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Carnage 最近的评测

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正在显示第 21 - 30 项,共 73 项条目
有 7 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 3.1 小时
Like a somehow buggier version of Tarkov without all the things that make Tarkov good
发布于 2022 年 6 月 22 日。
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有 1 人觉得这篇评测很欢乐
总时数 313.0 小时 (评测时 122.5 小时)
Bring back solo invasions tied to rune arcs or remove blue sentinels, don't have both
发布于 2022 年 3 月 11 日。 最后编辑于 2022 年 3 月 11 日。
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有 3 人觉得这篇评测有价值
总时数 21.6 小时
On multiple occasions I've really tried to give this game a genuine try, but I just can't get my moneys worth out of it. If I had to sum up my negative feelings in one sentence it would be: "Unfortunately what passes for the actual gameplay was programmed by Piranha Bytes"
发布于 2022 年 2 月 11 日。 最后编辑于 2022 年 2 月 11 日。
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1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 16.0 小时 (评测时 16.0 小时)
This game is awful. It almost has a few good ideas and executes them poorly, and is not what you're looking for if you're looking for any kind of sim-like naval combat game. This game is extremely "gamey".

Many things the game offers that sound cool on paper are actually some of it's weakest points. Carriers VS enemy AA for example is a completely automated system where the player execution only effects how close you'll be to your carriers expected damage output.

The game isn't pay-to-win either, it's only pay-for-additional-armor, stealth, accuracy, damage, etc.
发布于 2022 年 1 月 12 日。
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总时数 12.9 小时 (评测时 11.7 小时)
it's good game
发布于 2021 年 12 月 23 日。
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总时数 46.2 小时 (评测时 4.9 小时)
While the game does have some balancing issues that I'm not sure the developers will actually solve, and even though this is leaning more into modern CoD type gameplay than classic halo, this section from a post I made in the forums sums up my largest gripes neatly

Expecting players to sink literal thousands and thousands of hours before they can really start customizing their gear (and even then still having 95% of it entirely paywalled) is completely unrealistic. So realistically we should flat out acknowledge that customization and progression is not intended for most players without shelling out hundreds of dollars. (Yes, hundreds)

The defacto removal of progression and customization from Halo multiplayer hurts even worse when you realize what all was removed from Halo to make this system function the way it does in the first place. Removing emblem customization to create battlepass filler, removing armor tinting to repackage as microtransactions, the list goes on.
发布于 2021 年 11 月 16 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 46.9 小时 (评测时 1.4 小时)
Released as one one of the best image editors and has since been updated with great bonus functionality
发布于 2021 年 10 月 24 日。
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总时数 11.8 小时
I finally got around to playing this and it's pretty alright gameplay wise. Plot is probably the single most overrated thing I've ever seen though.
发布于 2021 年 7 月 19 日。
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总时数 25.4 小时
抢先体验版本评测
This is another example of a game that would benefit from something between a thumbs up and thumbs down. The ideas this game is aiming for a great and something I would recommend but in it's current state it is missing a lot of features that I honestly don't expect will make it in anytime soon. Right now this game does terrestrial vehicles quite well with your main mechanics simulated being tension and weight distribution, however there are no atmospheric/drag/fluid sims in the game so anything beyond a vehicle with 4 wheels is going to be a janky mess. Boats are pretty much out and can only realistically be made using a flat plane and the same rocket thruster piece used in "flying" machines that coincidentally don't really have the kind of support or mechanics needed to make them interesting. Where the game does shine however is with the use of sensor blocks that do in fact recognize movement from objects on pistons which opens up some clever work arounds to create logic gates and a pseudo interpreter switch. But again the rest of the game is just seriously lacking and halfway to being a good vehicle construction sim. Something I would consider more feature complete in terms of simulations the players machine can interact with would be a game like besiege, where drag and mass are more dynamically accounted for in creations. Also don't bother with the survival mode of this game it is a total joke and waste of time.
发布于 2021 年 7 月 16 日。
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总时数 239.4 小时 (评测时 131.7 小时)
This is unironically kusoge
发布于 2021 年 7 月 10 日。 最后编辑于 2021 年 7 月 21 日。
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正在显示第 21 - 30 项,共 73 项条目