Impasse
Giuseppe
Palermo, Sicilia, Italy
:MHRISE_Felyne:
:MHRISE_Felyne:
当前离线
最新动态
总时数 1,081 小时
最后运行日期:5 月 1 日
成就进度   30 / 71
总时数 15.2 小时
最后运行日期:4 月 30 日
成就进度   16 / 20
总时数 1,080 小时
最后运行日期:4 月 22 日
100 点经验值
成就进度   29 / 36
留言
4 月 28 日 下午 8:27 
really got the displeasure of playing against you again. do you really dislike having fun this much?
2025 年 6 月 24 日 上午 6:28 
██10 Clumsy / flirty
███ 20Creative
████ 30Weird / Random
█████ 40Cute
██████ 50Sweet / friendly
███████ 60Smart / Fun
█████████ 70Fashionable
██████████ 80Funny
███████████ 90Beautiful
█████████████ 100*PERFECT
2025 年 6 月 24 日 上午 6:28 
Here, I'm using a trick called Scuttlebug Transportation. You see, like most enemies, scuttlebugs have a home, which is just a point in 3d space. And they'll patrol a certain radius around that point. So, if Mario enters that radius they will lunge at him to attack. But, unlike most other enemies, a scuttlebug's home can change positions. Because if a scuttlebug bumps into Mario, the scuttlebug's home will update to where the scuttlebug was when the collision occurred. So, by strategically luring the scuttlebug to the edge of its radius and bumping into it, we can effectively transport the scuttlebug and its home. So, that's what I'm doing here. Note that we can't actually transport a scuttlebug to outside of its native room. They actually get stuck at the door. So, if your dream was to bring all the scuttlebugs together for one big jamboree, I'm sorry but it's not gunna happen.