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Travco 最近的评测

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1
总时数 6.2 小时
Dialogue and scenes that can't be skipped on replay, quick time events, questionable player agency in the outcomes of choices.

Does a awful job of placing itself in a *hard sci-fi* gritty world where *small details matter* and people live and die by single mistakes made (forgetting to bring suit sealant patches, not double-checking the RCS was refilled before doing an EVA, or not double-latching their helmet). It's clear Taletale has passing-at-best familiarity with (and limited respect) for the source. Likely did not hire a science consultant to check the script... or someone familiar with action choreography to block-out out their gunfights.

If any of the below (mostly spoiler free) would ruin your immersion, this will likely be infuriating to play:
- The main drive is turned off during a "slingshot" (gravity assist) maneuver, and everyone is still acting like they're feeling 8Gs of force (even though they should basically be in freefall... and even if we didn't understand orbital mechanics... why is the engine off?)
- Performing a "slingshot" (gravity assist) maneuver using a small asteroid at a distance far enough away that any gravity would be negligible
- Not making use of spare oxygen/scrubbers from other suits that you pass (on recently dead people) when you're expecting to run out of O2
- Returning to a breach pod after you've given your primary weapon to someone else, and not taking a new one from the open box of shotguns
- Taking a shotgun with you to kill someone you know is carrying a sealed biohazard container filled with something you know is highly infectious and deadly (you do not have a helmet on)
- Trying to sneak up on someone who (canonically) has been watching you on camera-feeds move through the corridors to their location, and literally passing a screen that shows the corridor you just came from as you try to line up a shot
- The above almost working, but you can't shoot them because you're... out of ammo?
- Not keeping your EVA suit and helmet on during a hostile boarding action
- Gathering resources into sealed pressurized cargo containers... from the interior of a wreck that has no pressurized compartments left (gathing things long-exposed to vacuum to put them in a pressurized container before bringing them back to the ship)
- Explosively decompressing a sealed cargo container to free something it's pinning, instead of just letting it decompress normally and using the cutting tool in your hand to cut a corner off
- Taking down someone you know is hostile to you, and leaving them (stunned but clearly not unconcious) behind you with their gun in easy grabbing-distance, when you probably even had time to tie them up
- Able to CQC with someone who is a legendary fighter and win, unable to win hand-to-hand against someone who was shot (with bullets, in case it wasn't clear), in both shoulders, ~4 minutes ago.
- Desperately trying to get away, burning at >7Gs, then laying off to zero-thrust (or 1G, it's unclear) for multiple minutes (implied 15+ mins) so everyone can "take a breather" instead maintaining a lower constant burn, and doing this on/off rotation multiple times (unclear why this was expected to work)
- Because of the above you're canonically running out of fuel pellets to (re)start the engine
- People get out of the crash couches when the above occurs, and don't go back in when a hostile ship is detected
发布于 2025 年 6 月 10 日。
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1 人觉得这篇评测有价值
1
总时数 36.4 小时 (评测时 30.1 小时)
TLDR: Great Game, deeply questionable publisher.

The recent statements from Sony are laughable. No obvious notice for the game pre or post-purchase existed that established linking a PSN account was a strict requirement, and the language of any TOS associated did not include it - in fact it said the opposite. Even before considering the number of players that will be *surprise* completely unable to play the game come May 6th, the stated reasoning for why PSN linking should be required is ridiculous.

Account linking does not play a "critical role" in protecting players. Anyone who's played on PSN historically knows it was never well moderated... or for that matter secure. Even account information wasn't safe on the PSN. Sony's PR needs to go back to the drawing board if they think they can gaslight people in believing the only way to keep players "safe" from "griefing and abuse" is of all things... PSN.

I was genuinely looking forward to the third faction showing up in the game, sadly it seems the real threat was the publisher. Thankfully, no major order is required for an active community to show up in force.
发布于 2024 年 5 月 5 日。 最后编辑于 2024 年 5 月 7 日。
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总时数 5.5 小时
Ignore the floating trees, clipping textures and glitched animations that will cause you to walk backwards away from a thing you're trying to open. You're here for the story (which, will be hard-railroaded, but hey, it's the journey that matters and at least it mostly pays attention to your little choices) which for the playtime is certainly worth the <$5 you picked it up for on discount.
发布于 2024 年 1 月 13 日。
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总时数 22.9 小时
Buy it (and the DLC frankly), don't look up anything until and unless you are truly stuck - as in you think you have explored everything - and even when that happens, the moment you see some new piece of information on a wiki, go back into the game and try to figure it out from there.
One of the purest games of exploration I've played where reading all the nuggets of story and text is a thing you not just have to do, but WANT to do.
发布于 2022 年 5 月 15 日。
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有 13 人觉得这篇评测有价值
总时数 1.5 小时
抢先体验版本评测
It looks like what it is. It's a chop-up of what little battle mechanics were present in GODUS with the intention of fielding a product that -might- possibly earn them enough to finish a game. Pathfinding is still buggy, terraforming is possibly more irritating (pressing for time helps that along), balance is non-existant (AI's aren't intelligent enough to win on thier own, they need terrain and advantaged starts to even make a challenge), battles are repetative and there is seemingly only one opitmal way to win (early rush, and if that fails citadels forever).
发布于 2016 年 2 月 7 日。
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总时数 194.4 小时 (评测时 191.8 小时)
Takes minecraft, clones it, flattens it out, and then stretches the game further and further untill is something fresh, different, and enjoyably complicated. Comparisons to "2D Minecraft" are no longer sufficent after the first four hours.
发布于 2012 年 7 月 28 日。 最后编辑于 2016 年 11 月 26 日。
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