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ministic2001 最近的评测

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Having played for 1.5 hours, I have certain criticism. I will further update when I finish the main story of the game. As of now, I'm at about 50% of the story.

First off, the game is decent enough for a rhythm game. The music is mediocre but good enough especially with the snare kick giving you the feels of the rhythm. However, there is several issues:

Criticisms
Calibration
The calibration system feels so off. I had to check if it was my keyboard. So I tried many other keyboards and many other rhythm games and concluded something is just wrong with the calibration system of the game, making me having difficulties to All Perfect the songs.

Controls
While this game advertises as a 2-keys rhythm game, and indeed, the game can be played with 2 keys, it feels unintuitive as the controls for the left right walls and when the walls are 180 degrees is not based off which coloured side the wall is, but which direction the wall is. So it is MUCH better to play with 4 keys aka directional keys. I'm sure its better advertised as 4 keys.

Gameplay
Hold note sucks. It feels very inconsistent.

Difficulty
The difficulty increases far too exponential when you go from the first song to the second song onwards. I think for any beginner rhythm gamers, they might get stuck very easily. Seriously, that is TOO fast to be introducing marginally complex rhythm. Even 3☆ Osu! isn't as complex of a rhythm as the 2nd song onwards.

This game loves to introduce lots of semiquavers-quavers rhythm everywhere. Also, at track 11, why introduce streams , that got to be a very huge difficulty spike and the visual for this is very bad. I think a wider space between the top and bottom wall will make it easier to read streams

Story
Cringe, kinda, but I honestly don't care. It's just a mediocre simple story line. But I do have one thing to say (spoilers): Why so damn dark after the first 50% of the game? Damn. That was a sudden mood change .
发布于 2022 年 6 月 26 日。 最后编辑于 2022 年 6 月 26 日。
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