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John Queue 最近的评测

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抢先体验版本评测
Kovac isn't here to hold your hand anymore.

Even in this very early build of V1RUZ there are a lot of things that make it stand out from it's peers in the PVE zombie survival category. The finite/non-regenerating nature of building based loots make trapping, fishing, and water rationing a necessity adding a heightened tension. Combat loots might leave you EXACTLY enough to survive and craft enough for your next objective if you waste nothing. The game has a fairly deep crafting system which promises to grow deeper in time with the addition of more items and weapons.

The devs have consistently delivered promised and significant updates in the month and a half or so between announcement and early access release (including implementing the world map and player leveling), constantly delivering small tweaks in the week or more leading up to launch, so I fully trust that the road map will come to pass, and can't wait not only to play the finished version but to see it evolve, because it's fun already.

发布于 2020 年 7 月 1 日。
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