PlanetSide ARENA". And since it's closed beta version, this game has improved quite a lot, especially in optimization and performance.

Game still focuses on large open environments, mixed with some indoor bases and outposts (pretty much like PlanetSide2). Although you won't see massive 200 vs 200 battles, in 12v12v12 FFA-BR there are some pretty hectic and big battles happening. So far there is only primarely a BR mode of squads of 12 and squads of 3, but the developers promise that there will be more gamemodes and content available in the future.

Overall the game is pretty neat, has a couple of bugs since it's a fresh release, slightly low on the content, but it's free-to-play and has a lot of potential to improve, grow and evolve. Under current conditions, if you would like to play a PlanetSide2 but Battle-Royale, go ahead and give the game a try.
发布于 2019 年 9 月 20 日。
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有 1 人觉得这篇评测很欢乐
总时数 10.1 小时 (评测时 2.4 小时)
抢先体验版本评测
Did not enjoy it, not sure if it's because it's an early access or that i'm in general not interested in these casual FPS games.
Here is what I didn't enjoy:

Not a whole lot of content, a couple of maps, 3 very general for any fps game modes, not a whole lot of weapons (7 primary weapons and 2 secondary pistols).
A lot of lag issues, even when joining Europe servers (since i'm from Europe) it felt as if i'm playing with over 150-200ms ping, as if it was American server.
Controls and movement feels very sticky and clunky, feels like you're a whale dragging a cart with no wheels, full of stone bricks across the entire Sahara desert.
Maps feel very tiny, especially when you have to play in those big 10v10 matches with full lobbies. It feels like the maps were designed to play with lower amount of players (more like 5v5).
Due to laggy servers, clunky controls and small maps, posibility of using sniper rifles is almost suicidal, most of the times you walk into 3-4 enemy players, and even if you manage to actually "hit" someone, due to lag it misses.
While the SkillSync was a pretty interesting mechanic,i think it has flows - it feels like powers have way too long of a lifetime, in my opinion duration should be lowered by like... a lot. Collecting 400 intel isn't that hard, and sharing your skillpower via SkillSync makes it seem like half of your team and enemy team is always covered with powers. Also the starting intel is 200 which allows you to use your Tier1 power right away as the match starts - I feel like those powers shouldn't feel as a cheap skill you can use anytime, but rather a skill that would be harder to earn and using it would change the tide of battle significantly.


TL;DR Don't expect much from this game, it's just another casual free-to-play first person shooter, there are many other F2P FPS games like this one out there, who do a better job right now. Until they actually fix some of these issues and the game comes out of Early Access, I don't suggest playing it.
发布于 2015 年 12 月 30 日。
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总时数 5,961.4 小时 (评测时 3,226.8 小时)
Undying FPS
发布于 2014 年 9 月 16 日。 最后编辑于 2021 年 3 月 15 日。
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正在显示第 1 - 9 项,共 9 项条目