Mark.exe
Mark
Pennsylvania, United States
Hi there folks! I'm Mark.
I'm a basic web developer, gamer, game dev, musician, and IT.
I am also a clown.

:p2cube:
Rip Old Bio Im Mark i like cake and play garry's mod, TF2, GoldenEye: Source, Counter-Strike, Half-Life 2: Deathmatch and Portal. I also tend to play puzzle games.
Hi there folks! I'm Mark.
I'm a basic web developer, gamer, game dev, musician, and IT.
I am also a clown.

:p2cube:
Rip Old Bio Im Mark i like cake and play garry's mod, TF2, GoldenEye: Source, Counter-Strike, Half-Life 2: Deathmatch and Portal. I also tend to play puzzle games.
PC Specifications
Gaming PC:
CPU: Intel i9-12900K
RAM: 128GB G.Skill Trident Z RGB DDR5 5000Mhz
MOBO: MSI PRO Z790-A DDR5
GPU: MSI Ventus3x OC 4080 SUPER 16GB
SSD: 1TB Samsung 970 Evo NVMe M.2 SSD
Cache Drive: 256GB Samsung 980 Pro NVMe M.2 SSD


Server PC Specs:
CPU: Intel i7-8700
RAM: 48GB Corsair Vengeance RGB 3200Mhz
MOBO: Asus ROG Strix Z370-H
GPU: NVIDIA 2080 Super - Founders Edition
SSD: 500GB Samsung 980 Evo NVMe M.2 SSD
Additional Storage: Too Much to list - Primarily HDD Storage

Server PC 2 Specs:
CPU: Intel i7-4770k
etc.
截图展柜
a Hideo Kojima game
评测展柜
Simply if you loved the first game, you'll love this one.

This is exactly what I wanted from a DEATH STRANDING sequel. Thank you Kojipro.

It's more DEATH STRANDING in the desert, with dynamic water that rises as it rains causing massive tidal waves to pour down the rivers, ghost spiders, lil studio-Ghibli-styled ash monsters, climbing mountains, hot/cold system + bonuses/drawbacks, improved UI, improved controls, more streamlined inventory and item management, dialog options, ~15 minutes from starting the game to gameplay proper gameplay, gun ranges, new weapons, new bedroom area, new beers/drinks, and so much more.

With that in mind, there are also so odd design choices and quality of life changes that juxtapose the first game.

It feels like this game was designed and tuned for a more "normal" or "casual" audience. This is fine, but we lose a lot of the charm and jank the first game had. I feel these imperfections gave the game character and stakes, but DS2 completely removes this stylization to use more "industry-standard" controls and methods of doing things. Sadly, that's not really what I want from a Kojima game.

I enjoy the innovation and rethinking of standards, but this didn't seem to really happen with DS2 sadly. There isn't a lot of "new" things or innovations here. Just moreso improvements and reimaginings of the first title.

This music selection does not complement the game as well as the first DS, but it's acceptable. It's a bit too positive and upbeat, while DS1 had more of a melodramatic yet hopeful musical selection.

Sadly, the story is the weakest part of the experience, at least in the first 6-10 hours. I'm sure it gets better, but DS1 had a much better story and introduction.

Many of the minor features, story telling, or pacing may be changed or improved, but the core gameplay and experience remains the same. We are walking and rebuilding again!

It's more DEATH STRANDING and I couldn't be happier. Nice job folks!

I'm only 6-10 hours in, and I'm sure I'll write more once I get there! Have fun yall! Give everyone's signs a like for me please!

Keep on keeping on!
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总时数 12.7 小时
最后运行日期:4 月 19 日
成就进度   42 / 651
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最后运行日期:4 月 19 日
成就进度   21 / 44
总时数 29 小时
最后运行日期:4 月 19 日
成就进度   47 / 193
piff proctor 2 月 28 日 上午 4:09 
do you like to do the , cha cha?
piff proctor 2025 年 4 月 25 日 上午 6:49 
ProctorPiff Jan 30 @ 80:08pm
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piff proctor 2024 年 12 月 23 日 上午 5:19 
have a jolly good christmas ol chap
piff proctor 2024 年 9 月 9 日 上午 7:10 
good dude +rep
6k911 2019 年 8 月 9 日 下午 12:13 
Hey markaboi!
Goosey 2019 年 7 月 12 日 上午 1:48 
i wanna poop