23
已评测
产品
0
帐户内
产品

nOob1que 最近的评测

< 1  2  3 >
正在显示第 1 - 10 项,共 23 项条目
尚未有人觉得这篇评测有价值
总时数 116.2 小时 (评测时 42.2 小时)
Govno
发布于 2025 年 12 月 5 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 30.4 小时 (评测时 4.6 小时)
Класика. Грається дуже добре на Steam Deck. Тепер є привід пройти все і всі досягнення отримати.

IDKFA (рімейк саундтрек оригінального Doom) виконаний легендою - Ендрю Хулшултом.

==============================================================

Classic. Plays really good on Steam Deck. I'm gonna do all achievements now :D

IDKFA (remake of original Doom soundtrack) by legend himself Andrew Hulshult.
发布于 2024 年 8 月 18 日。 最后编辑于 2024 年 8 月 18 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 50.8 小时 (评测时 41.7 小时)
Very good decisions Sony. Very good.
Good-good Sony!
But make it available in 177 countries that were blocked by you SONY, don't blame Steam for "technicalities".
发布于 2024 年 5 月 5 日。 最后编辑于 2024 年 5 月 12 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 1.0 小时
For those you like rhythm games.
发布于 2023 年 11 月 21 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 31.9 小时 (评测时 12.1 小时)
The best Trine game so far (yet to try Trine 5).
发布于 2023 年 9 月 8 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 47.6 小时 (评测时 45.1 小时)
Things about this game that I don't like:
- to many exp globes on each level (100% exp guide sometimes is the only option): as I really tried to find every single globe myself, but levels are long and restarting those is tedious.
- bugs with exp globes: I followed 100% guide for one of the Goblin Menace level, collected the rest of exp globes that I was missing and guess what? No achievement. :)

But the rest is good old Trine. Local coop with friends, online coop with friends. Unlimited mode is fun, but if you really liked Trine, then I recommend you to play it with friends in Classic mode (1 character per player).
发布于 2023 年 9 月 3 日。 最后编辑于 2023 年 12 月 30 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 16.5 小时 (评测时 8.5 小时)
Awesome soundtrack
\m/
Challenging and fun gameplay. Doom Eternal fans should definitely check this one out!

Чудовий драйвовий саундтрек для випілу демонів.
Фанати Doom Eternal не проходьте повз!
发布于 2022 年 9 月 18 日。 最后编辑于 2022 年 11 月 26 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
1
总时数 66.7 小时 (评测时 39.4 小时)
UI/UX is terrible. And I mean it is really TERRIBLE.

Special upgrade is available only for trinkets, but you see it on every single trap and weapon.
Remove it from traps and weapons. Or if this upgrade will be available in future, what prevents devs from putting label: "Can be unlocked after beating <level_name> on Rift Lord difficulty"?

Unique upgrades: there is no clear indication of which upgrade is selected from when you loaded into level itself from spellbook. No option to switch between upgrades without exiting level, going into spellbook making changes and loading into level once again.

Unique upgrades: there is no concrete values of slow %, active time upgrade time in seconds. In result on paper can be good, but in reality it is obvious choice between two upgrades.
Best example - Swinging mace. Swings faster or fire damage?
As you will see below fire damage is all rounded. But you may think: Well, swings faster should result in higher dps, right? Wrong because Swings faster is -1s (Base time is 6s with upgrade 5s). But game doesn't tell you about this.

Balance decisions are questionable at very least.
Fire is most common elemental damage, which is quite decent, because it has damage per second and build-in 20% slow.

Locking Knight and Priestess behind War Scenario only.

Knights and Priestesses are quite fun, make tuned down version of them for regular levels (You have bank of Archers and regular Archers already)

Some levels give you clear feeling that they were not meant for solo mode at all. (this point is up to debate I do not exclude possibility of me being bad at OMD3)
发布于 2021 年 9 月 3 日。 最后编辑于 2021 年 9 月 16 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
2
总时数 0.0 小时
Enjoy level design, locations, art style.

Epic Immora level moment are candy for an eye.

Overall difficulty was tuned down, personally not a fan, but i guess it was done for non-hardcore audience.
All weird AI sliding and gluing to player are still there!
PLEASE FIX THIS GAME FOR 60+ FPS PLAYERS!!!

Hammer should be in base game and TAG P1 :D

Thank you, id team for this DLC and updates!
发布于 2021 年 3 月 18 日。 最后编辑于 2021 年 3 月 28 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 0.0 小时
DLC and BALANCE
Spirit is a joke. Limit possession to heavy and fodder demons, time to kill possessed super heavy is ridiculous.
I understand what Id did there they wanted to force players to use useless microwave mod and turned doom into ghostbusters. Jokes aside rework would be better, then forcing to use it. Reduce buff numbers for possessed demons.

Throwing as many super heavy demons (in 1.499x1.501 meters arenas as well) as possible at once is a sign of desperation and lack of ideas (as well as introduction of stability issues I suppose).

AND THE ELEPHANT IN THE ROOM: PERFORMANCE & STABILITY

Games crashes sometimes.

BATTLEMODE:
Why the hell would you remove weapon mods from this mode???
发布于 2020 年 10 月 21 日。 最后编辑于 2021 年 3 月 5 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2  3 >
正在显示第 1 - 10 项,共 23 项条目