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brosk Lesnar 最近的评测

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总时数 5.6 小时 (评测时 1.3 小时)
抢先体验版本评测
Extremely promising!

That's probably the best praise that I can give for a product like this which is in such Early Access. RPGA is not yet a finished product, so I can't really review it based on that. Instead, I can only comment on the potential of this early build and what it promises.

And when I say that, I don't mean that I'm giving it a positive review because of promises from the developer for the future-- I'm talking about what the current build shows it will be capable of doing as it expands: in its current incarnation, you can see where this thing is going and the general philosophy of how the software works as a game engine.

The parts that are already complete and implemented illustrate the priorities of the engine, and those priorities are exactly what I think is lacking from other similar software: primarily real customization for the user.

My favorite feature, which is a perfect example of RPGA's philosophy, is the ability to create limitless custom "User Interfaces". It really feels like I could make a game and publish it, and it wouldn't feel like "an rpg architect game"-- but that the game I make with this could stand on its own identity (unlike for example "rpg maker games" which all have a specific feel to them).

The purpose of Early Access is so the dev can respond to community feedback and develop the software in line with user demand. Because of that model, I think that it's a good thing that this engine still has a long way to go. The community can take an active role in steering the development alongside the dev, who is responsive to feedback and improvements. I feel confident that RPGA can get the most out of this Early Access release and build towards being really special.

Disclaimer: I got a free copy because I've contributed some artwork for the Resource Packages.
发布于 2023 年 1 月 21 日。
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有 2 人觉得这篇评测有价值
总时数 10.7 小时
Shadows of Adam doesn't do anything too ambitious; and it doesn't need to. It knows what it wants to be, and it delivers on that with confidence and a lot of polish. I really appreciate that kind of game. Sometimes you just want something solid, and Shadows of Adam is more than solid.

The pixel art is top-notch -- but I don't need to say that, the screenshots do the talking.

Gameplay: it's all the good stuff from classic JRPGs, but without any of the messy stuff that commonly makes games in the genre a slog .

The combat system is, in a word: elegant. The percentage-based AP system works brilliantly to encourage the use of all of your character's unique skills-- and these unique skills are a real highlight. By the end of the game, you can put together some really insane combos with strategic buffs, and it comes together in a way that rewards you for strategic thinking and forethought, but without any tedious micromanagement. It's simultaneously deep and simple, which is an impressive feat of combat-system design.

No random encounters: the levels are designed with monsters at chokepoints, or guarding paths to treasure-- monsters that are clearly visible on the map so you can plan ahead. The overall adventure perfectly balanced around these encounters so that each combat is engaging, and never asks you to grind.

I played this game a few years ago, and I'm coming back now to review it because I'm strongly considering re-playing it again. I've got a ton of JRPGs in my backlog that I haven't touched yet, but starting up one of them seems so daunting... Shadows of Adam is a comfy choice because it's so streamlined: a full JRPG experience without needing to commit to hundreds of hours.

It's perfect for someone like me: a fan of old-school RPGs, but don't have the same kind of free time as when we were kids. It gives you exactly what you want from it, and no more. And I would call that a triumphant success that delivers clean on its mission statement.
发布于 2022 年 1 月 27 日。
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