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正在显示第 11 - 19 项,共 19 项条目
有 2 人觉得这篇评测有价值
总时数 144.8 小时 (评测时 7.9 小时)
抢先体验版本评测
Get familiar with what you see in the night sky. SpaceEngine will blow your mind.
发布于 2019 年 6 月 16 日。
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尚未有人觉得这篇评测有价值
总时数 168.0 小时 (评测时 6.5 小时)
With Logitech G25 in hands and 93h in DR1 (with all the patches) and now 6h in DR2 (after 3 months of patches), I say: DR2 feels like DR1 made a step in the correct direction:

- realistic physics at least did not degrade;
- damage model is like DR1+realistic damage mod;
- virtual wheel with hands turns now more than 180 deg! (range depends on the car);
- new tracks are the real challenge;
- cheep DLCs with DR1 tracks (also new cars DLCs);
- updated graphics;
- it is more fun fighting AI now because it makes more mistakes;
- garage improved (now with repair, tune and test drive);
- team management re-imagined (spend ingame money to train their certain abilities);
- music is less repetitive;
- sound of a falling roadside pole is awesome.

Did not find (yet): workshop, menu items explanation, manual pdf, custom controller preset saving ability.

Minor issues detected, so I hope they will polish DR2 as hard as DR1. We only have to support them, not bashing them. Even in its current state DR2 is a true completion of your wheel controller. Especially on sale :)

PS. Hint for developers: Dirt Drive Unlimited.
发布于 2019 年 6 月 9 日。 最后编辑于 2019 年 6 月 9 日。
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总时数 15.3 小时 (评测时 4.5 小时)
-> psychodelic
-> physics
-> puzzle
-> animation
-> humor
-> visuals
-> sound
-> unique
-> stylish
-> story
-> the craziest undo button
-> lightweight
-> everything is high quality
-> updated for free 10 years after release

This puzzle game is a bit harder than 'easy', it's supercute and relaxing. You will return for more, so it won't get old. Buy it, play it, enjoy it.

- the Sign Painter
发布于 2019 年 5 月 4 日。 最后编辑于 2019 年 5 月 11 日。
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有 6 人觉得这篇评测有价值
有 14 人觉得这篇评测很欢乐
总时数 43.4 小时 (评测时 36.7 小时)
* in the end of 2021 they have removed CnC4 from Steam Store, so I can play it and you can only read this review.

CnC4: Tiberian Twilight is Quake III Arena or the Unreal Tournament of RTS: It's title should be 'CnC: Tiberian Arena' or similar. Without that '4' in it. Otherwise it's everything OK with this game, all the negativity is the weird society reaction that should not be.

My only warning for those who are willing to play classic RTS with the multiple buildings at base: there is only a single walking 2-in-1 mobile construction vehicle and factory - the crawler - that is all your base in Tiberian Twilight (but also you will be able to build some defensive turrets), Instead of repetitive 'Game over / Loading' you'll get a new crawler from the orbit if the previous is lost. You'll realize this is a good decision for a multiplayer oriented gameplay. Remember: this is actually CnC: Tiberian Arena.

What is special about Tiberian Twilight:

- network oriented gamplay: teamwork/cooperative, deathmatch (there's still a small singleplayer campaign)

- quality over quantity: you can't build hundreds of units (there are points as a limit system, their maximum depends on player's profile level) so you really have to be more tactical, keep them alive so they become veterans, use their special abilities

- for every next crawler you able to choose its type (offensive/defensive/support), so there's more sense in cooperation between players

- no bugs

- unfortunately you must also have EA account to launch the game.

And for every developer: don't use the word 'Twilight' in your title.
发布于 2019 年 3 月 31 日。 最后编辑于 2021 年 10 月 15 日。
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有 17 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 461.4 小时 (评测时 313.1 小时)
I've ignored train simulators for 15+ years because there was no walking ability, TSW is realy the next step in the evolution of train simulators, Walking around is the big part of every day job of a freight train driver and TSW lets me know how a driver feels, I get the whole picture. Also, if you want, you can use only interactive 3d modeled controls without UI, so it is a unique experience in different trains - that's the hardcore sim! Or you can use the keyboard controls - same for all the classes (a pretty easy game then). I wish devs keep developing TSW (it realy is, yet). It lacks some unpredicted, random stuff while on route, and the muliplayer is a must for a nex gen. The graphics are good, realistic, thanks to UE4. TSW deserves more positive reviews. If you are a simmer, you should definitely buy TSW.
发布于 2018 年 12 月 22 日。 最后编辑于 2018 年 12 月 22 日。
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尚未有人觉得这篇评测有价值
总时数 638.8 小时 (评测时 90.5 小时)
I can't believe a small team made No Man's Sky - this is Minecraft in space.

Pros:
- an impressive peace of programming technology (a whole Galaxy of millions of star systems without loading screens);
- an impressive art within a single, solid style;
- both SFX and OST are also the quality and they fit quite well;
- the quest system is quite good, there's lot of stuff to explore, the developers realize the value of the unknown and they use it all the way (50 hours in the game and I'me not bored yet);
- there is a thin line between the singleplayer and multiplayer (you can always switch from one to another; keep in mind it is not MMO);
- there's a final destination if you need it - the Core of the Galaxy;
- there is permadeath mode if you like extreme challenges;
- the size of the game is not as huge as its world (only 11GB so far);
- two years after release the game still gets big updates and the developers say 'More will follow...'

Cons (for me):
- procedural generation of non natural items (buildings, artefacts, machinery, modules, crashed craft etc.) happens way too often;
- it is too far from Sci-Fi (I would love it to be a bit closer);
- in your main story you kinda feel alone in the multiplayer.

For me, definitely one of the most notable games in whole History of the industry, an ultimate time killer. That two years old negative reviews are a joke and must die.
发布于 2018 年 11 月 24 日。 最后编辑于 2018 年 12 月 3 日。
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1 人觉得这篇评测有价值
总时数 116.4 小时 (评测时 76.0 小时)
A nice arrangement of playability, simulation and history. Also devs are trying not to glorify war, just let the player immerse in WW2 period. A big part of success is communication between team members. So lone wolfs will not like PS. Graphics are best at the moment IMO, it's UE4. Every distant sound you hear is not a background noise, these sounds are really of what is happening around the map: the artillery, bombing run, mortars etc. Devs are still experimenting a lot with the game design, the UI will not tell you everything about mechanics, so you will have to google or ask other players for help. Buy it only if you are interested in history, sims and cooperation with other people (use your mic).
发布于 2018 年 11 月 17 日。 最后编辑于 2018 年 11 月 17 日。
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总时数 96.2 小时 (评测时 86.6 小时)
Now, Codemasters, make DiRT Drive Unlimited. Take DiRT Rally physics and put them into open world MMO.
发布于 2018 年 8 月 1 日。
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总时数 625.9 小时 (评测时 26.9 小时)
Simply new impressions!
发布于 2013 年 4 月 2 日。
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正在显示第 11 - 19 项,共 19 项条目