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!mundhugger 最近的评测

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总时数 55.6 小时 (评测时 53.2 小时)
holy v8 sanctum makes you walk the road to maggotfeed and becoming a wasteland legend
发布于 2025 年 7 月 25 日。
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总时数 41.4 小时 (评测时 3.6 小时)
I play video games for mindless fun, but I also do it to explore a medium that offers qualities nothing else can, because it allows me to see what the world is for myself, instead of having the author/directors world shown to me.

That's why I was drawn to the Fallout franchise, because it allowed me to see a post-post-apocalyptic setting from the inside. That's fun for me. I love going around the world, playing a character I thought out.

But that's where Fallout 4 lost me. I just don't enjoy it, because I know the franchise is so much more than the game allows me to do. I have virtually no choices.
After talking to Codsworth, I learn that everything has gone to ♥♥♥♥ and there's tons of raiders. I then go to Concorde to find out more. On the way I meet Dogmeat. As the player I don't trust this dog. Why would I? The last things I remember are my wife getting shot, my son getting kidnapped and Codsworth already told me that there's dangers all over the place. But I don't get a choice. He's my bestfriend immediately, the PC doesn't even get the option to be worried.

Okay, I then assume my PC is a naïve fella, because his pre-war life probably affects that.

The first people I meet are the minutemen. They're fighting the Raiders. The character I am, has no reason to shoot either of them. I get no explanation to --why-- I should help the minutemen, the game just assumes I'm gonna do it, because that's obviously the good guys. This here contradicts there entire interaction with Dogmeat.
I go on to shoot the raiders, helping some people I don't know at all. Then they tell me they're stuck there, and I'm their only hope. So what? I don't care for these guys and I frankly found Preston to be a ♥♥♥♥♥♥♥♥. So I told them no, I don't want to. But I guess a no isn't a no, because I got the quest anyways. I couldn't even say no. And I couldn't even shoot the ♥♥♥♥♥♥♥♥. I didn't have ANY say in what I wanted to do, it was all arbitrary speech options.

This is just one example of many.

This is not to say the entire game is bad by itself, because it has nice add ons and changes. The combat is smoother. The movement is better.
However, none of this justifies the casualization and streamlining made in this game. You simply can't play the character you want to, which was a huge part of the Fallout series to begin with.


In short: Fallout 4 is streamlined and casualized. Its complete lack of elements that made Fallout the enchanted experience it was is gone. It's a wasteland shoot-n-loot with a Fallout title.
发布于 2015 年 11 月 15 日。
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总时数 8.3 小时
Couldn't save Sec/10

;_;
发布于 2015 年 9 月 22 日。
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总时数 21.2 小时 (评测时 18.5 小时)
Imagine popping LSD and playing laser games for 10 hours straight, but then you wake up and realize you just killed an entire mob of gangbangers.


That's Hotline Miami for you. 10/10.
发布于 2015 年 9 月 22 日。
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总时数 4,543.6 小时 (评测时 423.6 小时)
CS:GO 评测
Nowhere near as good as 1.6, even 5 years after release, matchmaking makes me want to kill myself and I've lost all passion for all other games.

10/10
发布于 2015 年 9 月 22 日。
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有 2 人觉得这篇评测有价值
总时数 584.4 小时 (评测时 335.9 小时)
One of the best roleplaying games in the past 10 years. Unfathomable amounts of replayability and options to do. If you ever need a good game to sink time in, this is the one.
发布于 2015 年 6 月 4 日。
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总时数 193.6 小时 (评测时 192.7 小时)
Valve and Bethesda has killed this game and made it even more un ♥♥♥♥♥♥♥ likable than the base game was. Congrats.
发布于 2015 年 4 月 27 日。
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总时数 21.2 小时 (评测时 11.6 小时)
10/10 Co-op experience
发布于 2014 年 7 月 1 日。
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总时数 6,614.1 小时 (评测时 1,324.0 小时)
Great game. Would recommend.
发布于 2014 年 3 月 5 日。
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