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ltcodename 最近的评测

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正在显示第 1 - 10 项,共 135 项条目
1 人觉得这篇评测有价值
总时数 17.3 小时 (评测时 17.2 小时)
TL;DR - Reasons to maybe wait for some patches or a discount:
- Very inconsistent difficulty in both story and arcade modes.
- Extremely rubberbandy AI.
- AAA price for an AA game.

Update on the original review:

So despite some major flaws that made me angry and frustrated multiple times, I kept coming back to the game because of the story and the overall unique vibe that this project gives you. It’s definitely a one-of-a-kind type of game.

While the story is cheesy in places, the characters are amazing and you actually start caring about them. The music RIPS. The car designs are just mind-blowingly good.

So... yeah, the good stuff won me over even though the weird difficulty and scripted moments in the campaign made me rage quit multiple times. We need a sequel, so please give this game a chance, everyone!

Original review after 5 hours:

If you're on the fence about this one - stay there for now, because at $59.99 (about $45 in my region for the Deluxe Edition), Screamer is not worth it.

There’s a ton of potential here and the game feels very solid at first, but pretty quickly things start to slip. Screamer looks gorgeous, it’s optimized extremely well for a freshly released Unreal Engine game, and the VO and campaign story are great, but the minute-to-minute racing feels super frustrating. The campaign difficulty is all over the place: one race you’re finishing 700 meters ahead; the very next one you can’t beat after dozens of tries. The AI is mega rubberbandy. It’s ridiculous. It feels better in Arcade modes, but still not that enjoyable. Also, the campaign structure is a bit funky. Chunks of the story "jump" in time way too often, and it's a bit hard to track all the storylines. Because of that, I’ve only beaten about half of the campaign so far, and I’ll check back later in the title’s lifecycle to see if the balance/AI gets tweaked in patches.

This game needs to succeed, for everyone’s sake. The genre needs it, and the players deserve a solid arcade racing title.
评测者的 PC 配置:
Ubuntu 24.04.4 LTS
Intel(R) Core(TM) i7-14700KF - RAM:31 GB
NVIDIA Corporation NVIDIA GeForce RTX 4070 Ti SUPER/PCIe/SSE2 - VRAM:16 GB
发布于 4 月 3 日。 最后编辑于 4 月 12 日。
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有 2 人觉得这篇评测有价值
总时数 0.8 小时
Oh, we need more games within the universe of Pilgrims YESTERDAY. I was so bummed when it was over. It's so well done in every way. Please, Amanita Design, do a sequel. Or better yet - a 60-hour RPG with these characters.
评测者的 PC 配置:
Windows 11
Intel(R) Core(TM) i7-14700KF - RAM:32 GB
NVIDIA GeForce RTX 4070 Ti SUPER - VRAM:16 GB
发布于 4 月 1 日。
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1 人觉得这篇评测有价值
总时数 0.7 小时
A great little visual novel that explores relationships and personal ambitions.
发布于 3 月 30 日。
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有 17 人觉得这篇评测有价值
总时数 7.0 小时
TL;DR - Reasons for a negative review:
- A safe and generic approach to pretty much every part of the game. Zero innovation.
- In-your-face puzzle levels that serve no purpose in the story.

***

Well, I have played better games in this genre. The devs here took a very safe and standard approach. There's nothing this game does differently, and it kind of haunts you from the very start and makes you go "oh well, it will be just one of those, okay".

The exploration does not feel too rewarding, the writing is super odd and even annoying, and the enemies - while crafted visually with a lot of talent and attention to detail - are not too scary or complicated to dance around.

I managed to complete half of the game but got turned off by one very specific thing. Levels in Silent Hill f progress in a fixed composition where a bigger story level is followed by a smaller, puzzle-heavy level. While the story levels still have a few puzzles to solve and I never had issues with them, these puzzle-specific levels just did not jive with me at all. I hate when a game is that blunt about it and just says: here is a bunch of rooms we put you in for no other reason than to get out - enjoy. I'm not a puzzle game guy, but I tolerate them when they're synergized with the level progression and the story. But not like that. My brain just shuts down, and I'm not having a good time.

