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Hack McGraw 最近的评测

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总时数 71.9 小时
If there was an option for mixed I would do that, but there's not so I will leave it at negative because I think that increases the chances that the right kind of player will read it to make informed decisions on whether or not to buy it.

In short, if you want a casual experience to sink 50 hours or so into then this game is good and you should get it. I have ~70 hours at my time of writing and it was pretty fun up until the last few hours so if that's what you want out of it then absolutely get it. If you want a hardcore tactics experience to challenge yourself with and/or want to go for 100% completion in the game then don't get it. The early game will be fun but the breeding mechanics of the game are tedious, taking up a lot of time, and the end result of them is that you optimize the fun tactical elements out of the game by making cats who are big balls of stats with extra turns and overpowered interactions who thoughtlessly overpower the enemy making for boring runs. Tl;dr over.

One of my two biggest issues is that the breeding/house mechanics are super tedious and you can spend hours doing ♥♥♥♥ like organizing cats, deciding how to arrange furniture in your house, choosing which cats to go on a run with, equipping said cats for said run with your box full of tons of items, figuring out how to stem the inbreeding problem taking over your cat bloodlines, etc. Not an exaggeration you can very easily end up booting up the game and spending an hour just doing this ♥♥♥♥ and not even doing a run. And the reward for doing this aspect of the game well is that your cats become overpowered and the game is trivial. At 70 hours my cats generally have base 6 stats with some 7s and maybe an occasional 5, and most of them have a mutation to take an extra turn at the start of each combat and some more mutations for some other bonus stats. The game has become trivial at this point all the content available to me I will usually win in round 1. There are also a lot of broken items too. I got a sniper rifle that can instakill any non-boss unit in your line of sight. This combined with another item that gives it +1 use per combat called the tinker tools means that any run I deploy the sniper rifle + tinker tools to is an automatic win because I can just instakill the most problematic enemy at the start of every combat, maybe even two if a combat was particularly hard. Items are temporary so it will break eventually, but by then I will likely have more overpowered item combinations to trivialize more runs.

So you might be thinking, why not just play a higher difficulty then/do runs to harder areas? Well I'm not allowed to. This leads to my second biggest problem which is arbitrary time-gating of content. I have 70 hours in the game but I'm not allowed to increase the difficulty. I'm also not allowed to even access the endgame of the base difficulty I have unlocked. These are locked behind house bosses which are time-gated. At my 70 hours I have defeated 4 house bosses, and I would need to defeat 6 house bosses for the end-game of the base difficulty to become available to me. I think ordinarily it is supposed to be accessible after just 3 house bosses, but I don't know if it is an oversight or not but because I cleared Act 2 before Act 1's house bosses finished spawning, it started spawning Act 2 house bosses instead, with the endgame being locked behind Act 1's final house boss. So if I want to get to the endgame I need to waste time to defeat 2 more house bosses which is probably like 20 hours of boring tedious gameplay because I've already out power scaled this part of the game.

Those are my biggest issues at this part of the game. So let's discuss the difficulty. People say this game is hard but that's not exactly true. The game is just unfair. When something difficult happens its never a result of poor gameplay its just a result of poor rng checks or even just plain bs. Did all your cats roll anti-synergistic abilities and become useless bricks? Did a random event unavoidably give your best cat malaria or blood frenzy rendering him useless? Did you not know that your tank's useless rock aspect skill lets the rock enemies with 3 turns per round suck him up from across the map and eat him? Did your thief's 2 backflips choose the worst two possible directions to go in and make him backflip into a black hole and insta-die? Did the cats you were saving for the house boss all die in cat fights the night before the house boss came? These are the times the game is "difficult". These happenings should very rarely if ever actually make you lose though. What they really do is ruin cats you wanted to breed or were having fun with and fail quests by killing the cat with the item making you have to tediously try them again or even lose the item entirely. When the events are bad enough the worst case is usually just that you have to withdraw after the area boss instead of pushing onward. The way to consistently overcome these challenges is to breed better cats so that your ball of stats are just too high and its literally not loseable. Just not fun. My last run took my monk and consistently screwed him over every event until he was just useless. He would take random damage, he got parasites that gave him all stats down, they even gave him new mutations that overwrote his extra turn mutation and nuked his damage stats. That monk was fun and they just ruined him lol. I would be down with this kind of unfairness if it weren't for the breeding/house aspect of the game. It's a double punch when your amazing cat gets ruined by events because now not only is he ruined for the run but you also can't use it for the house boss or breed with it unless you want to pollute your gene pool with disorders and defects.

