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Moowool 最近的评测

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正在显示第 1 - 10 项,共 26 项条目
有 51 人觉得这篇评测有价值
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总时数 348.3 小时
This is, hands down, one of the best games you can play right now. There is absolutely nothing that exists which is remotely like Dwarf Fortress. This game will expand what you think a game can be, and even then, I'm underselling it. The sheer unfiltered depth of this game is breathtaking. I am 348 hours deep into it, and it feels like I've just started.

This game was the direct inspiration for Minecraft, Rimworld, Factorio, among many other gaming giants, and while all these games bring something special, none quite capture what Dwarf Fortress can bring.

Dwarf Fortress is a story generation game wearing the coat of a colony sim. Your creativity reigns supreme, and Dwarf Fortress does everything in its power to bring you dynamic storylines, chaos, and hilarious or terrifying situations. This is where many games, like Minecraft, falter because their core philosophy is to only ever react to the player. This creates static worlds, but Dwarf Fortress's worlds feel alive, dynamic, and chaotic in ways I have never seen before or since in a game.

Fair warning: this game is menu-heavy. If you like real-time immediate gameplay like Minecraft, then this may not be for you, but the game is truly interactive. It is not an idle or tycoon-kind of game.

Don't be worried about people calling this the "most difficult game to play ever." While it definitely has its rough edges (still in Alpha), it's nothing a quick 30-minute YouTube video can't fix. I recommend watching "THE ULTIMATE GUIDE TO DWARF FORTRESS" by VonGalactic and having the wiki open if you need it, and you'll be golden. Also, the whole ASCII graphics thing is not in this version; you have actual graphics and music here. Although, you can enable ASCII graphics if you want to vibe it out.

Speaking of this game still being in Alpha, that's actually a feature in my opinion! The game is alive and constantly getting new and huge updates. If you were there in the early Minecraft days, this game still feels like that. There is a real sense of constant excitement in the community about the development of this game, and the updates feel substantial. This has been ongoing for almost 20 years with no signs of stopping!

This game comes with three modes of play: Fortress Mode (the crux of the game), Legends Mode (an exhaustive log of every event, location, character, storyline, etc. of your generated worlds), and Adventure Mode. I won't explain Fortress Mode since the video I recommended above should do more than a good job of it.

Legends Mode, while not interactive, has tremendous value. If you play D&D, you can generate an entire world and use Legends Mode for your campaigns, or you can find inspiration in the logs for your next fantasy novel! It's also great for understanding what's actually happening in your world, where your dwarves come from, and who the major powers in your world are. It's easy to get lost in Legends Mode, and it's a welcomed, light addition to the game.

Adventure Mode is where my feelings for the game become complicated. In this mode, instead of managing a colony, you directly control a single character who has access to your entire world, including your existing fortresses. The premise is absolutely fantastic, play a role in your world, but in practice, the mode lacks major interactive features such as complex relationships, being a productive member of an existing fortress, fulfilling internal goals, or any sort of building mechanic. Improvements to the mode are planned but not in the foreseeable future. If the core premise sounds exciting to you, I recommend trying out another one of Kitfox's games, Caves of Qud.

Overall, Dwarf Fortress can easily become one of your most cherished gaming experiences. Call on Urist to grab his pickaxe, and Strike the Earth!
发布于 2 月 21 日。
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总时数 3.4 小时 (评测时 2.5 小时)
Absolutely fantastic game, absolutely recommend. It has a very strong Half-Life feeling to it. The level design is beautiful and genuinely engaging. The pacing is steady and solid. Controls feel great! The world is surprisingly interactive and full of secrets in unexpected ways. Although, I wish the weapons and enemies were more creative, and that there was more game! Currently, the playtime is only about 1-3 hours.
发布于 2025 年 12 月 14 日。
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总时数 48.9 小时
Dead game. Like, really dead. At the lowest, this game had 40 players with the game open this very week. This game is worse than Payday 2 on every single point. There is absolutely no reason to play this game whatsoever. Everybody has been saying this game is a mistake, it has no defenders, no fans. It sucks to be a dev, it sucks to be a player, it sucks to be a reviewer for this game.
发布于 2025 年 11 月 25 日。
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总时数 1.3 小时
Aside from the trippy visuals, this game doesn't have much gameplay and the puzzles are extremely easy. I got accustomed to the gimmick fast. Boring game, wouldn't recommend.
发布于 2025 年 11 月 25 日。
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总时数 5.2 小时
This game is so boring, there is tons of traveling time, the animations take way too long and there's way too much waiting between each step of the puzzles. I felt there was too much magic in this game. The original The Room games were more focused on slowly unwraveling a complicated object that could maybe be replicated in the real world, but in this one, you explore a whole magical doll house and it's more akin to a point and click adventure than a toy-focused puzzle.

