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Grickit 最近的评测

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正在显示第 1 - 10 项,共 16 项条目
尚未有人觉得这篇评测有价值
总时数 78.2 小时 (评测时 9.2 小时)
Catz 1996 meets Fire Emblem with the aesthetics of Binding of Isaac and some roguelite wrapping paper.
发布于 2 月 12 日。
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总时数 4.5 小时 (评测时 4.2 小时)
Great game. I want more. <3
发布于 1 月 2 日。
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有 7 人觉得这篇评测有价值
总时数 43.2 小时
It was pitched as Skyrim in space. In actuality it is a boring empty soulless game that they've already abandoned.
发布于 2025 年 11 月 19 日。
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有 24 人觉得这篇评测有价值
总时数 112.1 小时 (评测时 23.2 小时)
抢先体验版本评测
The best elevator pitch I can give is that someone made a 3D Fallout RPG that isn't just modern action slop. Its iconic feature is a deep addictions and needs system that it barely exposes via any UI to the player. It's oddly refreshing to just be incapable of minmaxxing stats and having to operate on vibes.

"Why is my depression so bad today? Would a shower help??" and "Screw this. I'm just going to nap for a bit." are things I've said to myself hundreds of times IRL but never about a video game. Video games usually tell you exactly what is wrong and precisely quantify it.

It made breaking the nicotine addiction it started my character with really satisfying. I didn't actually even know that was possible to do. But I noticed that, as I kept smoking as soon as my character felt like it, they started wanting to more and more frequently. So I started pushing them to wait longer and longer for that desperate craving. And then eventually it had just been a day or two without any smokes and they didn't care? It took a looooooooong time of experimenting and I was never aware that was an actual feature until the game gave me an achievement for quitting smoking. (lol)

The home decorating is also a blast. Brutalist Animal Crossing slumlord concretecore. I'm raising salmon in inflatable tubs in my spare room. Someone was selling a frog plush but I couldn't afford it that day. I needed the money for acetylene so I could melt down the steel cans I had been collecting. My IRL mental health stat took a point of damage on that one.
发布于 2025 年 3 月 7 日。 最后编辑于 2025 年 3 月 7 日。
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有 9 人觉得这篇评测有价值
总时数 59.4 小时 (评测时 45.5 小时)
It's like a gardening tycoon. You chill out, build habitats for animals, and make cute little areas.

All of the fun of real life landscaping with none of the sweat and cleaning dirt out from under your fingernails.

I did get it for free because I was selected to beta test it after professing my addiction to the demo. Try the demo. You'll be hooked too!
发布于 2024 年 7 月 12 日。
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有 2 人觉得这篇评测有价值
总时数 18.1 小时 (评测时 14.7 小时)
This is the freshest entry to the genre in at least 10 years. It's just so fun and, more importantly, exciting. Nothing feels rote here.
发布于 2023 年 5 月 20 日。
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总时数 8.2 小时
Such a cute take on the genre. Loved it.
发布于 2022 年 7 月 28 日。
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有 7 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 33.0 小时 (评测时 12.2 小时)
It's too much. There's too many mechanics that are just useless fluff. It's so much more about the park than it is the animals. This is **not** the successor to Zoo Tycoon you've been waiting almost two decades for. This is more Planet Coaster that just so happens to have some animals.

There is no reason to be attached to the campaign mode levels because you'll just be leaving them once you earn all the stars. The sandbox mode has no restrictions and isn't really a game at all. And the franchise mode is overwhelming even on the easiest difficulty. You will be buried in debt before you can experience any of the game.
发布于 2021 年 4 月 9 日。
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有 30 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 34.5 小时
They're making the game no longer work on my operating system. I won't be allowed to play it anymore, but Steam's policies don't allow for a refund.
发布于 2020 年 2 月 11 日。
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1 人觉得这篇评测有价值
总时数 17.1 小时 (评测时 10.6 小时)
This is VERY fun, but you do need friends. Strangers online just don't really cut it.
发布于 2017 年 11 月 26 日。
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正在显示第 1 - 10 项,共 16 项条目