This is my summary of the game. If you want a tactical experience to think hard about and feel good when you make good decisions then go play XCOM or Into the Breach.

And to preempt any would be "git gud" comments, I have never failed a run so I'm literally better than you. To unlock the organ grinder I had to send a solo cat out to suicide after a cat died in a cat fight so I wouldn't waste the body. That is all.
发布于 4 月 5 日。 最后编辑于 4 月 5 日。
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总时数 80.2 小时 (评测时 3.2 小时)
I served my good friend Rumia dark matter then she gassed my stall.
发布于 2024 年 3 月 11 日。
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总时数 0.1 小时
Garbage.
发布于 2023 年 9 月 8 日。
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总时数 26.8 小时
Iconoclasts is a story driven metroidvania with good bosses and good characters. The base gameplay of exploring the world and fighting overworld enemies is mediocre at best, but the story, worldbuilding, and bosses make playing through it worth it.

So the base gameplay is exploring mostly linear areas as the main character Robin. You attack with a wrench and a stungun and as the game goes on you will obtain a few additional wrench abilities and gun types that open up additional areas, as is typical with metroidvanias. The problem arises in that your moveset isn't very varied, and the tools you're given are very frontloaded so you reach your final form so to speak relatively quickly. Its not bad, but your toolset (ironically despite being a mechanic) is just not as deep as you'll find in other metroidvanias so it just isn't exciting. This stops mattering however, once you get into a boss fight. The bosses in the game are the best parts of the gameplay. There are a lot of them in the game and each one feels unique with its own distinct moveset and strategies to fight them. Finding a new one is definitely the highlight of exploration.

Lets get into the story then.

Lets get the downsides out of the way first. There are times in the dialogue where the delivery falls flat. It isn't often enough to ruin it as a whole, but there's a decent amount of cringe. The most prime example is that there's a pretty important character who travels with you throughout the game, and pretty much every other character in the game who meets her makes the same lame cringe joke about her being smelly. Another bad aspect of the game is the sheer amount of jargon that it throws at you, especially early on in the game. The game will highlight important phrases and concepts to try to make it easier to understand, but there are a lot of times that you will open a lorebook and get assaulted by a wall of text full of words you have no idea what they're referring to. By the end of the game you will come to understand it all naturally as these concepts are introduced in more detail to you one at a time, but in the beginning these lorebooks are very overwheliming and I recommend not trying too hard to understand them at first.

If you can get past the cringe and jargon, the story and world thats there is immensely interesting. The worldbuilding is very deep and unique and the story has many unexpected twists and turns. The characters that you meet along the way are also generally pretty interesting (again if you can ignore the occasional bit of cringe). There is a wide array of them and I always found myself wanting to see what would happen to them next, especially the villains. I don't want to get into any more details because it's worth it to experience all of it blind so I can't say any more than this, but these aspects are probably the strongest the game has to offer.

In summary, the metroidvania gameplay is okay and is saved by its bosses. If your biggest want from the game is fun exploration and finding powerups then this game might be a miss for you. However if you're looking for a strong narrative experience with some engaging bosses littered all along the way then you should pick this one up.
发布于 2023 年 1 月 14 日。 最后编辑于 2023 年 1 月 14 日。
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总时数 24.4 小时 (评测时 18.8 小时)
The story is lame, the map layouts are bland and uninspired, exploring to collect modules is a total chore, characters do nothing but tell you to do stuff yet the game expects you to care about them, character designs are all over the place, and none of the jokes are funny.

But who cares about any of that stuff, because once you get into a boss battle the core gameplay loop is FIRE, and that's where most of your time should be spent in this game. The core gameplay is a combination of elements from traditional shmups, undertale, and of course, snake! You basically move around the map collecting pellets (called data) to make your snake bigger while dodging the bosses attacks, and then convert the pellets into damage by firing them at the boss. It is deeply satisfying collecting enough pellets to enter overclock mode, firing a volley of shots into the boss, and then dashing into it to end the phase.

Its not perfect, an issue I had is that unlike in most shmups where your hitbox is usually deceptively small, in this game your hitbox feels deceptively large. I think the black pixel outline of your character counts as part of the hitbox, even though you cant really see the outline over the grey-black backgrounds the maps you fight bosses on usually have. One pixel doesn't sound like a big deal, but your character is only a few pixels large so you can feel it. The result of this is that micrododging in this game feels much shoddier than in other shmups, and getting hit when it feels like you shouldn't have occasionally happens. In the first half of the game you dont have to micrododge much at all, and even in the second half you do eventually get used to it so its not a dealbreaker by any means. Another minor issue is that you still bounce off the walls of the arena even when in focus mode which feels a bit lame.

