安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

So originally, the spaceship sticking coming out of the skybox in gm_trippin was just me reusing part of an old map. In gm_subliminal, I had more section of the same map I wanted to reuse so I put it back in. The ship wasn't ever fully mapped out until gm_innernette, and by then I had come up with the idea of putting it in all my abstract/dreamcore maps as a sort of calling card. The actual "lore", if you can even call it that, is just that the ship is exploring these dimensions.
As for secrets, there's not many, but two I remember are shooting the cow skull in the garage will unlock a path to the skybox in the freezer of the pub, and shooting the cow skull in the condo will unlock a path to the roof.
I had always assumed it was just something with the way the map was built that was causing that (I mean I guess it technically was, just not in the way I was thinking)
💔 Mean Guy 💔
🥶🥶 I am blacklisting you for future games 🥶🥶
🧄🧄 Have a rotten day 🧄🧄
🌪️🌪️ Go away & jump off a cliff 🌪️🌪️
❌❌❌ -REP Abhorrent profile ❌❌❌
════════════⚜️⚜️⚜️⚜️⚜️⚜️═══════════════════
❤️ Friendly Guy ❤️
🔥🔥 We can be friends for future games 🔥🔥
⚡️⚡️ Have a wonderful day⚡️⚡️
✨✨ Stay safe & take care✨✨
✅✅✅+REP Nice profile ✅✅✅
════════════⚜️⚜️⚜️⚜️⚜️⚜️═══════════════════