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有 4 人觉得这篇评测有价值
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总时数 272.5 小时
Loathsome, degenerate sprites created by a porn addict.
Had this mod adhered to the original game's serious aesthetic more strictly, it would be worthwhile.
发布于 2023 年 8 月 30 日。
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总时数 8.1 小时
If you buy this bundled with INSIDE, you'll see that they learnt some lessons from Limbo and did better in their newer game.
I am mostly talking about the game's respect towards first tries. I want to be rewarded for observing the surroundings, identifying danger and dodging it the first time i meet it. Because if you die even once, the unknown becomes known and the eventual victory feels less deserved.
Therefore, dying to poorly communicated hazards over and over takes away greatly from joy.
You could justify this by framing it as "difficulty", but overall i think there's too much of it in this game, and i KNOW that it can be done better - because in INSIDE it is.
INSIDE is much more wary of the importance of first tries and also looks better.
Even though the game was well worth the money on sale, i want to tip the scales by leaving a negative review, because the masses (youtubers and such) greatly overrated this game.
发布于 2023 年 5 月 7 日。 最后编辑于 4 月 26 日。
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有 2 人觉得这篇评测有价值
总时数 62.8 小时 (评测时 21.0 小时)
This game is broken and flawed. I want to explore the game's good lore and proceed slowly in my blind, low chaos first playthrough, but the game keeps spitting me in the face.

Some guards' behaviour is seemingly programmed to change with no indication when i teleport near them. See, in this game, as you'd expect, exists an indicator above NPC's heads that shows their alertness. And once you learn that early on, you'd assume the game will not break its own rules and show you this indicator whenever an npc's predictable behaviour is about to change due to your conspicuous actions. But theres this guard at the Golden Cat pleasure house who, i swear, is programmed to stand at the balcony AFK in the same position only moving his head. But when i TP behind his back, he SUDDENLY turns around. Its unfair because theres no indicator, and even if there was, i would only have a few moments to react.

The destination indicator on the TP is INFURIATINGLY UNTRUSTWORTHY when it comes to small or narrow horizontal surfaces. Sometimes, it tells me that ill immediately climb a narrow ledge after i TP, but instead i fall down. Other times, ill aim at the ceiling to work around TP's long maximum range and position myself on a hanging lamp, and i see the indicator telling me i WILL end up on that lamp, but instead i, again, fall down.

I got stuck in textures at Buntings house during normal gameplay, in the bath on the bottom floor.

The sound logic is broken in multiple ways;
Im allowed to hit static parts of the map with the blade and it wont be heard far at all, but if its destructible boards then guards will come running down from 10 meters away.
Pendleton is programmed to have a dialogue with a courtisan when you find him, and he will only investigate a sound of a fallen body after he is done speaking. This fooled me into thinking that he didnt notice the sound at all; pretty annoying.

Talking to Slackjaw is also required to proceed past Pendletons via non lethal route. Annoying and stupid.

Bunting himself is broken. Basically, for some reason they made it so that he only reveals the code for his safe IF you talk to Slackjaw. Trying to get his safe open ingame then researching the issue on the internet wasted me a BUNCH of time.

These and MANY MORE problems, bundled together, force me into this miserable playstyle where i quick save every 30 seconds and have to keep loading the last save over and over again because either ♥♥♥♥♥♥♥♥♥ keeps happening or im just tired of ♥♥♥♥♥♥♥♥♥ happening and became too careless myself.
Game is riddled with oversights, it is frustrating and its BAD.
发布于 2023 年 4 月 23 日。
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1 人觉得这篇评测有价值
总时数 27.3 小时 (评测时 27.1 小时)
This game is terrible.
发布于 2023 年 2 月 7 日。
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总时数 46.6 小时 (评测时 9.0 小时)
This game is trash.
No wonder i didnt hear much about it even though im kind of into the genre. This game does not deserve to be talked about.
It is too flawed.
发布于 2022 年 12 月 27 日。
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1 人觉得这篇评测有价值
总时数 7.3 小时 (评测时 5.8 小时)
trash
发布于 2021 年 12 月 14 日。
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总时数 69.9 小时 (评测时 54.4 小时)
riddled with glitches that make it unplayable. waste of time. do not repeat my mistake and stay away from this game
发布于 2021 年 10 月 13 日。
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总时数 259.9 小时 (评测时 171.1 小时)
yes
发布于 2021 年 4 月 18 日。
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总时数 1,526.3 小时 (评测时 1,373.7 小时)
ye
发布于 2021 年 4 月 18 日。
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总时数 63.0 小时 (评测时 36.9 小时)
CRINGE
发布于 2020 年 11 月 13 日。
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