113
已评测
产品
938
帐户内
产品

Ryou 最近的评测

< 1  2  3 ... 12 >
正在显示第 1 - 10 项,共 113 项条目
尚未有人觉得这篇评测有价值
总时数 6.0 小时
I'm gnot a gnelf, I'm gnot a gnoblin, I'm a gnome and you've been... gnomed!!!
发布于 1 月 31 日。
这篇评测是否有价值? 欢乐 奖励
有 31 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 2.8 小时
One of the most pristine and interesting gameplay concepts packaged in the world's worst UI and menus the world has ever witnessed. This is the type of ♥♥♥♥ you whip up as a game prototype and then never show anybody. But here we are.

At its core it's a very solid game, the basic mechanics are simple by design and that's what makes the game interesting. The game itself is plain, but who cares if the game is good? What detracts from the experience, however, is everything else. The UI is awful, the controls are janky, and worst of all, there's a bunch of mechancis that get briefly touched upon, but that I don't think myself or anyone really fully understands.

I realize that zero health means a unit dies. What about morale? Does it do less damage? Take more damage? How is morale damaged in the first place? Why do units slowly drown when they walk through a river to transform into a ship? How much income do you get from cities, and on that note, how do reinforcements work? Is there a base tick rate? Does healing count as reinforcement? I know terrain type affects damage, but does this work both ways? Is mountain terrain better to defend on, or worse?

All of these things lack a proper explanation, a proper display on the game screen. All the buttons are too large, and even when you hide the UI, in 4 player matches the player names cover up the top left of the screen (where sometimes a capital city / units are).

But it's free and it's fun, so it gets a pass. Hopefully we'll get some fixed.
发布于 1 月 20 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 8.3 小时
The game is good, high quality slop, if you can overlook the occasional bug. You're pretty much presented with everything you see on trailers and pictures at face value. If the game seems like it'd appeal to you, it probably does.
发布于 1 月 15 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 6.3 小时 (评测时 5.1 小时)
TRaD is a very neat little puzzle game that scratches a very specific itch for a very specific group of people. Researching family trees and unarchiving a grander narrative is something I've loved ever since first stumbling across Orwell. There's just something comfy about sitting in front of a monitor and looking up stuff on the internet, and I'm sure that's in no small part due to the fact that it perfectly mimics my real life.

There's a few gripes I have with the game though, but they don't become apparent until you're a bit further in, although some are immediately obvious. The first thing that stuck out to me is that, unlike games such as Orwell or Hypospace Outlaw, you don't actually actually browse the internet. This came as a bit of a surprise to me, based on the framing of the game I was led to believe that's what we do, but no. You don't really browse the internet, instead you search up a term and it spits out the appropriate relevant amount of text. The text then describes how you click on buttons or look at websites, but you don't actually do any of that, the game just pretends you do. I think that's something that really held the game back for me, but it was still serviceable because the way it's done is acceptable.

The thing that made me a bit more upset though doesn't come into effect until you're about 2-3 hours in, and that's the fact that the game starts being extremely obtuse. For starters, at a specific plot point of the game, you spend roughly 2 hours of the entire game's run time going through a diary instead of browsing the web, where it basically just unloads the entire game's backstory. Additionally, you no longer just search for names or phrases online, but instead you have to go to very specific sub search engines and then search the text there instead. Worst of all, these search engines don't unlock from the start, you have to unlock them by searching a very specific term on the internet.

For some of them it's apparent, but for others it's extremely hidden and if you didn't happen to search for that term when you had an article in front of you mentioning it, good luck remembering to do that an hour later. Why couldn't this be a bit more simplified? The game unlocks the "Library" for you, why not just unlock all relevant other search engines / magazines as well?

Aside from those frustrations though, the game is very solid. The narrative and backstories are investing enough to make you want to keep digging for info, and it certainly doesn't lack for a challenge as some of the information is so incredibly hidden, I'm surprised 60% of people even managed to beat the game.

As of writing I have not played the "Post-Game" yet, where there's seemingly a good chunk of new characters you have to research, and I cannot speak on the quality of that, but I'm sure it's not going to worsen the experience. If you enjoy games like Obra Dinn or Orwell, this is an easy pick-up. Also, I'm obligated to say in this review that "I found the thing."
发布于 1 月 14 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 1.8 小时
抢先体验版本评测
Very much on the fence about this game still. I love it because it features in-depth time manipulation, but because of that a simple boss fight can take 60 minutes to hash out in detail, and I feel exhausted afterwards. And then outside of combat there's all these features and mechanics akin to Darkest Dungeon where you upgrade your village and father offspring, which I didn't know what to do with.

I'm recommending it based on the potential, but I think this game only appeals to a very niche group of people.
发布于 2025 年 12 月 23 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 12.0 小时
抢先体验版本评测
Damned 2, like its predecessor, is one of the greatest horror co-op experiences you can have. Underneath the clunky and low budget UI hides a genuinely atmospheric, tense and thrilling game that is unlike most other co-op horror games out there.

The shame is, of course, its fairly uninspired aesthetics don't exactly draw a lot of people in, and the screenshots on the storepage probably don't do it justice, but this is a game that can really scare the hell out of you. It can, of course, be an equally frustrating experience, although this depends on what map or monster you are facing, but for what it's worth you really won't find another game quite like this.
发布于 2025 年 12 月 21 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 7.4 小时 (评测时 7.3 小时)
抢先体验版本评测
People keep talking about guns and modifiers, I'm just here for the cooking of over 130 unique dishes
发布于 2025 年 12 月 9 日。
这篇评测是否有价值? 欢乐 奖励
有 7 人觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
4
5
总时数 0.0 小时
This is one of the best value DLCs out there, you get a flat 5 new Civs and one of the most polished campaign experiences they've added besides Chronicles. Does it retell history appropriately? No, but that's kind of true for most AoE2 campaigns.

Some people are upset about Wei, Shu, and Wu being added because they're not fully-fledged civilizations, but that seems like such a minor complaint. Genuinely the only people that are mad don't actually care about gameplay additions. Mechanically these are great additions (and some of my favorite civs).
发布于 2025 年 11 月 30 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 19.9 小时
A satisfying, cozy and cute little idle dungeon crawler.

My only complaint is that there's a severe lack of content. There's a lot of visual variety in dungeons, and theoretically deep mechanical systems that all kind of play out to be very similar. There's an entire tank specialization but the only thing you really need for combat is healing and damage.

I'm not sure how to fix it, but maybe it doesn't need to be fixed. Maybe it's okay to be a somewhat smaller idle experience.
发布于 2025 年 11 月 26 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 143.3 小时 (评测时 50.2 小时)
What is there to review? Age of Empires 2 is among the reasons the RTS genre exists. It is a hallmark of video game history, and this is truly the definitive edition of it.

It's immaculately balanced, it looks gorgeous and it just feels nice to play. There's content for people who play it casually, as well as professionally, and I doubt that its popularity will fade in the next 100 years.
发布于 2025 年 11 月 26 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2  3 ... 12 >
正在显示第 1 - 10 项,共 113 项条目