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Interphantom 最近的评测

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正在显示第 1 - 10 项,共 12 项条目
有 8 人觉得这篇评测有价值
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总时数 223.7 小时 (评测时 96.2 小时)
Fireplace Simulator is a delightful little game made by a single developer, and it’s perfect for anyone looking to unwind. The retro graphics give it a nostalgic feel, with flickering flames and soothing crackles that really set the mood. Even though it’s simple, there’s something so warm and inviting about it. If you’re in the mood for a peaceful, retro-inspired escape, this game is the perfect way to relax.

**Updated 1/27 - I love that the developer listens to the community. Thanks for adding the ability to re-enable survival mode!
发布于 2025 年 1 月 22 日。 最后编辑于 2025 年 1 月 27 日。
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1 人觉得这篇评测有价值
总时数 504.3 小时 (评测时 418.9 小时)
Hands down, one of the best games I've played in my 40 odd years of gaming. It's constantly being updated with free content, which is a fresh breath of air these days.
发布于 2023 年 11 月 21 日。
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有 1 人觉得这篇评测很欢乐
总时数 7.7 小时 (评测时 0.4 小时)
A hidden gem
发布于 2019 年 11 月 26 日。
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总时数 88.9 小时 (评测时 33.2 小时)
I love the idea, just wish it ran better.
发布于 2018 年 11 月 21 日。
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总时数 5.0 小时 (评测时 4.6 小时)
Takes me back to the Harvest Moon days, love this game.
发布于 2017 年 11 月 22 日。
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有 2 人觉得这篇评测有价值
总时数 9.6 小时
I wanted to love this game. It was fun and pretty interesting in an odd way. But seriously, eff that stupid maze. After trying at least 8 times, even lowering the mouse sensitivity, I gave up. I uninstalled it quicker than you can say "Delete local content."
发布于 2016 年 5 月 4 日。
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总时数 4.5 小时 (评测时 3.5 小时)
Wish it had some sort of tutorial. I bought stuff in the first city, lost money on it after travelling for awhile... decided to move on to another game.
发布于 2016 年 5 月 4 日。
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总时数 16.9 小时 (评测时 0.1 小时)
Cool concept, but lost interest pretty quickly. I did enjoy the way it forced you to figure out the game as you went, but only played it a few times before I got tired of it.
发布于 2016 年 5 月 4 日。
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总时数 5.3 小时
Simple to pickup and play, but complicated enough to keep your pushing to improve your strategy.
发布于 2016 年 5 月 4 日。
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总时数 19.3 小时
Personally I just felt it was too complicated. I'm just not a fan of boardgames that take awhile to understand the mechanics. I may not have given it the time needed to fully flesh it out, but got bored before I could get hooked.
发布于 2016 年 5 月 4 日。
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