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manchego obfuscator 最近的评测

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正在显示第 81 - 90 项,共 190 项条目
有 4 人觉得这篇评测有价值
总时数 11.5 小时 (评测时 11.1 小时)
stylish and incredibly fun indie FPS that plays like a pared-down cross between Superhot, Max Payne, Mirror's Edge, and Doom 2016. Campaign is just the right length, too, especially if you suck at it like me and keep having to replay levels after dying.

Review for the main campaign only; may come back later to try the bonus mini-campaigns and other content (there's even a roguelite mode that was added recently).
发布于 2023 年 1 月 3 日。
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总时数 6.5 小时
an arty, story-driven, combat-free 3D puzzle-platformer in the vein of games like Journey and GRIS, with its central gimmick being the use of the right analog stick to rewind and advance time. not at the top of its class in a subgenre I'm quite fond of (the platforming doesn't feel as tight as it should, and the fixed camera angle makes it more difficult than it should be to gauge distance when platforming), but the time-manipulation puzzles are generally pretty fun and the story, while not terribly original (the "simple story" part of the title isn't an exaggeration), is fairly well-told through gameplay, with a genuinely touching ending.
发布于 2022 年 12 月 21 日。
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有 2 人觉得这篇评测有价值
总时数 7.4 小时
If you can get past the poor optimization, bugs, and general jank (there's a very brief stealth sequence late in the game that's so clumsily designed that it almost made me quit the game in frustration)... this is actually a pretty fun combat-free 3D platformer with a focus on reasonably satisfying exploration and puzzles. I'd definitely wait for a sale, though, and I'd also recommend OMNO over this one, as it's another recent indie 3D platformer that's attempting very similar things to Scarf with its gameplay, atmosphere, and even art direction, but with significantly more polished execution.

The story is also very questionably told and involves a "twist" that isn't actually a twist at all, since any potential impact has already been thoroughly spoiled by both optional collectibles and mandatory cutscenes. still, the focus here is more on gameplay than storytelling (this isn't Journey, though that was clearly an inspiration), so the weak story doesn't hurt the game as much as it otherwise might have.
发布于 2022 年 12 月 5 日。 最后编辑于 2022 年 12 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 0.1 小时
interesting experiment using blink-based controls for a tearjerker narrative game. I don't think it's *quite* as good as it's been made out to be - I didn't find the story to be as moving as others did, I could only get the blink detection to "acceptable" rather than truly reliable, and I don't think the blink gimmick ends up adding as much to the narrative design as the developers thought it did. having said that, it's still a nicely told, short experience that tries something different, and it's definitely worth a play if the premise intrigues you. I'd wait for a sale or bundle, though
发布于 2022 年 11 月 23 日。
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1 人觉得这篇评测有价值
总时数 5.0 小时
Interesting premise (a post-nuclear Nazi bunker with Wolfenstein-esque advanced technology and a dash of Slavic mythology), and I enjoyed walking through and reading documents piecing together the story, but it has a lot of flaws: environments, while often pretty, are oppressively static; it's linear even by walking sim standards; the game too often forces you to stand in one place while conversations play out; the story spends too much time building to a reveal you'll see coming a mile away; and key parts of the world-building are muddled. Its art direction and premise, along with some of the backstory, are compelling enough that it might be worth a try as part of a sale or bundle, but not at full price.
发布于 2022 年 10 月 31 日。
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总时数 0.4 小时
Another solid bite-sized horror point-and-click from the developer of the Midnight Scenes series. Found the last puzzle a bit obtuse, and the ending is needlessly expository for such a straightforward story (look, it’s basically Sweeney Todd, I’m not spoiling anything that isn’t obvious from reading the game description) but hey, it's free. Nice pixel art, too.
发布于 2022 年 10 月 30 日。 最后编辑于 2022 年 10 月 31 日。
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有 2 人觉得这篇评测有价值
总时数 1.8 小时
Some very clever meta-horror gimmickry, and I appreciate that the recent update added a bit more technical polish, but not that much fun to actually play. Wandering through a generic Wolfenstein 3D-esque environment, trying to figure out an obtuse puzzle while being stalked by an instafail monster, is not my idea of a good time.
发布于 2022 年 10 月 30 日。
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总时数 3.9 小时
Solid first-person horror walking sim with light stealth elements and Nordic mythological themes. Nothing extraordinarily novel for this sort of game, but what's here is fairly well done, though it could have used some more checkpoints, and a few objectives could have been clearer.
发布于 2022 年 10 月 28 日。
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总时数 7.0 小时
Heavily qualified recommendation: A solid, enjoyably tense horror cinematic narrative game for most of its length despite some dumb genre tropes, which unfortunately founders very badly in its last 20 minutes or so; I encountered multiple abrupt character deaths that felt unearned by my previous choices, and the twist ending is absolutely godawful and completely undermines the entire story up to that point. Worth a play if you're a fan of horror and cinematic narrative games with high production values, but only in a bundle or at a steep discount.
发布于 2022 年 10 月 27 日。 最后编辑于 2022 年 11 月 1 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.3 小时
it's a short, PT-inspired horror walking sim, with the usual formula of a small space that alters itself with various spooky happenings as you backtrack back and forth. Not bad for a game in that subgenre made by a single developer, but too janky for my taste; I ran into a bug where I was viewing a security camera feed and was unable to exit out.
发布于 2022 年 10 月 24 日。
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正在显示第 81 - 90 项,共 190 项条目