japtar
Taro Omiya
Troy, New York, United States
Taro Omiya is a multi-talented front-end software engineer that wears many hats: on work hours, he develops the user interfaces, graphical effects, and behaviors of a software. After work, he is the co-founder and executive director of the Tech Valley Game Space [techvalleygamespace.com], a game developer community growing an indie game scene in the Capital Region of New York through education, events, and co-working. On weekends, he’s the sole developer who founded Omiya Games [omiyagames.com], an experimental indie studio that creates many renowned game jam games, including first-place winner of Ludum Dare 37’s innovation category, The Recursive Dollhouse [www.taroomiya.com].

His tools-of-choice are Unity, C#, and bits of Photoshop, Blender, and Garage Band here-and-there. His game jam projects are available as open-source projects on his BitBucket [bitbucket.org] page.

Personal Website [taroomiya.com]
Taro Omiya is a multi-talented front-end software engineer that wears many hats: on work hours, he develops the user interfaces, graphical effects, and behaviors of a software. After work, he is the co-founder and executive director of the Tech Valley Game Space [techvalleygamespace.com], a game developer community growing an indie game scene in the Capital Region of New York through education, events, and co-working. On weekends, he’s the sole developer who founded Omiya Games [omiyagames.com], an experimental indie studio that creates many renowned game jam games, including first-place winner of Ludum Dare 37’s innovation category, The Recursive Dollhouse [www.taroomiya.com].

His tools-of-choice are Unity, C#, and bits of Photoshop, Blender, and Garage Band here-and-there. His game jam projects are available as open-source projects on his BitBucket [bitbucket.org] page.

Personal Website [taroomiya.com]
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