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过去 2 周 0.0 小时 / 总时数 5.1 小时 (评测时 5.1 小时)
发布于:2024 年 8 月 14 日 上午 6:57

As someone not exactly familiar with Sámi culture, I enjoyed the novel setting and mythology depicted here, and the visuals are generally nice (though optimization isn't what it could be on PC). Unfortunately, as you progress further into the game and the platforming mechanics become more involved (you periodically acquire new abiilities, and the level design increasingly demands that you use several or all of them in a single series of jumps), Skábma ultimately becomes too janky for me to recommend, with some very clunky controls and readability issues that make it difficult to tell which paths are intended to be traversable. If you have more patience than I did, you might be able to put up with Skábma's faults long enough to complete it, but I gave up around chapter 6 or so.
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