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尚未有人觉得这篇评测有价值
总时数 4.3 小时
I love the idea of this-- I really do-- but I appear to be among the people it just doesn't work for. No idea why. It seems to twist up when it's on the floor not moving, or just misinterprets movement for rotation and causes the user to rotate unnecessarily and wind up the cable even more.

The options UI worked the first time I ran it, but now it just crashes every time I try to open it, and takes SteamVR with it, so I'm stuck with unwanted settings from me messing around with it the first time.

Upside is I'm getting the wireless adapter so I don't really need it.

I can't recommend this since it isn't functional, at least for me, and causes more wire wrapping than I got without it due to it twisting itself up seemingly at random.
发布于 2018 年 9 月 14 日。
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总时数 6.8 小时 (评测时 5.6 小时)
I love this-- it's absolutely fantastic and does everything I was looking for plus more.

Bigscreen was fine for watching movies and whatever on the regular Vive, but on the Vive Pro with a standard 1080, the engine was just taking way too many resources and I was dropping a LOT of frames. Was a little skeptical when I bought this, but boy am I glad I did. From what I've read, this app is built from the ground up on C++ and doesn't rely on a game engine to do its work. It really makes a difference.

Here's a list of things I've found that I enjoy about this in the 5 hours that I've used it:
  • No dropped frames, even viewing 1440p content @60fps with 3 1080p monitors feeding into the app as separate screens
  • Uses both Vive Pro front cameras for Beer Mode/Camera screens, providing a stereoscopic 3D image so you have some depth perception
  • Beer Mode
  • Lots of customization when it comes to screen size, distance, curvature, etc.
  • Separating specific apps as their own screens works great
  • Native support for 360 degree YouTube
  • Room customization. I have my entire office set up with life-scale desks, monitors, walls, my chair, etc. so I can walk around without running into anything
  • Lots of props to play with and customize. Could use more styles, but what's there is fine
  • Runs incredibly well, performance wise
  • Tons of interface options to make using the Vive wands very easy and intuitive
  • Pre-set rooms, save files, etc. for other needs

Things I don't like so far
  • Can never fully finish the tutorial so it's the first thing I see every time I boot. Doesn't seem to be an option to turn it off, either This resolved itself after I posted this. Dev comment below also explains how it works.
  • Camera randomly stops working and gets stuck at a single frame. I think this is more a Vive Pro/USB problem than a VR Toolbox problem — confirmed as Vive issue
  • Built-in background images are pretty low-res and don't look great— support for other 360 images is built in

So with the above figured out, I have no gripes with this app. Five stars and a thumbs up from me.

The negative reviews almost scared me off, but I figured I could refund it if it was that bad, and haven't run into any of the bugs mentioned in them. This ♥♥♥♥ is legit.
发布于 2018 年 7 月 12 日。 最后编辑于 2018 年 7 月 13 日。
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有 2 人觉得这篇评测有价值
总时数 5.3 小时 (评测时 4.1 小时)
I was a little skeptical about paying money for what is essentially a physics tech demo for VR, but I gotta say I am not disappointed. Easily the best $5 purchase I've made on Steam.

There's a huge amount of physics and environment settings to mess with so you have an endless combination of wild and trippy things to mess with. As other reviews have said, it's a good introductory game for VR if you have friends to demo to, and is also good for those who've had one for a while. Controls may be a little complicated for a newbie, but there's still plenty to mess with without really getting into all the options.

tl;dr become intoxicated with your favorite substance, turn on any song from the Transistor soundtrack, lay down on your floor, and go to preset 3.
发布于 2018 年 2 月 25 日。 最后编辑于 2018 年 2 月 25 日。
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有 14 人觉得这篇评测很欢乐
2
总时数 179.6 小时 (评测时 176.3 小时)
抢先体验版本评测
Sheesh, where do I even start a review on this?

When you haven't played it, or seen someone play it (or even if you have seen it), it doesn't look like a whole lot. Fight some guys, spray some blood, maybe slice off an arm or two, get beaned in the noggin and pass the Vive to Jeff.

Ho ho ho, no no no. I don't know what it is about this game, but there is always something to do. There's always a new way to fight, a new way to approach the battle, and a new experience to be had. It's a single arena (there are now three arenas, a small one, a large one, and a night variant for the small one) and you fight an (unending, if you want) army of identical muscle-bound gladiators who constantly smile like they're strangely aroused and talk smack while a giant metal fist is hurdling at their squishy, unprotected flesh. You know what they say about judging a book by it's cover-- Well, I guess that doesn't really apply here because it's not a book and doesn't really have a cover but you get the jist. If it was a book, the words on the pages would change every time you read it, and still be equally as exciting.

