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Formile 最近的评测

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1 人觉得这篇评测有价值
总时数 12.3 小时
As a gamer, I have to warn other people to avoid this game due to it disappointing technical state at the moment. Crashes on location switching is the most annoying bug.

In nutshell, cool idea, but mediocre implementation. For me it was like `Sons of the forest` but with a better world design. Imaging RE but with bigger semi-open hub area.
发布于 2025 年 3 月 28 日。
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有 7 人觉得这篇评测有价值
总时数 6.4 小时
In nutshell: Resident evil meets Deus Ex.
The game is a good demo of what such a mixture could be. The game is a short(4 hours for me) gameplay-focused survival horror with good replay value.

Story: Well, let’s say it’s a glue to stick together different in-game tasks. Do not expect big revelations here. Still, the game has a believable explanation for MC motivation, the reason they do not leave the place and why we have a character guiding us through the game.

Graphics: It’s very simple, minimalistic, low poly, low res etc. It’s quite common for indie games. Sometimes it is dirty, disturbing. Still, it’s a horror game, so at least it helps to build up a proper atmosphere.

Gameplay:
Here is the most difficult part to assess. Exploration is rewarded. The game even helps you if you die often. Puzzle solutions and locations are mostly scripted, but there are many ways to get there. Environment is very interactive, you can actively use it for your advance. Still, if you have to find a key or a code, you can not avoid it.
I welcome the opportunity to grab the edge of something and climb on it in such games. I welcome the freedom to run, jump and slide in the game.
I recommend playing the first walkthrough on hard difficulty. Do not worry, the game has tons of tools to overcome in-game obstacles. The game has a system of rewards and challenges to motivate you to experiment and replay the game. I just wish the location of items and codes would be more randomized, so that every walkthrough is more unique. Check implementation in “Amnesia: the bunker” for reference.

I find it strange that the game tracks your death count to support you, but allows you to stop the whole game on esc and quick load. I guess the developer wanted to make the game easier, but here it’s overdone to the point when the game mechanics contradict each other. I would disable the in-game world stop on esc and block the ‘reload from last save’ button if the player is under attack. It would make so much sense at least on the higher difficulty.

Technical state is satisfactory or rather good. I get 80+ fps in 4K resolution on max settings on the Radeon RX7900 XTX. I’ve not encountered any crashes or softlocks. I somehow managed to clip to the fridge room through the shelves once, but it’s a random small glitch.

Side note: I played it on linux. I would like to thank the developer for the linux build.
发布于 2025 年 2 月 15 日。
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尚未有人觉得这篇评测有价值
总时数 11.8 小时
The game is cool, but it's impossible to use mouse after install due to compatibility issues. Use beta as a workaround.
发布于 2022 年 11 月 24 日。
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尚未有人觉得这篇评测有价值
总时数 11.7 小时
Adventure that tries to be interactive movie. Do not expect too much from story if you are fan of sci-fi.

PROS:
- Story. Although, it is collection of typical twists about humanity in future;
- Various activities;
- Cutscenes do not let you get bored too quickly;

CONS:
- Low-poly graphics;
- Frustrating ending;

CONCLUSION:
The game is good way to get familiar with sci-fi stories about future of humanity if you do not have much free time.
发布于 2020 年 12 月 26 日。
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尚未有人觉得这篇评测有价值
总时数 5.4 小时 (评测时 5.4 小时)
Good short adventure, that tries to be distinct with new gameplay mechanins . It is not just 3D platformer.

PROS:
- Attempts to introduce new game mechanics;
- Various activities (runing, jumping, enemies shooting, hooks grabbing, running on walls, water gliding);
- Beautfull and atmoshere locations;
- Good story (also typical);
- Motivation for location exploration;

CONS:
- Visuall appearance is destroyed on closer look;
- Audio records/letters instead of cutscenes;
- Too short (for me);
发布于 2020 年 12 月 16 日。
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尚未有人觉得这篇评测有价值
总时数 19.1 小时 (评测时 16.8 小时)
Good walking simulator with guns
发布于 2020 年 11 月 28 日。
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尚未有人觉得这篇评测有价值
总时数 25.1 小时 (评测时 22.6 小时)
Good game to get feeling of world exploration without diving in big projects like Witcher. Even after finishing story line it's interesting to search for missed secrets.
Puzzles in game are about making some correct interactions with world. They are simple, but not boring (at least, for me). Do not expect very difficult puzzles from game.
Physics in game maybe tricky, but there are far more ways for interaction with game world than just objects grabbing and pushing.
Game world is a sandbox created by boy in yard. Characters and story line is product of the boy's imagination. So, be ready for non serious atmosphere. The game is family friendly.
发布于 2020 年 10 月 14 日。
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有 3 人觉得这篇评测有价值
总时数 3.6 小时 (评测时 3.0 小时)
The game is rather good than bad. It's quite childish and short. There are definitely better options in Steam.
PROS:
Family friendly (It's adventure story for kids), puzzles, diverse level design, secret items.
CONS:
Strange checkpoints location, visual glitches, little bit inconvenient controls. Graphic design quality is various. The level with tribe and big monkey was the worst, other ones are okay or good.
CONCLUSION:
Buy it for your kids on sale in case you do not have anything else to play.
发布于 2020 年 8 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 8.9 小时
Atmospheric stealth action with ninjas. The game was made with love to genre and Japanese culture.
发布于 2020 年 8 月 15 日。
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尚未有人觉得这篇评测有价值
总时数 11.0 小时 (评测时 3.8 小时)
Cool OST, active gameplay, each compaign passthrough is unique.
发布于 2020 年 4 月 5 日。
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