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正在显示第 1 - 10 项,共 25 项条目
1 人觉得这篇评测有价值
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总时数 36.4 小时 (评测时 21.6 小时)
抢先体验版本评测
smock cr4ck and do a significant amount of m3th to understand what's going on in your screen. I'm serious. Whoever thought of the idea of giving every single enemy's core its own sentient mind to latch onto a different enemy's body part to mutate must have been doing the same thing. Be ready for a hefty amount of RNG farming for your gear upgrades though. If you like that sort of thing, you'll fit right in. If you don't, you'll be frustrated. Gameplay movements in certain times can even put Neon White to shame. have fun.
发布于 8 月 8 日。
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有 84 人觉得这篇评测很欢乐
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总时数 21.1 小时 (评测时 2.9 小时)
Finally a PC version. Decent port. Loads fast. Runs fast. Kazusa stepped on my balls. Dreamt of days like this.
发布于 7 月 4 日。
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总时数 147.5 小时 (评测时 59.8 小时)
This game looks like it's a pc and a mobile game at the same time. I consume so much open world that Once Human is almost a curious case. The first 20 hours I couldn't make heads or tails of what to make of the open world. Then it grew on me. Add "dating NPCs, including the pink Mushroom girl and Mitsuko" and it's peak
发布于 3 月 20 日。
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总时数 99.8 小时 (评测时 60.7 小时)
I apologize Arkveld, I wasn't familiar with your game.
发布于 3 月 8 日。
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总时数 52.7 小时 (评测时 3.5 小时)
Embrace your dreams and protect your honor... as...SOLDIERRRRRRR!
发布于 1 月 23 日。
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总时数 560.8 小时 (评测时 208.8 小时)
抢先体验版本评测
wasted 200 hours playing this game cause apparently "rarity" on gear pieces is a thing, and you must absolutely have it in endgame or might as well do not play. It has been 200 hours of me wondering why my friends are getting divines from tier 5 maps, while im getting Gold and regal for T16. Will I continue playing it? Maybe.
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Is PoE 2 bringing back everything that was fixed in the first game? YES and it's concerning. .
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Rarity should NOT be a mandatory thing to have on armor pieces. Rarity should ONLY scale depending on map tiers, waystone modifiers, and atlas passives.
发布于 2024 年 12 月 9 日。 最后编辑于 2024 年 12 月 22 日。
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总时数 220.4 小时 (评测时 210.4 小时)
solid changes, good drop rate, booba in league mechanics...me likey
发布于 2024 年 11 月 14 日。 最后编辑于 1 月 17 日。
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有 2 人觉得这篇评测有价值
总时数 330.5 小时 (评测时 245.2 小时)
played for 240 hours and managed to reach 3000 Gear Score with all Best in Slot gear by being completely free to play.
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Pros: tap-targeting combat feels the better out of two, PvE is NOT p2w so take your time farming for the premium currency in-game, and then get the gears, there isn't a race for PvE.
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Cons: PvP is p2w but I do not care cause I never really cared for PvP in these games. The 22% tax is a bit excessive in the auction house, and there should be separate training modes for co-op dungeons for beginners, especially when tier 2 and 3 hits the global servers.
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Bonus pros: NCSoft and AMG are removing the only p2w-heavy feature from the game, which allowed players to buy the premium currency, mass-buy items, and then put them in for a new item.
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Additionally, players can now get a open-world boss drop, and trade the non-weapon item for 1k lucents easy. At the current state, the game sits at 7/10 for me. The game needs more appealing locations, story characters, and a decent balance between PvE and PvP, which AMG have promised to implement. So far, so good.
发布于 2024 年 11 月 3 日。
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总时数 112.0 小时 (评测时 46.2 小时)
good game, a very well crafted open world where you can just get lost in without fighting or doing missions. AI teammates are actually useful, be it on stealth or shoot-em-up. I don't care about the story as it these kinds of games REALLY need to work hard to get me to invest, there's not enough stakes for me to care about any character, so I just enjoy gearing up, looking good, and worship how great the world is. The dynamic weather system mixed in with the Ultimate Sun Shadow option needs to be implemented in every open world game
发布于 2024 年 8 月 20 日。
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总时数 0.0 小时
this is the expansion everyone wanted from the start, EVERYTHING IS PERFECT
发布于 2024 年 6 月 9 日。
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正在显示第 1 - 10 项,共 25 项条目