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Blue Eyes White Privilege 最近的评测

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总时数 68.4 小时 (评测时 1.1 小时)
My updated and extended review after 60 hours of playtime:

Dragon's Dogma 2 should have been Game of the Year. Every aspect that I loved from DD1 is here, the Monster Hunter style breakable monster parts, the weighty and satisfying combat, the completely over the top combat animations, the punishing yet rewarding gameplay, a solid use of a day/night cycle, and the constant chattering of Pawns while you fight. This game TRULY is everything that means to be Dragon's Dogma. However, the sequel being so much like the firs game has unfortunately come with seemingly the same shortcomings as the first.

The story is laughably short, and ends somehow even more abruptly than the first game's notoriously mediocre story. Genuinely, without getting into spoilers, the moment you're tasked with heading to Battahl you are just a handful of story quests away from the end of the game, and the amount of players I've seen that have accidentally beaten the game far before they intended is quite unfortunate.

Much like the first game, the overall scope of what DD2 sets out to achieve seems to be too large, leaving much of the games mechanics feeling extremely shallow. There is an affinity mechanic that is so unbelievably pointless I genuinely have no idea what the point of it's continued inclusion in this. The two "romance" options you have in the game are actually not tied to this system seemingly at all, and are just mere side quest chains.

Speaking of side quests, much like the first game there are a lot of miss-able, breakable, or fail-able side quests. Some of these are quite fun to figure out, others are complete tests of patience filled with janky mechanics ready to act strangely or break at a moments notice. There are also numerous side quests, that start through random NPC interaction, and it can be extremely difficult to start some of these if you are not looking them up. Being in the right place at the right time is the name of the game for DD2 side quests, and quite frankly it's just obnoxious. Furthermore with the inclusion of random monster attacks on the games various cities, it becomes a possibility that a character required to start/continue/finish certain quest chains can die, and the game will not attempt to inform you of this in any way. This does not fail the quest, as you can simply go and revive said dead character from the morgue of the region they reside in. However, this can lead to situations where you go to an indicated quest objective on your map, only to find nothing at all that continues the quest, or NPCs stuck standing still, waiting for the missing/dead npc to show up to trigger the continuation of the quest. These issues would have led me to interact with the side quests far less than I ended up doing, except for the fact that I was attempting to find any and all reason to extend my playtime after finding out just how pitifully short the main story was.

The pawn system, much like the first game is a complete mixed bag. As you journey through the world, your party of pawns will make various comments about you or your surroundings, and exactly like DD1 you will quite quickly begin to notice how few of these voice lines exist in total. Get ready to hear to hear your pawns discuss how much you run around every couple of minutes. As far as the gameplay surrounding pawns is concerned it's.... fine, just fine. Certain vocations able to be given to pawns fair better than others, but for the most part its just fine. Much like its predecessor there will certainly be moments where you're just wondering what the hell your pawns are currently doing, or how they ended up dead, or why they're all stuck on a random piece of map geometry. Unfortunately, much like DD1, the effectiveness of hired pawns in battle is quite the mixed bag since you're beholden to the ability of other people to give their main pawns a decent set of skills, armor, and hopefully a matching inclination for their pawn's vocation. There do exist a rudimentary set of pawn commands, being "Go, Help, Wait, Follow Me", however in practice these are quite rarely useful. Help will probably be the one you use the most, as mage pawns without the Kindhearted inclination (ESPECIALLY if they're on a Calm inclination) can often decide not to try and heal you or your other pawns, and the Help command forces them into making an attempt to heal you. All of this is exacerbated by the game's lackluster systems for searching for pawns, as unfortunately there are quite a number of people who have gone through the game and barely updated their pawn since starting the game. Using the "advanced search" feature helps a little bit, however the inability to search for pawns with multiple skills you want, and the complete lack of any augment search, can lead to many moments of searching over and over again forcing the game to keep showing you new pawns till you find one that fits your needs. Just like the first game, this "pseudo-multiplayer" mechanic isn't really that great, and doesn't end up adding much.

