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LukeRS 最近的评测

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总时数 120.0 小时 (评测时 102.6 小时)
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Updated Review : Amazing game. I've completed it several times now. At one point the devs completely borked it by adding an unbalanced patch that made the game impossible to play for everyone except absolute sweats, but quickly changed it, while retaining the difficulty spike. The final witch mountain approach is so enjoyable I hope they never change it. Currently, it's easy, but it feels like you earnt it. The path to witch mountain is difficult, and even the final approach is a challenge, but once you get to the Labyrinth, it's just a stomping ground and it's so fun to see your build destroy everything effortlessly. I'm looking forward to the final region and the witches domain.

Initially when I first bought this game, I thought, what - only three maps (since expanded to five). This will get dull quick. But the maps are so dense, full of secrets, challenges, vaults and are just generally really well designed, that multiple runs don't get boring - they feel like you master the maps. Just yesterday I completed the Descent into the Isle of the Damned, and it was such a good boss fight, melting him with rotweaver and crown of fire.

Overall, this game is what Destiny should be. It's basically the good parts of destiny, distilled into an extraction style shooter (the extraction part is misleading - you lose some stuff if you fail to extract, but nothing important. Quest progression stays, key items stay etc)
发布于 2025 年 12 月 16 日。 最后编辑于 1 月 1 日。
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总时数 48.2 小时 (评测时 46.2 小时)
抢先体验版本评测
The aesthetic is amazing. The game is janky but the systems are pretty fair. Rarely will you die just because - it's generally your fault - you ran into the open, you jumped off a cliff, you attracted too much attention. It's much better with two people.

However, you're going to need a tool called Lossless Scaling if you want to run this at any kind of decent framerate.

Tunnels should be there own single map. A large sprawling underground. Tunnels as they are are awful.
发布于 2025 年 10 月 24 日。 最后编辑于 2025 年 10 月 29 日。
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总时数 1.9 小时
My review is from the perspective of a 40 year old dad with limited time.

I loved Elden Ring.

The combat in this game is fantastic. The parry guy is really cool, feels like sekiro, but you can parry almost anything. Dragon Breath attack? Parry!

However, the pace is just so fast there is no time to really just explore. It's definitely not my kind of game. I could probably learn to like it, but I didn't enjoy the first two hours (I did enjoy the combat)

Unlike Elden Ring, I can't just AFK in the middle of nowhere if something comes up IRL. The timer is always ticking, the circle always closing, so you're locked in for 40 minutes at a time.

I have no issues mechanically. It all seems to work well. It's hard for me to recommend. I didn't enjoy it, so it's a no, but it's not a bad game. Depends, try it, you might like it.
发布于 2025 年 6 月 13 日。 最后编辑于 2025 年 7 月 14 日。
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总时数 43.8 小时 (评测时 9.3 小时)
Fantastic, unique story, great new IP (I assume it's not based on a book or something). Gameplay is top notch - every character has unique mechanics and the turn based combat is the perfect evolution from older RPG's

My only gripe is the same gripe I have with every party based RPG. Please don't make me pick 3 members out of a line up. At least all party members level up equally when not in the party, so it's not a big deal to swap in and out.
发布于 2025 年 5 月 25 日。
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总时数 39.9 小时 (评测时 4.2 小时)
A good souls like. Refreshing in that it's not overly difficult so I can play it and just chill and enjoy the exploration while having a moderate challenge. I think I'm about 4 bosses in and died to each one once. Feels very much like a souls like except for some weapons feel a bit weightless (the long swords). The axe felt right, so did the spear. Parrying and rolling work well but can be hard to tell whether I am taking damage as feedback is limited.
发布于 2025 年 4 月 23 日。
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总时数 18.7 小时 (评测时 0.6 小时)
Looks to be inspired by Moonstone : A Hard Day's Knight. Combat is similar although isometric and the overworld map with AI npcs to race against seemed similar. However they look to have added quite a lot in terms of lore, content, exploration etc. Thats just my 2 cents after playing for half hour or so. Seems good, won't refund.
发布于 2025 年 2 月 5 日。
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一名开发者在 2025 年 2 月 5 日 下午 2:24 作出回复 (查看回复)
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总时数 3.3 小时 (评测时 2.7 小时)
The game has potential. BUT there isn't really any option to build out a machine properly. It's all RNG what comes up. Your best bet is to just put down lakes, dams, clouds, radiators and ice cubes, and hope to get a crap ton of water balls, because that's the only way you'll ever win. (Also, you can see from the videos and screenshots that this seems to be the only viable strategy). If there was a way to ensure you got a certain type more often - rerolls are good but it's still RNG - it would be better. Like if you put down dams, you start getting more water based bonkers. It's fun, but not what I was hoping it would be.
发布于 2024 年 12 月 21 日。
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总时数 2.8 小时
Get this, play Jabroni Brawl
发布于 2024 年 11 月 18 日。
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总时数 19.2 小时
A Charming Disappointment. The gameplay is fun, except for some really long dull runs back to boss doors. What sucks is the loot. It's nearly all the same 5 items. Also, the trailer for coop is nothing like what you will experience. Coop is a joke, good luck getting it to work - it's random at best of times. If this had proper coop and just more rewarding exploration it would have been a top tier game. As it is, it's worth playing through once. Forget the DLC.
发布于 2024 年 11 月 5 日。
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总时数 27.1 小时 (评测时 14.7 小时)
A game ahead of its time. This doesn't really follow the survival game mold. Think of this as a coop or single player extraction shooter. Go in, get loot, extract, upgrade base. If this was released today without the metal gear license I think it would be popular since people are clamoring for a single player pve extraction shooter
发布于 2024 年 11 月 3 日。
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正在显示第 1 - 10 项,共 60 项条目