The puzzles were ridiculously easy yet somehow tedious. I would not recommend or play again.
发布于 2025 年 11 月 25 日。
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2
3
总时数 0.5 小时
So, I finally tried Outer Wilds. Honestly, it really didn't work for me. Literally all my friends loved it, and one said it's their favorite game ever, but yeah, it just didn't click.

- The visuals felt super cheap, everything looked like it came from an asset store. Also, I'm personally really not a fan of the "camping in space" aesthetic (timberpunk, lumberpunk) in general. I also really don't like the "tiny planet" style. It was a turnoff for me when playing Mario Galaxy and reading The Little Prince. Outer Wilds was no different.

- I found the writing to be terrible. I could barely discern any personality between the characters, it assumed I already knew things about the story while I didn't, none of the dialogue options felt relatable, and there weren't even character sounds. I don't mind the lack of voice acting, but they could have added at least something like Undertale where each character has its own sound. I understand the idea was to make dialogue confusing at the beginning and to get me to slowly understand it more and more as I progressed through the game, but this only works if I am intrigued enough to want to understand what the characters were saying. I don't think any of them were saying anything interesting or hook-y, so it just felt bad. Also, the game was a serious offender of the "As You Know, Bob" trope where characters explain things to each other they should already know. This is most striking in the first dialogue with the alien at the campire. He goes like "you just graduated and yet you're already going on your first solo space mission!" This is the kind of writing that screams "the devs don't know how to write, dialogue is worthless in this game, the devs don't care."

- The dialogues were badly placed. The game gave me no reason to speak to the aliens of the camp, and it was a very high concentration of disjointed conversation in a small area. It felt daunting and uninteresting.

- It's a small thing, but the smoke trail on the moon's campfire didn't follow the laws of gravity like how the balls taught me. Since the game's main mechanic is observing these kinds of details, it felt like a massive oversight. Compounded with the fact that this oversight was in the first 5 minutes of gameplay, this felt very amateurish, incompetent, and lazy. It's like if Doom's guns didn't work in the first room because of a bug. It'd be fine since they'd work in all other rooms and there's no enemy in the first room, but God, that's such a blatant and embarassing blemish.

- The characters were ugly aliens, which was a total turn-off for me. I prefer games with no/barely visible characters like Subnautica, or games with actually attractive characters (especially furries :3).

- The spaceship controls felt like garbage. I understand it's something I had to learn, but it was such a big ask right at the beginning of the game before I had even been sold on it. Technical reflex-based inputs are not the kind of challenge I find appealing, at least not right away.

- I wasn't into the whole meta thing about remembering previous playthroughs, or the game remembering my current playthrough. I get what the devs were trying to do, kind of like a pure knowledge-based roguelike. Normally, I adore knowledge-based games, but I wasn't a big fan of the meta-framing and how short the playthroughs were, it pulled me out of the immersion.

- I felt the game had no hook, nothing from the hub or the spaceship made me want to stay in the game. That's such a basic task, even Daggerfall from 1996 just dropped the player in a massive randomly generated world with barely any guidance while still having a hook with the quests from Septim in the FMV.

- I hated how the game basically showed me all the mechanics upfront in the hub instead of letting me discover them naturally as I explore. This felt like a gallery or a tech demo instead of a game, which is not what I wanted.

- None of the mechanics showed in the museum/gallery made me want to play with them. I don't know if it's because of how they were presented or because they're just not interesting to me.
发布于 2025 年 11 月 21 日。
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总时数 1.0 小时
Everything is more tedious to do than in The Forest, it's not satisfying to play. I didn't like the ambience and I didn't feel a sense of exploration like in the original game.
发布于 2025 年 3 月 17 日。
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总时数 292.7 小时 (评测时 203.6 小时)
Absolutely awesome game. With recent updates, they transformed this game into an RPG with each building being a dungeon, and with an important quest and merchant system. I adore that change. There is an insane amount of dungeons, each unique and hand crafted with highly engaging level design. Looting is addictingly fun, the resource progression is smooth and well designed, and the game feels just challenging enough to be fun. This game is also amazing with friends.

Despite this, the game looks quite bad, and the soundtrack is charming but basic. Don't let this fool you, though. The game is a high A tier.
发布于 2024 年 10 月 23 日。
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总时数 57.4 小时
I used to play back in 2014, and this game plays worse than I remembered. Empty maps, little to no challenge, low enemy variety, the game showers you with resources...

With recent updates, I can feel the inspiration from 7 Days to Die, and this game reminds me how I'd much rather play it than Unturned.

The UI is super bare bones with little ways of automating tasks, such as sorting the inventory.

Every time I tried to play this game with my friends, they asked me if we could play something else after 10 minutes. This game is quite boring.
发布于 2024 年 10 月 23 日。
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总时数 0.1 小时
I liked this one a lot! The movement mechanic felt a lot more natural when I understood that managing vertical and horizontal velocities were different. Quickly going up or down doesn't change the horizontal speed, as far as I can tell. This turns the game into a more complex and interesting version of flappy bird where you set your own speed. Good stuff!
发布于 2024 年 7 月 17 日。
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