15
已评测
产品
1442
帐户内
产品

generatedname 最近的评测

< 1  2 >
正在显示第 1 - 10 项,共 15 项条目
尚未有人觉得这篇评测有价值
总时数 477.0 小时 (评测时 475.5 小时)
I once defended a crystal that was this big
发布于 12 月 25 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 63.4 小时 (评测时 20.2 小时)
The challenges and rewards system encourage selfish play so there is very little teamwork in the game. The better weapons are all locked behind these challenges so everyone is playing only for themselves. It also takes enjoyment away from most game modes because of the added stress and anger of needing to progress for a current challenge rather than just enjoying the game.

More grind than an MMO just to get the weapons that don't feel like airsoft. and you have to regrind with every one of them to get the attachments to stay competitive. I think most of my gameplay time is going to be playing in a way that I don't want to and that isn't fun. Just so I can see if the game is any good once I finally get the equipment unlocked.

PC is forced to play with console players. I don't like that at all.

I'll keep playing to get my money's worth (or try to) but absolutely do not recommend anyone buy the game.
发布于 10 月 11 日。 最后编辑于 10 月 12 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.6 小时
played for 40 minutes. 30 seconds of that was gameplay.

ratio is way off
发布于 8 月 7 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 25.9 小时 (评测时 21.7 小时)
抢先体验版本评测
I've just been having fun and there's nothing pissing me off
发布于 8 月 7 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 0.0 小时
feels a lot like driving through Iowa.
发布于 7 月 10 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 144.9 小时 (评测时 99.1 小时)
RNG picks lowest ranking card you own and starts opponent with finishers. You take a finisher right away and a 3 second pinfall. Game then tells you that you have to wait before trying again.

A+ experience.

Changing to negative after too much low-effort difficulty design that just makes for a frustrating design. Best case is that they don't know what they are doing. Worst case is that they know exactly what they are doing.
发布于 5 月 7 日。 最后编辑于 5 月 21 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 38.2 小时 (评测时 24.7 小时)
Puzzle difficulties feel perfect. The objects used to solve puzzles are well thought out to be intimidating and rewarding to overcome. The game is solid. Can't recommend this game enough.
发布于 2024 年 3 月 16 日。
这篇评测是否有价值? 欢乐 奖励
有 3 人觉得这篇评测有价值
总时数 0.0 小时
JC4 greatly improved the driving mechanics from the last games; it feels more like an arcade style driving game and something interesting enough to keep me from just flying everywhere I want to go.

I was excited for this DLC because of the driving change. It was fun. The new cars are fun to drive for just messing around. This gave me a week of new stuff to do (little play per day).

Bad notes:
It ended a bit sudden and I had to look up if I was done with the content or not.

I couldn't family share the DLC during the gold edition early access. This really upset me since I bought the game more for my son than myself.

Buggy start: I had to go to the DLC menu, click "Reload", then restart the game; none of this was instructed and I bet it wasn't intended to work out that way.
发布于 2019 年 5 月 12 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 1.1 小时 (评测时 1.0 小时)
Propaganda-tier story line is the main reason for the rating. I was willing to overlook it but the gameplay was brutal.

This game takes an early steep nosedive in difficulty; it was a terrible introduction to the genre, even with the "I'm a beginner at this genre" setting. In a matter of seconds, I went from planning a weekend of doing nothing but playing this game to wanting to uninstall.

As soon as I thought I had the hang of things, I sneak then ambush a single enemy. This, of course, turned into me needing to fight 5 or 6 or 7 (I lost count) enemies. During the battle, half of my turns were spent with my players moving without me choosing for them to do so. This is very early on and there was no explanation given as to why it happened, if it was supposed to or if I did something wrong, etc.

Not a game for me or anyone else not familiar with this type of game already.
发布于 2019 年 4 月 4 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 170.9 小时 (评测时 42.1 小时)
i like it
发布于 2018 年 12 月 4 日。
这篇评测是否有价值? 欢乐 奖励
 
一名开发者在 2019 年 4 月 11 日 下午 1:34 作出回复 (查看回复)
< 1  2 >
正在显示第 1 - 10 项,共 15 项条目