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Probably John 最近的评测

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总时数 308.4 小时 (评测时 204.0 小时)
Just past the start of the game, seems pretty neat so far
发布于 2024 年 3 月 3 日。
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总时数 1.3 小时 (评测时 0.7 小时)
Watch out Rust.
发布于 2021 年 6 月 17 日。
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总时数 95.5 小时 (评测时 94.2 小时)
This is a good game, but the original is still superior in my opinion. You should try the original first and see if you like it before playing the sequel. Also, there's some lore that's shared between the two games.

Edit: I wish there was a larger variety of plants that you can, well, plant. I also wish the large room partitions weren't so finicky.
发布于 2021 年 5 月 26 日。 最后编辑于 2021 年 8 月 19 日。
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总时数 288.8 小时 (评测时 272.4 小时)
This game is a masterpiece. Right and simple, this is my ideal vision of an ocean stranding survival-terror game. The story is excellent, the challenges are daunting yet surmountable, and comedic relief is at every turn.

The story and lore is just well developed enough that you can put it together with tiny scraps of information fed to you across the game, but still vague so as not to tell you everything in one big lore dump. The player character's knowledge is there, but never referenced. You as the player cannot possibly know anything about the incredibly deep past behind any of the events unfolding, which is why these vague yet descriptive info scraps are so great: They let you, the player, know what is happening, with no commenting from the player character.
Subnautica captures the feeling of loneliness and stranding perfectly. Every lifepod you try to travel to is desolate, destroyed by something unknown. And yet, every time you hear that there is a stranded lifepod somewhere, you always go. Not because you know that there will be resources nearby, but because deep down, you're hoping you'll find another survivor. (Spoilers) The Degasi plotline is so great in this way. You track down their seabases and shelters, listen to them fight, listen to their ailments, listen to their struggles. You want to meet them. But just as you think you're finally going to find them, all of your hope is vanquished as you find their last seabase is flooded and in ruins.
Finally we get to the comedic aspect. You would expect that a terror game would lack comedy, but Subnautica does this perfectly. Whether it be the somewhat funny messages you see in the PDAs that you find, or the comically weird critters you see, or even the messages your own PDA says, there's always some kind of comic relief waiting for you after your troubles.

This is an excellent game, and I'm telling you there's a reason it has such critical acclaim. If you're playing Below Zero, beat this game first. I promise, it'll be worth your time and money.
发布于 2021 年 5 月 24 日。
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总时数 971.6 小时 (评测时 368.5 小时)
Fun game.
发布于 2021 年 4 月 21 日。 最后编辑于 2023 年 7 月 1 日。
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总时数 14,710.5 小时
Edit: Development has more or less ceased for KSP, in favor of its sequel (Edit 2: ...which has also ceased development, because ♥♥♥♥ you). While I still can recommend this game, be prepared to face countless random bugs that the KSP team will likely never patch. What's more, we will never have new content from "Squad" again.
Because of this new change that occurred after my review, the stock game may get boring over time with no new content or planets. But don't worry! As I said in my initial review, KSP's modding community has you covered.

Also, I removed the Take Two spiel that I think everybody's heard of to death by now. It seems mostly irrelevant nowadays when basically every game tracks your actions to a tee, and this one doesn't.



TL;DR: Spaceflight. Sandbox. Explosions, gratuitous explosions. What else could you want?... Maybe tutorials.


Kerbal Space Program takes place in a world like ours, filled with tiny green men called Kerbals. You want to send Kerbals into the cosmos, so where do you start? You take a Mk1 Command Module, put a Mk16 parachute on top, and put a Flea booster below. Roll it out to the pad, launch it about 10km into the sky, and watch it slowly fall back to the ground with pride. Then you see that you have fuel tanks, bigger engines, and science, and heat shields, and refineries, and probe cores, and-
So you send another, bigger rocket out to the pad, you press the space bar and... Everything explodes, in a giant ball of fire. You get to space a couple tries later, but you just fall back down. How do you stay in space forever? Get into orbit of course? But how do you do that? Simple, all you have to do is be going at 2300m/s at 70km above the surface of Kerbin!... And you need to have that planned out as soon as you launch, or else you'll run out of fuel trying.
But now you've done it. After countless failed attempts, you've finally made it to orbit. So of course your next step is to land on Kerbin's moon, the Mun. You spend days just planning, before you finally try your luck at a Mun landing, and... You fail. Of course, you shouldn't have expected your first time to go off without a hitch. But now you know what you did wrong, and you'll fix it for next time. Eventually, after over a dozen tries, you lithobrake on the Mun's surface, and with much excitement (and with no care about how your way back has been blown to smithereens) you plant a flag to signify your greatest achievement yet. Your very first unplanned Mun base. But... You can always go higher. To Kerbin's other moon, Minmus. To Duna, to Jool, to Eve...

This is a complicated game. And to me, that's where all the fun lies. I like having to think about what I have to do, to plan missions out days in advance, to deliberate on making my next move to ask myself, "Did I do everything right so far?" And I always groan at myself whenever I find out that I made a mistake. You'll never be perfect, and there's always something you'll think you can improve at, but that's the beauty of KSP. There's always something to get better at, something to do.
You can make Space Shuttles, Saturn Vs, Falcon 9s, or even something that doesn't exist. You can make something as realistic as you want, or as silly as you want. No matter if you like aesthetic beauty of realistic rockets, or the comedic stupidity of a plane that turns into a space station, this game has something for you. The somewhat cartoonish graphics only lend themselves to a better experience, even without any of the fancy "Real Time Raytracing" you might expect from a similarly priced game. But that's where this and most other Triple A titles diverge.
This is a sandbox that receives constant changes to let your creativity flow: KSP will never get old and only gets better with time. Other Triple As on the other hand are usually single campaign. You play them once, twice, maybe a few times, before it gets boring and you never play the game again: The developers of those games have already moved onto their next $40 game that you'll play for less than 100 hours.
Even when I put this game down for a while, I always find myself coming right back with excitement. This game never gets old, and I'm sure I'm going to love it forever. And even if the base game gets boring, KSP's massive modding and workshop and social media community is always there to provide ideas or a basis for your next enjoyable mission.

KSP is a timeless masterpiece. I've played it for 3 years already, and I'm fully expecting to play it for many, many more. If anything you just read seems interesting, I'd recommend spending $40 even just to give it a shot: You'll probably never be able to put it down.
发布于 2021 年 4 月 21 日。 最后编辑于 2025 年 12 月 22 日。
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