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method.madness 最近的评测

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I was waiting to stand off against Makarov... the campaign is derailed entirely.
I was waiting to see the improvements on the war game maps... it's all head to head slide-n-shoot my smg at your balls... not to mention in every map and every game play that isn't bomb plant, your enemies are spawning behind you and you can't secure a parameter to literally save your life.
I was waiting to observe an honorable game play - y'know... like Soap (RIP), LT. Simon, Cpt. Price, Gaz, and Laswell... but multiplayer is just waving your balls in each others face, because you happen to have a gun (purchased) modded enough to be the quicker draw, and rely on the xbox/ps auto aim ♥♥♥♥♥♥♥♥♥♥.

I don't know how you could ruin a game with such potential on accident, which means your team did this ♥♥♥♥ on purpose. Shame on you.
发布于 6 月 12 日。
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总时数 363.1 小时 (评测时 60.5 小时)
Killing floor 2 is a well-named game wherein you start out at a random location of a vast, however, circular and often interactive map, with only one goal: survive. Hordes of mutated zombie-like, motivated, and fast creatures threaten to extinguish your very existence, while you struggle to work together with your team to outwit, out maneuver, and often times out shoot the horde to work your way to a random map boss whose ability to reduce your hubris is among his many talents. As you progress through the game's maps, your characters "class" (or perks) increase per your account, and remain with you throughout the entirety of the game - increasing your potential for survival, but most importantly providing simple, subtle, and fun variations to how your character perks allow you to interact with the hordes.
发布于 2020 年 2 月 9 日。
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