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正在显示第 1 - 10 项,共 21 项条目
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总时数 1.3 小时
Netease slop for manchildren
发布于 2024 年 12 月 7 日。
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有 2 人觉得这篇评测有价值
总时数 186.4 小时 (评测时 186.0 小时)
Game is great, but there's a cheater in literally every tournament lobby, the most I've seen in any game.
They will consistently do 4x everyone else's damage and every other team will just try to fight over the other objective to avoid them.

Please fix this, I want to like the game so badly lol
发布于 2024 年 4 月 9 日。
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总时数 119.4 小时
awful
发布于 2024 年 1 月 29 日。
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总时数 52.7 小时 (评测时 39.9 小时)
Paywalled previously free content...
发布于 2023 年 10 月 17 日。
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一名开发者在 2023 年 10 月 18 日 下午 12:29 作出回复 (查看回复)
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总时数 1,115.8 小时 (评测时 1.8 小时)
lmao
发布于 2023 年 8 月 11 日。
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总时数 18.4 小时
p2w
发布于 2022 年 9 月 25 日。
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总时数 126.3 小时
I'll preface this; I love Dark Souls 1 & 3. And the start of Elden Ring is one of the best souls games you've ever played. With amazing area and enemy design and interesting lore,

Elephant in the room time,
Getting to Altus and seeing re-used bosses made me scared for what the rest of the game was going to be like.
The end game is a slog of recycled bosses and enemies you saw in the first 50 hours but "wow now there's 2 of them!" or they're doing 3x damage, even in main progression fights. 0 respect for the player's time.
Samey feeling dungeons, forts and overworld biomes with enemies from every region of the game's world dropped in like it's Lost Izalith. it leaves you desperate for something new (especially if you feel have the compulsion to check every area you see like myself). Then when you do get something new, it's a boss with ♥♥♥♥♥♥♥♥ attacks that can 1 shot you or your summon and heal the boss for 40% of their hp bar.

I play these games for PvP mainly and I can't even do that,
Without a doubt the worst PvP in the series with magic/weapon art spam builds and 1 shot bleed loadouts. You can only invade players with co-op partners meaning 90% of your invasions are just weapon art gank squads. "Just use leaden hardtear bro!"

- Backstabbing barely ever registers, to the point where even PvE mobs can walk out of it.

- Kicking is relegated to a weapon art meaning you're wasting your weapon art slot if you want to kick.

- Replaying to create specific builds will be an absolute nightmare due to the random nature of where items are placed, on top of the repetition and scale of the game's content. Have the wiki open at all times.

- Summoned players get disconnected after 5 minutes if you can even summon them in the first place without getting an error leaving you stuck with a boss with double hp.

All of this is if you can get the game to launch, don't get the invis enemy bug and consider stuttering sub 60fps playable.

Really feels like they ran out of time on this one, but what's new lol. Gz if you enjoy this game's end-game.
发布于 2022 年 3 月 18 日。
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总时数 91.4 小时 (评测时 25.1 小时)
Sadly still Halo
发布于 2021 年 11 月 18 日。
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总时数 138.6 小时 (评测时 37.2 小时)
抢先体验版本评测
The deepest and most demanding shooter I've played since Doom Eternal.

Whenever the full game is released, easily going to be my GOTY.

10/10
发布于 2021 年 6 月 29 日。
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总时数 87.6 小时
Not an RPG. Shallow combat. No enemy variety. No meaningful choices.

Story is aight tho, buy it on sale for $20 tops.
发布于 2021 年 2 月 27 日。
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正在显示第 1 - 10 项,共 21 项条目