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正在显示第 1 - 10 项,共 18 项条目
尚未有人觉得这篇评测有价值
总时数 15.0 小时 (评测时 8.6 小时)
SAP is a great diversion when you only have a few minutes or a whole evening. Not as deep as other "big" auto-battlers out there, but the gameplay is fast and requires no time to understand and start figuring out the things one needs to figure out to be competitive.

Or you can just hop in and do random, weird stuff and laugh. It got layers.
发布于 2022 年 1 月 3 日。
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总时数 489.6 小时 (评测时 285.6 小时)
100% a gacha cash grab tugging at the Gold-Pressed Latinum of Trekkers everywhere. It's mostly entertaining with fun audio and props from the multitude of Trek properties past, present, and future. If that's your jam, and you are OK dropping some coin from time to time, you'll probably enjoy the game a bunch. It's available on almost every platform imaginable now, but still has some disappointing stability/UI glitchy/buggy behaviors that persist years after it first launched.

Several game systems have been added over the last year to help players acquire/complete cards, but it's at a substantial premium for the various currencies. Still, it's better than nothing and all applicable currencies are earnable in-game. No such system exists for ships, unfortunately, so if you have offended RNGesus or can’t/won't spend $25-$75 on guaranteed ship pulls you’ll be stuck with the 3-4 most common ships of each tier and (in most cases) fantastically out-gunned by the lucky and the Whales. That aspect of the game is effectively avoidable, so YMMV.

If you are a new player, start working with the meta tools early. The developer's forums have all the relevant links to help you make the most out of your currency investments and help you not make wasteful mistakes air-locking a critical card you will need later to complete an achievement or mission. The community toolset meta is outstanding and should be considered a core part of the gameplay loop at this point.
发布于 2021 年 11 月 5 日。
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总时数 483.0 小时 (评测时 194.4 小时)
抢先体验版本评测
I'm not sure how you review an idle-clicker game correctly beyond describing the reality. It has been running either at home or at work almost constantly since it popped up on my radar. You will invest far, far more time into this than seems reasonable and you will probably enjoy it a bunch.
发布于 2019 年 6 月 30 日。
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总时数 1,190.1 小时
Factorio, the game, is a choose-your-own-buildventure title with a rudimentary "win" condition, which is hardly the point and often ignored. The joy of Factorio is in the road traveled, the endless loop of building, rebuilding, expanding, re-rebuilding, and looking down at your current (mega)base and feeling that incredible swell of pride as if you were the greatest engineer on Earth. Followed almost immediately by spotting ridiculous scrub mistake you made that will require half of the base to be re-Factorioed.

In more practical terms, the core gameplay loop drops your engineer on a semi-desolate planet with scant knowledge and resources. Your goal is to collect, craft, improve, and repeat. Moving through tiers of machinery and technologies that unlock whole new types of builds and products to create. In your early gameplay, you will frequently hit walls and limitations in your designs. From these failures you will build differently the next time, finding new and better ways to accomplish the same tasks. As you become more experienced and knowledgeable you will create your own goals and gamify your experience differently - build a 1 RPM (Rocket Per Minute) factory, build a 1000 Science/minute factory, sea block, total-conversion mods that truly and totally change every aspect of the game.

When you see a story about someone playing a game until they die, I immediately think about Factorio. Like old school Civilization or SimCity you will often find yourself completely oblivious to the passage of time. "One more turn...", or more precisely, "one more build..." is never truer than in Factorio.

The team behind Factorio are dedicated, engaged, and absolutely committed to making the best possible game they can. They communicate with the players directly and frequently on what they're thinking about, future plans, and HOW they are arriving at their conclusions when mechanics change so that the community is never out of the loop.

Mod support is ridiculously deep, vibrant, and an integral part of the developer's ethos. You will never run out of different ways to play or goals to set for yourself. Support for a fully extensible game is a core design principle - the team love what they have built, but also want you to be free to build something you love even more.

It is impossible for me to recommend this game more – 100 out of 10. The factory must grow.
发布于 2017 年 11 月 23 日。 最后编辑于 2024 年 12 月 3 日。
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总时数 13.6 小时 (评测时 12.3 小时)
A fun and addicting rogue-like|lite style game. The mechanics are easy to grasp and can be picked up in a few hours.

My only complaint is that you can't craft without bringing up the main inventory window, which can be dicey in later stages. It would have been nice for that particular menu to only occupy part of the window so you could tell if something gigantic and nasty was going to murder you.
发布于 2016 年 11 月 25 日。
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总时数 271.5 小时 (评测时 59.6 小时)
抢先体验版本评测
Let me start by both admitting and accepting that this is still, despite what you might thing, VERY early access. There are still a number of glitches, bugs, performance problems (my current city is 100% fine, but 100% unplayable) and gameplay "issues" present. If your notion of "early access" is a nearly-done game that just needs polish, do not buy Stonehearth. Yet.

The Hearthling management/tech tree process is simple and easy to navigate. However, it may be too simple. The system itself is functional but could stand to be refined and built up. The interface presently doesn't do a very good job telling you about the nuances of your Hearthlings so you can make good decisions about their future. It also doesn't feel like some of the advanced professions result in a better unit equivalent with the time expense. It would be interesting to see individuals able to combine traits of all the professions they've held in some way so that a unit you've invested a significant amount of time into evolves into a certified badass.

