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metasyntacticvariable 最近的评测

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总时数 8.1 小时
Dropping this after 8 hours after landing on the fourth planet.

Boring combat: Little to no tactics involved - combat devolves to click "enemy until it dies". Companions choose random targets.
Repetitive plot: Land on new system, pick one of the 2 new factions, try to get them to work together to fight the big bad.
Useless subsystems: Space combat is an afterthought. Scanning planets is a time sink. Base upgrading is cute, but the entire base could be a menu.
I understand that this is a one-dev game but there are better uses of my time.
发布于 2 月 19 日。
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