If there is truly one aspect of DD2 that falls miles short of DD1, it's the endgame, or should I say complete lack of endgame. DD1 pre Dark Arisen, had two forms of endgame, The Everfall and the Ur-Dragon. The Ur-Dragon being a giant community driven (if playing online) boss fight, and The Everfall being a pseudo infinite dungeon of sorts. Whether you liked or disliked these mechanics if you played the first game is irrelevant, as DD2 is completely lacking of any sort of post-story mechanics. Now playing DD1 today, you get to enjoy Dark Arisen's added content, mainly being the Bitter Black Isle that the DLC/expansion takes place on, and this added content is absolutely fantastic. Bitter Black Isle is a huge part of the reason that DD1 developed such a loving cult following over the years, and seeing zero attempts to recreate any sort of system similar to it at launch, is just a complete slap in the face to the fans that grew to love the first game. It genuinely feels like Hideaki Itsuno, and the rest of the decision making team for DD2 genuinely do not understand what made the first game such a success for most people. Without getting into spoiler details, there is a sort of "post-game" sequence for DD2 that the player can trigger, and when you first get to this area of the game its awesome, however, its temporary. The game puts you on a timer, disables some of the system mechanics, and gives you a handful of tasks to complete and that's it. Then the player is whisked to NG+.

Now there are plenty more nitpick arguments, and unfavorable comparisons to DD1 that can be made, but ultimately I don't think it really matters, as the elephant in the room is DD2's performance. It's laughably bad, like I genuinely don't know how this was considered to be a fine state to launch the game in. This game being yet another Capcom RE Engine title, I was expecting a decent PC launch. Not even close, performance is a complete mixed bag across the board, sometimes it's fine when out and about, other times it's not. If you're in any of the games cities, the performance is so bad it's painful sometimes. Now this is mostly due to the games NPC AI, as admitted to by Capcom, so unfortunately this makes the game entirely CPU bound, and if you're not playing on a quite modern CPU (and even then expect poor performance in various areas), expect a pretty rocky experience. Genuinely even with all the other issues I've brought up in this review, if performance were good, the baseline for how good the combat and general gameplay CAN feel would have been enough for me to maybe recommend it. I just can't in good conscience ignore how absolutely miserable the poor performance can make the game feel at times.

This is a game I would 100% recommend people put on their Steam wishlists, and give it a couple of months/years when this game gets some content updates, and some much needed performance improvements.
发布于 2024 年 3 月 21 日。 最后编辑于 2024 年 3 月 29 日。
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总时数 29.1 小时 (评测时 3.3 小时)
IS GOOD, DOWNLOAD NOW
发布于 2021 年 11 月 15 日。
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总时数 270.3 小时 (评测时 6.3 小时)
go fast
发布于 2021 年 4 月 23 日。
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总时数 91.9 小时 (评测时 42.1 小时)
This game has come a long way since launch, and is set to get another major update soon. Highly recommend picking it up, especially for a sale price it's 100% worth it.
发布于 2019 年 6 月 30 日。
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有 2 人觉得这篇评测很欢乐
总时数 5.2 小时
抢先体验版本评测
It's like eggs and ham came together to make a chicken.
发布于 2018 年 3 月 18 日。
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总时数 5.9 小时 (评测时 5.5 小时)
抢先体验版本评测
I went into HAWKEN hesitantly. I played Mechwarrior Online for quite a while and discovered that it was just a bit to serious for me. I saw HAWKEN quite a while back when it was announced and thought "Oh gee look at this, a mechwarrior clone." I was so incredibly wrong! HAWKEN doesnt try to be overly-realistic, instead offers you a mix of strategy and fast paced shooting. You must choose your fights very wisely based off of what mech you are in, but when the heat of battle does start it starts fast.

The boosting mechanic in the game adds this insane yet very skillful art to the game. Dodging a missle at the last second only to give your enemies a face full of your own is just so rewarding. It also allows for very cool level design as the tops of buildings are very accessable by almost all mech classes.

Honestly, a good comparison for this game is League of Legends. HAWKEN treats mech almost the exact same way that League treats champions. Except, I do think that the start of the game could offer a bit more than 1 so so mech and 1 free week mech. Earning the cash for mechs is quite painless since the gameplay behind HAWKEN is just so damn fun!

If you like giant mech games, and fast paced tactical shooters this game is definately for you.
发布于 2014 年 2 月 15 日。
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