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1 人觉得这篇评测有价值
总时数 208.5 小时 (评测时 169.5 小时)
The best extant real time tactics game. The successor to Men of War that has far exceeded its’ predecessor.
发布于 4 月 12 日。
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总时数 0.0 小时
Absolutely love this DLC, the civs all feel fleshed out and so far I’ve played through 1/3 campaigns while enjoying it. People have complained about the endless AI waves but whatever. Honestly this is the best DLC in years.
发布于 2 月 27 日。
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有 3 人觉得这篇评测有价值
总时数 95.4 小时 (评测时 3.0 小时)
Performance improved compared to 2, everything feels a lot tighter. Love the breeding aspect. Minus points for Denuvo DRM.
发布于 2025 年 10 月 22 日。 最后编辑于 2025 年 10 月 22 日。
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总时数 0.0 小时
I didn't try this for quite a while purely based off negative reviews, it's actually super fun. It is single player missions with unique scenarios and many have limited build options. I found these challenging and fun, but can understand why it might not be liked as it's not traditional, everything unlocked, normal AOE2. Definitely recommend it for those who like single player missions.
发布于 2025 年 9 月 14 日。
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1 人觉得这篇评测有价值
总时数 15.9 小时 (评测时 9.0 小时)
Basically a clone of FTL, if not actually built on it's engine - though this is not necessarily a con. Some systems are not intuitive (but can be learnt), and there is a lot more micro because of individual abilities & items.

Currently lacks Steam achievements and more importantly, cloud saves. The devs have said they're working on cloud saves at least.

Adds new blood (figuratively and literally) to the game. I don't know 40K lore but it comes across pretty hardcore. Would recommend.

发布于 2025 年 6 月 4 日。 最后编辑于 2025 年 6 月 8 日。
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1 人觉得这篇评测有价值
总时数 14.8 小时 (评测时 1.4 小时)
A classic. If you haven't played it, you should.
发布于 2024 年 12 月 1 日。
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有 17 人觉得这篇评测有价值
总时数 0.0 小时
I love playing campaigns, now that I have kids I don't always have time to invest in knowing multiplayer meta and staying up to speed. So far this campaign feels fleshed out and rich, lots of new things to explore, feels like a new game but with controls I already know. I love the immortal unit and their ability to switch weapons.

The one thing I don't like is that Ballistae use the same sfx as Trebuchets from the base game lol.

I am quite disappointed that this DLC coincided with a price increase for the base game from $29 NZD to $51, but I will not deduct points from this review of the DLC for that.
发布于 2024 年 11 月 15 日。 最后编辑于 2024 年 11 月 15 日。
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1 人觉得这篇评测有价值
总时数 423.9 小时 (评测时 263.6 小时)
Possibly the best RPG ever.
发布于 2023 年 5 月 29 日。
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有 4 人觉得这篇评测有价值
总时数 105.4 小时 (评测时 51.3 小时)
The basic concept in Evolve is four Hunters vs a Monster. It starts off with the Monster very weak, so it has to rely on stealth to evade the hunters, or if it wants to attempt to attack them. The Hunters track the Monster through footprints, disturbed birds flying off, buzzards flying over a dead animal, etc. As the Monster kills and eats wildlife (or Hunters) it gets bigger, stronger and gains special abilities.

Another Steam review summed it up best: "A game of Cat and Mouse where after enough cheese, the Mouse can eat the Cat."


There are four game modes so far, they can all be played over Multiplayer, with AI, or a combination.

- Hunt: The monster must destroy a power relay to win, but it has to be fully evolved to do this.

- Nest: The Monster must protect it's 6 eggs, and can hatch one of the eggs to spawn a minion to help it. The Hunters must destroy all six eggs, as well as any minions, within the time limit to win.

- Rescue: Injured colonists are placed randomly on the map. Hunters need to locate, revive and protect them as they make their escape. The monster needs to kill as many of these colonists as possible and keep them from getting away. Whoever saves—or kills—five colonists first wins.

- Defend: A starship is powering up at a refueling station. The Hunters must protect the power generators until the ship is fully powered, while the Monster (with small AI controlled minions) must destroy two generators to reach the ship's power source.

What appeals to me in Evolve is that, rather than non-stop mindless shooting, it is a game of suspense, of strategic planning and tactics, it is a game of the hunt.

There has been some "controversy" over the fact that there is Day 1 DLC, but there is only cosmetic DLC available (Skins for weapons & Monsters), which obviously doesn't affect gameplay. Turtle Rock Studios (who are, incidentally, the creators of Left 4 Dead!) have specifically stated that all the DLC content was created after the completion of Evolve's development. Cosmetic DLC - TF2's hats, Dota's many vanity items, etc, is the best way to keep dev team members employed after their part in the development cycle is over, while not giving unfair advantages to players with more money.

Steam's price is a little on the steep side, admittedly, but this is a quality game that I think is going to continue to be equally entertaining for years, especially since even if you don't own the extra Monsters or Hunters that they plan to release, you can still play with them. With the promise of FREE new maps and gamemodes on the horizon I can see myself playing this game for a long time.

One can also easily purchase it cheaper for any number of legitimate third party sites, as well.

Overall guys, you should definitely pick this one up.
发布于 2015 年 2 月 13 日。 最后编辑于 2015 年 2 月 18 日。
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有 5 人觉得这篇评测有价值
总时数 25.1 小时 (评测时 25.0 小时)
The sequel to Defense Grid: The Awakening, the definitive Tower Defense game, has managed to capture the same spirit as the original while improving on it's weak points, surpassing it in nearly every way.

"Why would I pay for a Tower Defense game?" you might ask, "There are thousands of flash games available for free..."

This isn't a Tower Defense game. This is THE Tower Defense game.
发布于 2014 年 9 月 30 日。 最后编辑于 2014 年 9 月 30 日。
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正在显示第 1 - 10 项,共 22 项条目