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shopping mall intercom 最近的评测

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有 11 人觉得这篇评测有价值
总时数 1.7 小时 (评测时 1.3 小时)
I really enjoyed this game. Great imsim chaos fun.

Blendo has excelled in the past at environmental storytelling and that's still going strong here. Zooming in on things to gather more information on things is really fun and makes me feel smart. Dealing with enemies is a fun and chaotic experience, even basic movement is good. It's fantastic and really captures that feeling of improvisational chaos. Throwing pepper, banana peels or setting off explosions is great and wonderfully silly. The visuals are classic Blendo, solid colours and vector shapes, but much higher fidelity, and everything is clear and visible.

Unfortunately the biggest issue for me is the character dialog. It's very annoying Marvel-style "well THAT happened" quips that happen every time you pick up an item or do certain actions. I did a replay with the dialog and subtitles turned off and it was a significantly better experience, I got almost all of the information I needed to complete the demo and get the story.

Every other part of the game is great, but the dialog really drags it down for me.
发布于 2025 年 2 月 26 日。
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有 2 人觉得这篇评测有价值
总时数 4.9 小时 (评测时 1.5 小时)
very fun and gorgeous looking puzzle game!

it's not like monkey ball or marble blast - the gameplay is focused more on puzzle solving instead of precision platforming. the puzzles are designed well and i don't think i've been stumped trying to solve them so far. it doesn't make me feel stupid, which is an issue that i think a lot of puzzle games fall into.

a very good and interesting entry into the marble game genre!
发布于 2024 年 11 月 17 日。
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有 20 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 64.4 小时 (评测时 63.2 小时)
A passion project at its core, Brigand: Oaxaca is the product of one man over 12... 13... 14(?) years.

It's janky and ugly but it's also probably one of the most interesting and fun experiences I've had in games for quite a while. There's quite a surprising amount of stuff in this game. Most missions can be done in multiple ways and you can basically switch sides at the drop of a hat. The first mission lets you either protect a brewery or destroy it, both with pretty big consequences for the plot.

Combat is a bit of a mixed bag. There's a wide variety of weapons to use, ranging from axes to pistols to shotguns to assault rifles to futuristic alien tech, but combat is somewhat based in reality. At the start of the game a bullet or two will result in your death. Upgrading health means that you can take a couple more, but you're still really fragile. You'll be holding onto healing items at pretty much all times. Speaking of holding onto things, you only have 10 inventory slots and you'll be picking up and dropping things a lot. Weapons take up a slot and their ammo also takes up a slot, although ammo (thankfully) stacks. so you'll usually have 2-4, maybe 5 slots dedicated to weapons and ammo. Something as small as a banana takes up the same amount of inventory space as a rocket launcher, so you don't have to worry about larger weapons taking up more space.

The world of Brigand is the most interesting part of the game. A lot of games made by AAA companies are set in either big name cities or Generic Middle East Country, so you don't get many games set in places like Oaxaca or Panama. Demons, presumably mutated wildlife, wander the wastelands while bloodthirsty factions with names like Uncle Bob's National Security, Eleggua and the Baroque Tribe fight for territory and basic survival. One character runs a brewery that's the only source of drinkable liquid as the entire ocean is irradiated. A paranoid man who got rich from selling bat feces hides a wanted criminal. A drug addict who can't even spell his own name runs a town's food supply. Each character is incredibly strange in their own unique way and I kept going because I wanted to see who I would meet next and what would happen to them.

The graphics are... weird. They're cobbled together out of random asset packs for DarkBasic from god knows how long ago with MS Paint edits done to differentiate characters. The game doesn't have any kind of shading, buildings are made out of cubes with JPEGs of houses stretched on top. It's so strange that it's almost its own unique style. It's like an old mod for Half-Life that a couple of drunk friends made by taking photos of their faces and slapping them onto models. It's kind of charming.

Audio wise, it's also a mixed bag. Random sound effects from sites long gone mix with stock Kevin Macloed music to create a strange experience. Walking will result in you hearing the same handful of sound effects as you plod along the wasteland. Voice lines range from professional-sounding recordings and line deliveries to someone who was literally the developer's roommate being recorded on a laptop microphone. I think this is probably one of the worst parts of Brigand as I'm particularly sensitive to bad audio in games.

It's late at night and I'm running out of energy, so here's some last thoughts:

Gameplay wise, it's also a little janky but I think if you're willing to put up with it, you'll get one hell of an experience. Movement is 0 to 100 in 0.001 seconds, jumping is like moving through molasses vertically before dropping like a brick and enemy AI is little more than "shuffle around a bit and shoot" but it's still fun. I have no idea how to describe it, it just *is* fun somehow. There's also a lot of surprisingly deep features, like all of the unlockable abilities and the different ways you can interact with the world.

There are going to be inevitable issues at some point in your playthrough, but the dev is incredibly accommodating and will even play through sections for you if you get stuck. There's also extensive modding tools so you can build your own campaign. The tools are very janky and IMO it's a miracle the game got finished with them.

TL;DR: it's like a pug. it's ugly and struggles a lot, but it can surprise you by doing some incredible and unique things.
发布于 2024 年 8 月 9 日。
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尚未有人觉得这篇评测有价值
总时数 8.9 小时 (评测时 7.5 小时)
It's like Half Life 2 Deathmatch mixed with Garry's Mod and 18 years of in-jokes, memes and ♥♥♥♥♥♥♥♥♥♥♥. Pure chaos with a fun community. No competitive e-sports ♥♥♥♥♥♥♥♥ here, just shooting and silly fun! It's like returning to 2007, but not really.
发布于 2022 年 11 月 15 日。
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尚未有人觉得这篇评测有价值
总时数 11.7 小时 (评测时 10.8 小时)
PROS: A unique VR experience where the entire world is a physics-based experiment. Weapons are fun and satisfying to use and reloading them is very satisfying thanks to the sound design. Environments are surprisingly detailed with a lot of items that can be used for melee combat, which is fun in it's own right. The game can be surprisingly comedic at times.

CONS: The climbing mechanic is unfortunately rarely utilised throughout the game and I only found myself using it one or two times, the story is bare-bones as hell (i only found out the story via TVTropes of all places!) the physics are janky as all hell (resulting in a moment where I had to restart due to my hand clipping into an object) and it may cause nausea for those who easily get motion sick.
发布于 2021 年 2 月 6 日。
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有 5 人觉得这篇评测有价值
总时数 11.5 小时 (评测时 1.6 小时)
抢先体验版本评测
Maximum Action is one of my GOTY winners.

One of the best Early Access games yet, with fast paced gameplay, well-made graphics, an amazing soundtrack (Vinyl release when?) and satisfying gunplay that all meshes together to create an excellent, rarely broken, symphony.

Some of the best moments in the game are when you jump around a corner, activate slow-motion and just turn one of those mafia dudes into swiss cheese. It's incredibly fun to just spam the fire buttons and just go BABABABABABABAM. The animations are also incredibly satisfying, with near-professional movement. The level design is amazing with no moments that feel cheap or out of place, the artwork looks amazing as well.

There is the occasional bug, such as the replay feature being a bit broken or a weapon getting stuck in a wall, but most of those can be ignored.

Overall, this is one of the best games I've played yet.
发布于 2019 年 1 月 9 日。
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总时数 2,843.8 小时 (评测时 1,746.0 小时)
not really sure but it aight
发布于 2018 年 10 月 14 日。
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正在显示第 1 - 7 项,共 7 项条目