1
已评测
产品
0
帐户内
产品

Katomatic 最近的评测

正在显示第 1 - 1 项,共 1 项条目
有 11 人觉得这篇评测有价值
总时数 0.8 小时
抢先体验版本评测
To start off, I really want this game to succeed and become a big thing. And I truely appriciate all the work the developers have put into it. I am trying to enjoy this game. But in its current state, the game is just not fun.

1. There is way too much micromanaging.
I can barely get any time for my players to practice or stream because they are always needing something. Whether they are hungry, thirsty, or tired, it just isn't fun to have them run around the house, filling their needs, only for them to need to go to bed as soon as you are done. It also doesn't help that some players just end up "freezing" and won't do anything you tell them to. This game is not the Sims, and I didn't get this game to play the Sims. I just wanted to be the manager of an E-Sports team.

2. The map
The map for this game looks kinda ridiculous. I would rather just have real world locations and we can select where we want our team to be situated. It is much more relatable when I can recognize the world.

3. Mood
Mood is very difficult to keep up. It doesn't help that when mood is low, it is pretty much a vicious cycle, as you will lose more games, which in turn lowers the mood. This also goes hand in hand with players needs.

I actually enjoyed the game as PGM. It just bugged me that nothing I did would help because the games were random. I had all maxed out players and we would still get killed in the majors. But atleast it looked good, and it was a step in the right direction. I would have been fine with the same game with higher skill caps and less RNGness. But instead we got this. A whole revamp to the original idea. I don't want to build a gaming house. I don't want to take care of 5 individual players. I just want to train my team, become profitable, make a name for my team, and eventually become the best in the world. But in the game's current state, I think I would drive myself insane trying to accomplish that. One last note: I enjoyed the Counter-Strike-esque much better, but now I have a game in which I cannot relate to at all because it is nothing like a currently existing game.

My advice: ditch the whole needs thing, or make them decay MUCH MUCH slower. Change the ingame world to the real world. Rework mood: make it have less effect on the players, make it much harder to decrease.
发布于 2017 年 10 月 8 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 1 项,共 1 项条目