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martin.zackrisson 最近的评测

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总时数 2.8 小时
I came for the style and graphics and the game sure delivered in that department. The movement took some getting used to, being rather slow and without strafing, but it worked in the end. One negative aspect was the tea: when I had to retry a segment for the 5th+ time, having to make a detour to fill up tea yet another time felt a bit unneccesary. But given how short the game was, it really didn't matter too much in the end.
发布于 2025 年 7 月 14 日。
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总时数 20.1 小时 (评测时 20.1 小时)
It starts out as a cozy, almost casual dice-building dungeon crawler with cute goblins and a quest to solve. But then, almost without you noticing it, the game changes and becomes really quite hard and you have to think about what hand of dice battle with and what skills you should slot to even stand a chance. Each encounter becomes tense, some foes much worse than others, starting to sneak around and being scared.

I really enjoyed the game for the exporing, the intricate levels, the battles with the bonuses (at one time I got 6 D20 bonus dice in a single roll). On top of that a very engaging story with and last and aqually least, but not at all least, Gobby, the goblin.
发布于 2025 年 6 月 6 日。
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总时数 15.4 小时
Space -- peaceful, soothing and strangely enough filled with poetry and wonderous music.
发布于 2016 年 10 月 14 日。
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总时数 11.4 小时
The game has great setting. The world and attention to detail in conveying the feel for the post-apolyptical Moskow is great. Fighting is generally enjoyable too. So why am I negative?

Here's why:

* Level design is uninspired and sometimes unneccisarily confusing. When for the third or forth time I have to push/pull/whatever and wait for a minute before elevator/boat/something comes while there's an onslaught of enemies, I get really frustrated. Also, at least one of these makes absolutely no sense whatsoever within the game universe. Who in their right mind would rig a line of bells ringing all around the place when enemies are attracted by noise?

* Player-style: The game kind of hints there are alternatives to how you play. Quiet or loud. But really, the way the game ramps up difficulty as the story progresses, it forces you to be non-sneaky (as mentioned above, this is at least sometimes against the game's own premise).

* Representation: There's nowhere near a reasonable female to male ratio and those few women that did survive the appoxolypse have insanly wobbly and large breasts. Further, the game thinks it is very smart and clever with this bright and never before seen use of women as sexualized objects.

* Story: The lack of representation and fully kills what does start out promising. It's not the only issue I have with it. It doesn't really bring anything new and interesting. Just go here, get caught or similar go somewhere else. Chase some bad people, oops fall down into a monster's den. You all know this story. I must admit I got so fed up with the whole game that I decided it ended about three quarters through where I decided my Artyom died. On the surface. Suffocating. The most suitable ending to a disappointing experience.
发布于 2016 年 7 月 31 日。
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总时数 75.8 小时 (评测时 14.0 小时)
From the perspective of game design and how they decided to introduce the player to the world they had created, this is the worst professionally made game I've ever played. I don't mean setting, story and such things. That might be good, bad or inbetween. The game just stands in the way of itself urging the player not to experience it.
发布于 2015 年 9 月 23 日。
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