Also, the soundtrack of the game is pretty good. Some of the tracks like Iron Knight Alpha.exe are bangers.

Overall, if feeling up for some shmup undertale snake gameplay then I thoroughly recommend. However if you're coming in looking for a good plot and characters or for exploration then you should look elsewhere.
发布于 2022 年 12 月 29 日。 最后编辑于 2022 年 12 月 29 日。
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总时数 0.0 小时
For context I played through the DLC on nightmare.

This DLC just doesn't feel fresh or unique at all. If you've played master levels before, this dlc just feels like playing 3 extra long master levels with 2 complete garbage bosses thrown in. They didn't really add anything to make the gameplay fresh. I lost count of the number of arenas that go exactly this same way: Assortment of medium demons -> 2 barons -> 2 tyrants -> either encounter ends here or add a few more barons. You start the DLC off with all upgrades already unlocked, and the only form of progression is one of 3 new support runes you can obtain that give only a very minor power increase.

They only added 3 new enemies, 1 new enemy per mission. 1st new enemy is a stationary turret that pops out an eye that shoots you. Very lazy and boring new enemy, the weakspot is just the same purple eyeball that you shoot in the campaign for one of the missions. 2nd new enemy is a spirit that possesses an enemy and turns it into a complete bullet sponge that can't be staggered or faltered in any way. If it has weakpoints the weakpoints become unbreakable. Not even your cryo grenades work on it, it just doesn't react to anything you do to it. Once you finally kill the possessed demon the spirit comes out and can only be finished off by the microwave beam on the plasma gun. This isn't really fresh either since its just buffing the existing demons. Last new enemy is an angel that is invulnerable most of the time, but has brief moments of vulnerability while its attacking you. It is killed in one hit by a headshot from the sniper. This is the only new enemy you can actually glory kill, but you realistically will never do so since it is horrendously inefficient to kill it any other way than with the headshot. This enemy feels somewhat new, but its only in the last mission and dies in one shot anyway.

In some ways this DLC just feels like the worst parts of Doom Eternal condensed into 1 DLC. The missions are super long, and since they're also master level difficulty it can be exhausting to finish them in one sitting. The bosses are awful. New enemies can only be damaged effectively (or at all in spirits case) by 1 single mod of 1 weapon. Marauders. Lots of marauders. 2 marauders at once, marauder buffed by buff totem, marauder possessed by a spirit, marauders for everyone. Nonsense lore. The whole package of bad.

Lastly, lets talk about the 2 bosses. Mild spoilers ahead. The 1st boss is flying cubes (literally the cubes that you spent the whole game punching for puzzles) that open up and shoot at you. In doom. Lol. And the final boss alternates between 2 phases with checkpoints each transition. One is a constantly teleporting demon that has only 1 attack, but the arena is full of annoying hazards and the fodder demons are hard to track down. And second is you fight 2 demons possessed by spirits while getting harassed by a constantly respawning angel. Terrible boss.
发布于 2021 年 7 月 16 日。
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有 3 人觉得这篇评测有价值
总时数 48.3 小时 (评测时 47.6 小时)
Alright so I played this game quite extensively, and I can safely say that almost everything that can possibly be wrong with a game manifested itself as a flaw in this game at some point in playing it. There is a TL;DR at the end.

Let's start on a technical standpoint:

The game balance was awful. The early game was very item reliant, and unless you grind to ridiculous proportions or use the overpowered DLC items they throw at you right at the beginning, you will have to use a LOT of items in certain fights. There is one fight in particular very early on where you have to fight two bosses in a row where I had to use somewhere around 15 revival life fragments. Once you are able to get life rings, the games stops being item reliant, Compa becomes useful again, and the difficulty is comfy with no need for grinding. However, this is short lived as once you unlock EXE moves the difficulty becomes a joke, and everything is piss easy. In the whole story there was only one boss that I felt accomplished after beating (and it wasn't the one that I used 15 life fragments, that one just made me mad).

The game had various performance issues, in almost all parts of the game. Dungeons would have framerate drops when you're walking around them, the game occasionally crashes when you access HDD (this is pretty rare, but it has happened to me 3-5 times so it is worth mentioning), the game sometimes fails to load the models and then crashes shortly after, the game sometimes fails to load the backgrounds for the visual novel parts, and again crashes shortly after, sometimes you softlock the game when you try to skip text. It was overall a disaster really.

The sound balance was really awful. The overworld music in particular was blasting loud, while the battle music and dungeon music relatively quiet. Compared to the other problems, this is somehow only a minor complaint.