One of the major features of the game is the build system. I am, honestly, 50-50 on the system. When listing the glitches in the current release, both major and minor, many are directly related to buildings. It would be nice to see some of the things presently locked away in the structure building menu released into the ad-hoc placement mode. Roads being a big one.

I started by stating that you should not buy Stonehearth if you are averse to a truly alpha product - yet. The yet part is the key. If you enjoy world-builder games like Gnomoria, RimWorld, Terraria, Starbound, et al, you will almost certainly enjoy Stonehearth. In fact, I am fairly troubled when I am forced to abandon a colony due to unrecoverable glitch, bug or performance issue. I've sunk a number of hours into the game and I am frustrated and annoyed when I can't continue.

I am looking forward to more progress being made throughout the coming year.


发布于 2016 年 11 月 25 日。
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总时数 144.1 小时 (评测时 27.7 小时)
I stand by my original review from 2016 as the truth. However, it's now 2022 and Hello Games has honored all of their promises and the game as it stands now (and for several years) is worthy your time and purchase, if you don't already own it.

-----------

A fair portion of the game is missing, based on what was provably claimed to be the feature set. There is no indication whatsoever that this was anything but intentional. The complete lack of contrition or any resemblance of empathy for the huge portion of people who feel cheated is staggering.

The core gameplay loop doesn't change through the entirety of the game after the starter planet. Play for an hour, explore the place and you've literally seen 100% of what the game has to offer. The only differences are palette-swapped planets populated by random abominations.

Ship anything is a steaming garbage fire. Even with a mod that improves planetary flight it's still absolutely terrible. The space combat doesn't even rate as a bad joke. I wasn't expecting Elite Dangerous or anything, but this is honestly just sad.

Inventory management is just ridiculous. If there was more than five minutes spent on the entire inventory/upgrade system I would be both surprised and astonished. It's the kind of shallow, simplistic annoyance you find in a mobi or web game. Not a $60 "AAA" title.

Not for nothing, but if you talk about features on the Tonight Show, you probably should at least pretend to have them in the game.

Edit: There is no special Steam refund circumstances. If you were dumb enough to put more than two hours in under the false assumption that it gets better, you're out $60. Lesson learned -- never pre-order!

If HelloGames hasn't completely abandoned the game as a hype-train cash-grab it might be worth trying again in a year. Until then, run away. Run far, far away.
发布于 2016 年 8 月 27 日。 最后编辑于 2022 年 1 月 4 日。
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总时数 17.8 小时 (评测时 16.8 小时)
Let me start with my exact review from late December of 2013:

"Run. Run away.

A bold-faced attempt to create a microtrans haven to bleed the faithful of their hard-earned cash. Take the worst parts of the Star Trek Online cash shop and make them worser but without any of the actual soul and joy that should come from running around as your favorite hero of the Marvel U."

Needless to say, recommendation was "no" at the time. I stand by my comments on the game from that era.

That said, Marvel Heroes 2016 bears little resemblance to that game. The game plays smoothly and delivers a vastly improved and epic-feeling experience. While many abilities amonst heroes are similar to one another, the overall designs for *most* characters are thematically consistent and are wildly varied to give most fans the ability to find a gameplay style they enjoy on a character aesthetic the desire. There is a massive amount of content to enjoy and there are constant rewards/drops to ensure that you feel ilke you're always moving forward.

You can pick almost any of the available characters to play to level 10 for free, allowing you to decide if you want to pursue a F2P purchase for that toon or if it's not for you in addition to the free level 60 unlock all accounts get. Additionally, there is a reliable mechanism to acquire a specific hero if you you fail at RNJesus or if you find you don't enjoy your initial one. Promotions, rewards and other items are available without spending a penny. In the time I'vespent in the game over the last three weeks I've received two additional hero unlocks and two team-up unlocks for free.

The current iteration of Marvel Heroes is one that I can easily recommend to any Marvel fan. It is fun, rewarding and the business model has been sufficiently re-engineered to the point where any money you choose to spend is done so enthusiastically and not begrudgingly. I'm glad I gave the game another go.
发布于 2013 年 12 月 23 日。 最后编辑于 2017 年 1 月 2 日。
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总时数 10.2 小时 (评测时 1.8 小时)
Ridiculous platformer fun. The trait combinations of your descendants alone is worth the price of admission. Plays wonderfully with the 360 controller.
发布于 2013 年 12 月 23 日。
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总时数 170.1 小时 (评测时 117.1 小时)
抢先体验版本评测
Buy this game and kiss days upon days of your life away. You've been warned.

Still considered to be a beta/early access title, the game is exceedingly fun to play as-is. There are rough edges, but the developer participates with the community and has readily embraced fan-desired changes that fit his overall design for the game.

If you're a fan of world-building/designer games, you won't go wrong with Gnomoria.
发布于 2013 年 3 月 22 日。 最后编辑于 2013 年 12 月 23 日。
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正在显示第 1 - 10 项,共 18 项条目