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Mackeroni 最近的评测

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1 人觉得这篇评测有价值
总时数 16.7 小时
Yes, but with just a big asterisk after it. It's a highly unpolished gem.

The last level was a truly miserable experience, with a lot of jankiness to it.
An unskippable cutscene that plays every time you restart. Completely random fireballs that can make or break your run. If we mess something up early, we won't even know the consequence of that until 10 minutes later, forcing us to restart. And with such an anti-climactic ending that we sort of thought it was a joke at first.

My girlfriend and I basically agreed that we NEVER want to play through the campaign again.

Most of the main game levels were actally really fun, though. And we *especially* liked the free Christmas DLC levels! (And also the Space levels, which the devs apparently hated, because there's only like 3 of them for some reason)
发布于 3 月 14 日。 最后编辑于 3 月 14 日。
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总时数 16.7 小时
Yeah, it's good. Worth the 29€

And it's its price point that kind of saves it for me.

There's just this one, ever-present niggling thing, which is that dispatch gameplay and cutscenes are VERY detached from each other. The trailers make it seem like the cutscenes and gameplay are more interconnected, but they really aren't. None of the cutscenes depend on who you send, ever. It will always lock that hero in automatically.

Or even something minor, and I mean extremely minor, because the incident is never mentioned in the "cutscene story." Flambae sets a park on fire in Episode 2 during the Dispatch mode. That feels pretty freaking major. It's NEVER brought up in the cutscenes.

The story in a game like this I would never expect to be as branching as some massive AAA game like Detroit: Become Human, but damn. At least have them play out a little more differently.
Golem will ALWAYS be the one to save you from a certain someone, no matter what, when it could have been your most sent out hero (Or Waterboy's heroic moment!) A hero's level never influences anything outside of Dispatch mode.
That's what I mean when I wrote that the Dispatch part and the Story part are just so incredibly separated from each other.

BUT the story itself is great. The voice acting is great and many characters grew on me very naturally.

So yeah, good for its price. Get it, play through it twice, bop to the music. ♥♥♥♥♥♥♥♥ the music is great.
发布于 2025 年 12 月 17 日。
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有 9 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 528.8 小时 (评测时 313.4 小时)
There's a solid idea, but there's also a lot of jank and it's sadly a bit undercooked. This was one of the earlier titles that was developed when Kickstarter had become a big thing, so development was apparently a little weird with a lot of vertical slices and some inexperience.

Still, I do recommend it. There are some seriously good ideas and game mechanics, even if they're janky.

If you pick this up and even though it's your first playthrough, I wholeheartedly recommend the Terror from the Void mod that basically overhauls and smooths out most of the mechanics and balance. It's on the workshop, so yeah.
发布于 2024 年 12 月 24 日。
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有 11 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 0.0 小时
Apparently this Music Pack DLC has some extra missions in it. I don't think I ever actually played them. The music is that good.

Get it on sale, though.
发布于 2023 年 12 月 29 日。 最后编辑于 2023 年 12 月 29 日。
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有 6 人觉得这篇评测很欢乐
3
5
总时数 48.7 小时 (评测时 43.7 小时)
抢先体验版本评测
Neat little game, with unique card mechanics and a neat technology progression and different building visuals for each civilization type, but plagued by terrible villager AI.

Our industrious little villagers will travel through the cold, the rain, the deserts, for hundreds of miles to help clear a farm of harvested crops ... while their ACTUAL workplace sits empty.

Charcoal Burner workers for examples are the most service-minded people you know, because they'll sometimes not merely drop off their coal at the nearby storage, but instead hand-deliver the coal to whatever industry needs them, whether that industry is close by or on the other side of the city. This is bad, because now they're not working in your Charcoal Burners, turning your wood into coal, actually doing their job.

Hauling should be the job of the Laborers and the Hauling Service. Why are the actual workplace workers going around helping farms and hand-delivering resources?

