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总时数 33.7 小时 (评测时 29.4 小时)
Dragon Ball: Sparking Zero is a little difficult to recommend depending on your situation. It's best played with friends, who you can mess around in and not take things too seriously.

The single player is fun, but, as of release, fairly short. The AI is predictable and very easy to cheese for an easy win doing things that wouldn't work on a player who can learn. Yet at the same time, some things you need to do to 100% the story mode are extremely infuriating, and will most likely require you to look things up. The what-if scenarios range from absolutely amazing, to meh. Hopefully with DLC it can be improved.

I have not played online against random people as that doesn't seem like it would be fun to me. I've seen people report it's just a lot of people tryhard-ing, which is fine for some people, but in a game like this, doesn't seem like fun.

The actual game is fun. Playing it with a friend where you both try to win yes, but there's no salt. No one picking overpowered characters or employing cheese strategy to win. Just to have fun. That's where this game is great. Some mechanics are annoying, such as vanishing wars that can go on until someone runs out of ki, or where you launch someone, but you cannot launch a super attack despite having the ki and button held down to do one but your character just simply guards a few times before deciding to do the attack, but at the core, it's a very fun, fairly well put together game.

The game's visuals are, for the most part, very well done. Effects in battle look great. Some animations are off however. The few story cutscenes that actually are animated, all have an over-animated aspect to them, where they look exactly like they've been motion captured and look extremely out of place for a Dragon Ball game. In game, some of the transformation scenes also look off, where it would've been fine on old PS2 hardware, as it jumps from frame of a model, to a different model the next, but with some animations looking great, these stand out as looking...off. (Looking at you Super Frieza transforming to Golden Frieza) However, in actual combat, the super attacks, regular attacks, movement, everything works very well.

Overall, I'd say the game is good and I do recommend the game on the grounds you have friends who play it too. The singleplayer isn't too much with some interesting ideas on how what-ifs can work. Otherwise, maybe wait for a sale.
发布于 2024 年 12 月 1 日。
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总时数 14.2 小时 (评测时 8.9 小时)
抢先体验版本评测
This game is almost a bit addicting. I keep finding myself coming back to it just to a run. Sure sometimes the talent tree is a little luck based and you may end up too weak to really do much (unless you pick wizard then you can just get so many talent points that you usually just break the game) but the game itself is just fun to play and come back to. As what everyone else has said, best $2 you can spend on Steam. There is a lot of content for early access, and there's only more getting added. Even if nothing else was added though, it's easily worth the money.
发布于 2024 年 1 月 12 日。
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总时数 0.1 小时
Despite the game saying it has splitscreen and full controller support, there's seemingly no way to actually have a second player join. So if it doesn't matter, maybe the game is good for you, but we were just at the beginning, so we didn't see any actual game play.
发布于 2019 年 8 月 30 日。
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总时数 993.4 小时 (评测时 185.4 小时)
This is a game that made me somewhat interested in trying traditional fighting games rather than just platform fighting games, ala Smash Brothers. I usually don't like them, as the concept of having to hold "Backwards" (Which is also an accurate, though confusing, way of putting it) counter intuitive, though FighterZ has opened my eyes to see just how the system works and how well it works, with it's many mix-up options, such as high and low attacks and having to hold forward and backwards.

The controls are simple enough that they don't require too much practice to be able to pull attacks off. You won't find any attacks that require you to go "Up up down down-forward forward backwards forwards high punch" here. It's usually a quarter circle movement, and one of the attack buttons, 3 of which will do nearly the same attack with different properties, and one of which is usually a special attack. Each character is different however, resulting in the characters not feeling the same at all, which a lot of other fighting games can tend to feel.

The graphics are absolutely stunning. They are not realistic, as they shouldn't be, but they get almost every single detail down. You can find videos on YouTube that show what each attack is a reference too, but it's not simply service to the fans. It's how the character would fight. It's how they do fight in the Manga/Anime. The shading and effects and animations are amazing, but they don't put the graphics before performance. I was running it at max settings with a GTX 760, a much older card that doesn't have that much power, and very rarely did it drop beneath a constant 60 FPS, at 2K resolution, so the game is also very well optimized.

If you like fighting games but not so much DB, you'll more than likely like FighterZ. There's enough to it that a non DB fan might like it.
If you like DB, but maybe don't like normal fighting games, you may still like FighterZ. It's simple enough to learn, but hard to master. If not, you'll know if you don't like it within 2 hours, and can refund it.
发布于 2019 年 6 月 28 日。
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总时数 0.8 小时
The reviews said that it was a very good game, and that the 'screenshots and video did not do it justice' but after buying it, I realized it was quite a shallow fighting game where button mashing and spamming was the way to win, along with one over-powered character. Fights are boring and frustrating and over extremely quickly. The tutorial in the game is quite dreadful, with no practice or training, and some of the text is extremely difficult to read, like the controls.

As many people have said, the character balance is all over the place. And while some other people enjoyed the art style, I did not, not nearly as much. The bosses were quite annoying to fight too, as they played like the regular characters, but with far more health, and some sort of gimmick to the fight that you had to figure out. Though most of the fights end up being "Button mash" or "Run away until special attack recovers" and as it seemed that every character moved at the same speed, it was annoying on both accounts.
发布于 2016 年 10 月 25 日。
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总时数 21.7 小时 (评测时 12.5 小时)
This game is absolutely superb. Even playing alone can be enjoyable, but it gets even better with a friend. It's very challenging, and you have to be able to think quickly. In Co-op, the items are not shared, but used by the person who picks them up, yet you share money. So you need to work together with your teammates because otherwise the game /will/ beat you. Get this game if you can and enjoy it as much as you can, because it's a marvelous platform-roguelike that will test your skills.
发布于 2015 年 5 月 25 日。
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