At nearly 60 170 hours and climbing almost every day, GORN holds the majority of my time spent in SteamVR. Other titles just haven't held my interest-- they got stale after I've done everything or the parts I liked were patched out (looking at you, Sairento). 60 170 hours in, playing in chunks of 10 minutes to 3 hours, I'm still not bored. It's still fun. It's still exhilarating, and it's still the best workout regimen I know of when I play it like I'm really there. Added on is the fact that it supports local multiplayer, either by the new party mode (introduced with the most recent update, this review written 12/15/17), or by hot-dropping into an in-progress game by just pressing start on a controller. I tend to prefer the latter because it allows you to play multiplayer in custom mode, which is unlocked by completing a set of tasks that I forget the exact details of.

Party mode, however, allows multiple controller-players (I think? At least one.) who take control of an enemy gladiator who participates in the bloody free-for-all until the HMD player is elimitated, while racking up kills to grow stronger. I tend to work with the extra player to prolong the game as long as we can, and then switch.

Regular "old school" drop-in (pre-party mode update) is a little different in that you can plop yourself into a game at any time and take control over a previously AI controlled gladiator, and you switch between gladitors that are already fighting when you die, as opposed to spawning as a new one as you would in Party Mode. However, in regular drop-in mode, kills are not counted and you don't get yoked for getting more. There have been times where I've booted up SteamVR and set the headset on my bed just to play as one of the mortals by myself and still had a blast.

There are a plethora of weapons to use, each with its own unique abilities and drawbacks. As of the most recent update, there are a set of caestus-- special gloves that you equip in the lobby after you've unlocked them-- that extend your death-bringing abilities to a fantasy level that brings even more fun to the game with a seemingly unlimited combination of new ways to murder swaths of dim-witted meat puppets. You can have extendable claws, yank people across the arena with a chain, and even leap through the sky to descend upon your enemies in a superhuman fashion, plunging your arsenal of floppy poking tools into them and popping their limbs and bodies like sausage-filled balloons.

The game's primary developer, Ruan (apologies if primary developer is a misnomer in this case, but he seems to do the main mechanical work) hangs out in Discord on a regular basis and is open to feedback, suggestions and bug reports on a daily basis. I have personally seen bugs that I've reported fixed within a few hours while playing on the Experimental branch. The team that created this masterpiece as a whole seems very receptive to the community and supports what we want as much as they can. If you have any interest in VR melee combat, do not hesitate to pay full price for this game and support the development team as they deserve it and more.

GORN is, without a doubt, the most uniquely satisfying and most replayable VR game I own or have experienced. I haven't played a AAA VR game (as if there are many) that can even hold a candle to the intense, heart-racing and often hilarious antics that this game can provide. If there was an "Absolutely" button next to "Yes" I'd have pressed that.

If you read all that garbage and you're still not completely convinced, check out some of the ridiculous ♥♥♥♥ you can do at
https://gfycat.com/@GORNED

Update August 24th, 2018-- This is still the top pick in my SteamVR library with the most hours by far.
发布于 2017 年 12 月 15 日。 最后编辑于 2018 年 10 月 18 日。
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有 9 人觉得这篇评测有价值
总时数 86.9 小时 (评测时 12.6 小时)
抢先体验版本评测
I've been wanting to review this since I bought it, but figured I'd give it a few more hours of my time before coming to a final verdict.

Short and sweet, this game has its flaws, but is well worth the seemingly absurd price. I'd pay more for it if it costed more, but I'm glad it doesn't. I've spent more money on much less entertainment.

VTOL VR has a good balance of arcade and sim. As others mentioned, the flight model is simple enough for inexperienced players to pick up on without a lot of time investment, and complex enough for veteran flight sim players to feel comfortable in. There are definitely some areas that could use improvement, but overall, for the state it's in right now, considering it came out less than a month ago, it is excellent.

It has some performance issues. I'm running a 7700K at 4.2 with a 1080, and most of the missions that start you on the carrier (quick flight on hostile island, and campaign mission 4 in particular) generate some heavy frame drops, almost to a sickening point. Utilizing the spectator cam makes this much, much worse as I've found out tonight. Definitely going to need some major optimization down the road

With performance issues aside, this game is a blast, and probably the most fun I've had in VR since early Sairento and H3VR. The fact that it also puts you in the seat of a fighter aircraft is pretty sweet, too. Since you don't move, it's playable in my small room, where I can't play room-scale games; I typically have to move my entire setup downstairs into my living room to do that.