There's also a big emphasis on trading, which is with a global market that has unlimited resources. I'm not sure if this is (was?) some placeholder for the future or not, because it seems that with the inclusion of AI cities, that you would all buy and sell to each other. One city could produce a lot of wood and thus sell that to the market where others could buy it. There is absolutely no reason to interact with other cities right now. The game is also 3 years old by this point, so I don't know where that's going.
发布于 2023 年 11 月 18 日。 最后编辑于 2023 年 11 月 18 日。
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有 2 人觉得这篇评测有价值
总时数 837.7 小时 (评测时 121.4 小时)
抢先体验版本评测
Stupidly good if you like logistics and can get pretty damn difficult if you enable all the game settings. You pick your difficulty.
Like a fusion of Factorio and Cities Skylines. Love it.
发布于 2023 年 8 月 13 日。 最后编辑于 2023 年 8 月 13 日。
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有 2 人觉得这篇评测有价值
总时数 1,343.9 小时 (评测时 697.0 小时)
The crustiest game you'll ever play, but good god does it have a lot of meat to bite into. You don't get 700 hours for nothing.
发布于 2023 年 5 月 11 日。
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尚未有人觉得这篇评测有价值
总时数 212.2 小时 (评测时 46.4 小时)
If Death were to suddenly appear behind me, explaining that due to a clerical error I would have to be brought down into the underworld to fill his quota. (But, being a nice guy, he allows me to select a single video game to play for the rest of eternity) That game would be Dwarf Fortress.

It's not the most emotional game, nor the most intuitive game or even the most fun game. But this game has depth on par with the Mariana Trench.
发布于 2023 年 1 月 9 日。 最后编辑于 2023 年 1 月 9 日。
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有 2 人觉得这篇评测有价值
总时数 62.8 小时 (评测时 5.9 小时)
Knights of Honor 2 is the most sequel-y sequel I think I've ever seen in a game - to a straight up impressive degree. Nearly every single feature of the first game is here, with more things added (which is great, as I was a fan of the first game)
... To the point where I almost suspect that this first started out as a remaster in early development, but the developers just continued with it until it became a sequel. The diplomacy UI with the parchment and all is literally lifted from the first game for crying out loud.

Anyway, you might not be a returning player, so here's the short version: Take Total War and Europa Universalis and put it in a blender.

The longer version is that you select a country from three different points in history. These only affect the nations and borders, as time does not progress until an eventual "end date" like in a typical Paradox game. Each nation is similar, with slight differences: Religion and culture. Religions have different effects and features, while culture can change which units you can recruit or unlock unique ones.

Your nation has council slots which you can fill with different roles by hiring knights (And your children/family members when they grow up) who can take different jobs: Marshal, Merchant, Diplomat, Spy and Cleric. However, you are limited to a max number of knights, so as the game progresses and you expand, you have to pivot appropriately to make room for other types that might become more important. For example, early game, having many merchants with small trade routes are important. But late game, you should focus on fewer but consolidated "bigger" long-term trade routes to make room for other types of knights.

The actual close up combat is pretty lackluster sadly. The first game was in 2D, which was pretty rare even for its time as most games had transitioned to three dimensions, but it helped make the units respond, move and act pretty snappy and on point. But the transition to 3D has caused something of a hiccup here I think, as it's lacking polish. Units tend to get stuck on each other a lot and charging cavalry tends to suddenly stop when it meets a single straggler unit that's out of its formation, letting the rest of the enemy squad run away. Chasing an archer squad with your cavalry can be a hit or miss, with either your cavalry properly charging into them or getting hung up on squad stragglers. The unit stats are also still fairly fuzzy. "Bigger numbers are good", but it's hard to know to what degree.

Having the game be real-time instead of turn-based on the campaign map feels fresh. The building system is hugely improved and has surprising depth with the upgrading system.
Building your military is also tough, as manpower and population can be brutally difficult to build (And rightly so!), meaning it's not just gold that's the deciding factor.

I like this game. It's not revolutionary and it doesn't re-invent the wheel. But what it does, it does well. 45€ is a fairly large asking price, though. Wishlist it and wait for a discount however small, don't let it drop off your radar if you think it sounds interesting.
发布于 2022 年 12 月 14 日。 最后编辑于 2022 年 12 月 14 日。
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有 4 人觉得这篇评测有价值
总时数 377.8 小时 (评测时 24.0 小时)
*Chef's kiss*
Pretty much every feature from the previous games have been improved: Diplomacy, sieges, animations, effects. The works.
If you've never played Total War before, I highly recommend this one as the introductory game. The prologue is a fantastic tutorial.

Just note that you need a chonkier computer for Warhammer 3 compared to 1 and 2. As of this review, the recommendation is to turn down the shadow quality and change the anti-aliasing to FXAA or even off.
发布于 2022 年 2 月 24 日。
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