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GambitDash 最近的评测

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I wanted to like this. I really did. I'd just finished playing a runthrough of Slat and Sanctuary, and then moved on to Dust, and was hoping to continue the trend here.

Sadly disappointed on a variety of fronts, alas. Played the game through to the ... fourth boss, I believe? and decided enough was enough.

The controls don't feel tight at all - many times I'd try to wall-jump but would fail to connect. In-air movement seemed floaty and inconsistent - landing on moving platforms was particularly challenging. The graphics looked pretty but none of the textures aligned, leaving boxes around almost all of the background and level art blocks. And the gameplay itself was... frustrating. I'd picked up the third or fourth key and headed into the fire level and while any individual monster was not much of a challenge, I'd yet to pick up /any/ new weapons and by the time I'd gotten to the boss, the difficulty ramp from the rest of the level to the boss itself was huge. And I don't think I was underleveled, either, having just unlocked the third tier of the upgrade trees.

Traveling between regions was just not particularly fun. There was limited enemy variety in each area, few rewards - mostly just crafting materials for later in the game, I assume - and with all of my attacks melee, each monster was a ready opportunity to lose expensive-to-regain health.

Finally, having four differnet action keys - two types of melee attack, and two types of magic - seemed overcomplicated and unnecessary.

Metroidvania's are on the knife-edge of reward-vs-challenge and playing this one just had too few rewards to interest me in trying to grind down another boss (or, this time, a boss-pair, due to a decision I'd made earlier) with my massively underpowered attacks.

Can't say anything bad about the story, however.
发布于 2016 年 10 月 31 日。
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