There is a plethora of weaponry to choose from, and each one has its own uses and downsides. The weapons systems seem very realistic, from what little I know of air combat systems, and are a blast to use when you figure out how they work. Using CCIP/CCRP with bombs is awesome, and head-tracking air-to-air missile locks on jets screaming over your cockpit is simply exhilarating. The developer is consistently pumping out new tutorials on weapon systems usage and most of it is pretty intuitive. The cockpit UI is simplified enough that you don't have to worry about 90% of the stuff a real pilot would, and you can just get right to the action (well, once you've figured out how to engage the APU, start the engines, unlock the brakes, swivel your engines, release the catapault hook, set the flaps....) and start blowing ♥♥♥♥ up.

The controls are VR-only. You cannot use a mouse/keyboard or any kind of HOTAS (as of its current state). This may sound whack at first, but you quickly get used to how the controllers respond to your input and it becomes as fluid as if you had an actual stick in your hand, especially if you have a chair with an armrest in the right spot that you can just balance the bottom of the controller on. Not sure if it's the same for the Rift, but the Vive wands are a very comfortable experience. There are also adjustment buttons on the stick and chair in-game to make sure you're in just the right position.

Overall, it needs polish. But this is a very early stage of an early access title, being created by, as far as I know, one guy. You can tell the radio comms are all the same guy, which I'm assuming is the dev. But I'm also assuming these are placeholders that will be polished out later on. Same with some of the environment texturing and so-forth.

I would recommend this game to anyone with a VR system and an interest in modern aerial combat, or just piloting in general. It's great fun.
发布于 2017 年 8 月 20 日。
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总时数 1.1 小时
I thought I was going to look at the reviews and be the only one with this problem.

Was going to come in here and actually recommend this because it seemed like it was going okay, but this game suffers from the same issues as the previous iterations, plus the awful decision of online-only progress. Fighting Erebos' champion 3 times in a row while he draws the same hand all 3 times, turn-for-turn is not my idea of a fun time, so I'll be uninstalling this as soon as I post this review.

It seemed good at first-- not nearly as bug-ridden as the other games, but still obviously has its issues. After completing Gideon's quest 3 times and making zero progress (after being told I can make my own deck with my free starter box, only to have the button greyed out when I got there), I decided it's just not worth it again. Maybe I'll go back to Hearthstone. At least their servers actually work.

My first impression was "please just give me the gold and let me play the game." There doesn't seem to be any way around the "skill quests" or whatever they've taken to calling them; extremely rudimetary tutorials for things like +1/+1 counters (really?) and game phases. I understand that these can be great for actual beginning players, but if you really can't figure out something like a +1 +1 counter without the game completely interrupting your current match and replacing it with a tutorial, you may want to look into another TCG. But as an avid, long-time player who's been in his fair share of tournaments and pre-releases, this is insulting. At least they let you turn off the incredibly repetitive hints about how to play lands.

It seems like they've gotten phases down a little better, but it's clear they have a long way to go before any of this series will be any good. If you are a veteran Magic TG player, do yourself a favor and skip over this. If you're new and want a way to learn the basics of an incredible game, at least this one is free; but if you're looking for a decent way to pass the time and play a cardgame, I'd honestly recommend Hearthstone, even though it infuriates me to no end.

tl;dr i came in expecting a game but got what appears to be another flop in alpha, despite being marketed as a full release. Not recommended for veterans, fine for new players with a lot of patience for online-only progress.

(just go find a version of cockatrice)
发布于 2015 年 7 月 29 日。 最后编辑于 2015 年 7 月 29 日。
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有 2 人觉得这篇评测有价值
总时数 337.6 小时 (评测时 243.5 小时)
抢先体验版本评测
First and foremost I want to say that this game is hard to pick up. I ragequit for weeks when I first got it... but something kept me coming back to try again. If you don't get the hang of it on the first try, don't get discouraged. Take a break, visit the forums, go to YouTube, or even my profile, where I have a guide. There are TONS of places and loads of material to help you figure out the game. The community is very helpful when it comes to that.

If you get bored, the forums also offer a wide variety of easy to install modifications, which bring you anything from autopilots to resource mining, from heated re-entries to completely revamped aerodynamics. The possibilities in this are endless, as it's a space-travelling sandbox, where the sky is... definitely not the limit. There's an entire solar system to see, complete with moons, gas giants, and frozen wastelands.

With that said, the update cycles are anything but short and don't expect to know when the next update is coming. If you don't have the patience to wait for new content, I'd advise holding off on the purchase. However, there is quite a bit to be done with what already exists and I'd say it's absolutely worth the money, even at its current stage.

I absolutely recommend this game to anyone with the patience to learn.
发布于 2013 年 3 月 27 日。 最后编辑于 2014 年 3 月 28 日。
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