The animations for the specials of the CPU candidates (the main characters of this game) are in some cases a little awkward, and in other cases badly modeled to the point of being uncomfortable to look at. In particular, Rom and Ram's specials where they stab the staff into the ground tilts their backs at impossible angles and it isn't pleasant to look at. The camera in Uni's EXE drive attack zooms in and out inappropriately and ruins it as well, and one of her specials is just her holding the same exact pose the entire time while the background moves and a very lazy beam comes out. I think these animation problems all existed in Re;birth1 as well, but they were optional end game characters in that game so it was overlookable, not anymore.

The sprites of the enemies, while not reused as much within its own game, are still reused quite heavily. Additionally, almost every conceivable enemy in Re;birth1 besides Arfoire herself is reused. Including re;birth1's FINAL BOSS, which appears as a regular story boss, and later a regular field boss. Additionally, several important story bosses are just recolors of sprites from re;birth1. And I don't mean regular story fights, I mean story fights against important antagonists, whose sprites are just reused and recolored sprites. Very lazy, although somehow less lazy than the first re;birth.

So that covers the technical standpoint. Which leaves just some more abstract criticism:

There are 9 different endings, that to see you have to go through very tedious movement of shares through repeatable quests and raising lily ranks through tedious farming. And despite there being 9 different endings, 6 of them are exactly the same, just with a cutscene of nepgear talking to a different group of people at the end. 1 of them is unique, although it is a kind of ending that most people who would want to play this game wouldn't want to see. And the last 2 are also the same, just with a different means to get to that same ending. The 6 different endings could have easily been condensed into one ending with 6 cutscenes after, instead of 6 endings with 1 cutscene each, and the game would have been a bit better for it. The other 3 can stay as they are, even though two are more or less the same, leaving a total of only 4 needed endings.

In the game you unlock a sidegame called Stella's Dungeon, and it takes far too long to accomplish anything in that game without cheesing it by changing your PC's clock, or by buying the DLC and building the plans to make it easier.

Speaking of plans (blueprints), building the plans in this game is a nightmare. You have to go on very long chains of adding enemies to dungeons so that you can make the plan to change a dungeon, so that you can make the plan to change another dungeon so that you can... ... ... ... and finally so you can just make a credit booster that isn't even that helpful. This process was much less extreme in re;birth1.

You have to go through over half of the normal game about before you can finally add Uni, Rom and Ram (the main characters that are on the cover along Nepgear) to your team for good. When I finally got those 3 in my first run, my team was average level 38. When I finished the game that run my team was average level 50. In re;birth1 it takes a while too to recruit the other CPUs, but it's still quicker than here and the reasoning behind it is better than "ram is a brat and uni is too tsundere to join".

The subtitles, particularly for Neptune, are very bad. This can be fixed by downloading a patch, you have to go out of your way for it, and if you use English voices the voices will still say the bad lines of course. To clarify, it isn't that I don't like what they are saying, it's that the translation does not accurately portray what is being said, and makes Neptune more hyper-active and obnoxious than she is intended to be, and makes her lines where she says semi-serious things into complete jokes as well.

There are less optional dungeons, so you're more or less forced to just continue the story a lot of the time. The excitement of exploring a new optional dungeon that you unlocked hoping to find some secret good equipment is gone. There are a few optional dungeons, but they mostly involve the previously mentioned awful plan building with chains through previous dungeons to unlock.

I could say more negative, but I think I've written enough complaints at this point. Now for the important part that nobody will actually get to.

If you're a fan of the Neptunia Series, despite the massive wall of text that I just wrote complaining about this game, you should still probably buy it. If you're someone who should buy it, you know who you are. If you have any doubt whatsoever, don't buy it. However if you do, I would definitely advise just searching for the cutscenes of most of the endings online, and only actually playing to see the: Normal End, True End, Holy Sword End, and Conquest End. The others are a waste of time. Very important also, you should wait for the game to be on sale. This game is not worth anywhere near the 30$ price tag on it.

One final clarification, I drew a lot of comparisons to the first re;birth in this review. I am NOT a super fan of the first one, so I am not biased towards it or anything. I only made these comparisons because as the sequel it should be expected that the good are kept and the bad are fixed, which was not the case.

TL;DR: The game is broken in several senses of the word. It would be in very few people's best interest to buy this game, especially for the price tag. If you are someone who should still buy it anyway, you likely know who you are, you can still buy it and you will still enjoy it.
发布于 2016 年 12 月 7 日。 最后编辑于 2016 年 12 月 7 日。
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