It's beautiful, it tries to be a decent Silent Hill game, and it does some things pretty well - but it fails to deliver as an overal package in my opinion. Still deserves a try.
评测者的 PC 配置:
Windows 11
Intel(R) Core(TM) i7-14700KF - RAM:32 GB
NVIDIA GeForce RTX 4070 Ti SUPER - VRAM:16 GB
发布于 3 月 30 日。 最后编辑于 4 月 4 日。
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有 3 人觉得这篇评测有价值
总时数 5.7 小时
Went in with zero expectations, trusting that the game is probably decent if it managed to snatch Best Debut Indie Game at The Game Awards 2018. Fell in love with it immediately! One of the best metroidvanias I’ve played in years. Especially want to praise the writing and the music.
发布于 3 月 26 日。
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有 3 人觉得这篇评测有价值
总时数 2.5 小时
A short, cozy point-and-click adventure that continues what the original Samorost started.

You step back into that quiet, surreal universe full of gentle humor, charming visuals, and wordless storytelling that defined Amanita Design’s style.
发布于 3 月 26 日。
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有 2 人觉得这篇评测有价值
总时数 5.5 小时
It's great. I never played the original, but I was curious because of all the BioShock roots. And it plays exactly like BioShock (minus plasmids). The narrative is mostly fed to you through audio logs, the level unravels bit by bit in a clever way with a healthy dose of backtracking, there are vendor machines, restoration chambers, intense audio cues.

Had to drop my walkthrough because it got just too difficult on 3, and you can't change the difficulty mid-game. Apparently the whole world is generated (items, puzzles, etc.) based on the selected difficulty, not just enemies’ health bars that could simply scale.

A second playthrough attempt is definitely coming.
评测者的 PC 配置:
Windows 11
Intel(R) Core(TM) i7-14700KF - RAM:32 GB
NVIDIA GeForce RTX 4070 Ti SUPER - VRAM:16 GB
发布于 3 月 17 日。
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有 11 人觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
总时数 1.7 小时
The game is amazing. I drooled all over the prologue and was ready to dedicate my remaining life to the Emperor, but there’s no way to play the game solo. Online co-op only. And okay, if that was the design, if that was the goal - fair enough. But still… You had the stats from both Vermintides, and there’s no way I’ll believe they didn’t show the demand for a solo campaign playthrough. There’s just no way.

So again, the game is awesome. And the community, surprisingly (for an online game, no offence), is amazing. I posted a couple of noob questions on Reddit and, for the first time in years, no one tried to tear me a new ♥♥♥♥♥♥♥. People engaged, recommended changing servers to unpopulated ones to have a better chances playing with bots, recommended mods (but the game stops recognising progression this way), and overall acknowledged my need to not rely on real people and just have my own experience.

So this review is for the devs. Please? Maybe as the last thing you’ll do for the game before moving on? Thanks.
评测者的 PC 配置:
Windows 11
Intel(R) Core(TM) i7-14700KF - RAM:32 GB
NVIDIA GeForce RTX 4070 Ti SUPER - VRAM:16 GB
发布于 3 月 15 日。 最后编辑于 3 月 15 日。
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有 7 人觉得这篇评测有价值
总时数 0.3 小时
It's a 20-minute experience, but it started Amanita Design's journey into what ended up being a 20-year (and counting) adventure in the point-and-click world, where they are now one of the steady pillars supporting the whole genre.
发布于 3 月 13 日。
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1 人觉得这篇评测有价值
总时数 1.6 小时
Had to Google how to pause this damn game. ESC just brings up the stupid phone-or-whatever-it-is interface while you're getting pummeled by zombies. They assigned a pause function to the… Pause button. Which is fair enough, but what about TKL keyboards?

Overall, the UI and default key assignments are wild. You open doors with V, you heal with 1, you pick up items with R. The game decides when you can and can’t run. There’s a standard aim reticle, but the actual aim is offset by the laser sight position (for Leon, anyway), so I had to ignore the reticle altogether and constantly move the mouse around to make the laser pop up (not centered on the reticle). It’s just super broken.

Then there's the save system. You have checkpoints, but they don't save progress between sessions. Actual saves are 30-40 minutes apart, especially if you play slowly and explore every corner (which I do).

I ain't got time for that. Will wait for a remaster in 2035.
评测者的 PC 配置:
Windows 11
Intel(R) Core(TM) i7-14700KF - RAM:32 GB
NVIDIA GeForce RTX 4070 Ti SUPER - VRAM:16 GB
发布于 3 月 12 日。
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正在显示第 1 - 10 项,共 135 项条目