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正在显示第 21 - 30 项,共 34 项条目
有 2 人觉得这篇评测有价值
总时数 36.8 小时 (评测时 15.5 小时)
the new update really breathed life into this game. The new loot tables, out of combat movespeed, and aim assist really brought me back in. It's probably GOTY quality rougelike now.
发布于 2018 年 7 月 22 日。
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总时数 158.1 小时 (评测时 25.1 小时)
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Slay the Spire is just a plain fun game. It feels like the best parts of Hearthstone (the fluid card mechanics, playing with energy every turn, digital card game) with the best parts of a single player rouge like. Each class (now 3) plays totally different from one another and each has many different "combos" or playstyles you can make. Because the game is so hard, you are always trying to figure out how to build a workable deck that can beat all sorts of enemies while still managing to tackle the (usually) very difficult and hard hitting boss at the end of the level. As you play more, you keep finding new card and deck interactions, as well as building around relics better. Finishing the game for the first time is just excellent. It really feels like an achievement.

The new character, the Defect, is probably my favourite so far. the card design is elegant (espeically for the first 2 classes) and interesting. If you really wanted to like hearthstone but didn't like grinding for cards or getting crushed by crappy decks in ladder, this is a good game for you.
发布于 2018 年 5 月 10 日。
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总时数 20.9 小时 (评测时 16.4 小时)
Day of Defeat is a great game with fantastic gun mechanics. It's fast paced, and has held up suprisingly well over the years. The gun mechanics are as good as ever, fast quick action, it's just a great game.
发布于 2018 年 4 月 9 日。
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总时数 140.9 小时 (评测时 76.8 小时)
Pubg is a good game, and i really like the concept plus "realisim" aspect. It is a very interesting concept, and it is clear the devs care a lot about the game. however, the netcode is pure ♥♥♥♥, the game is very unoptimized. Compared to a game like csgo, this is filled with random bugs, netcode errors, disconnections, crashes, and a funamentally sort of bad engine under the game. The real problem with this is that the devs are focused on new maps and cosmetics more than fixing all the awful "little" things that make this game far more frustrating than it needs to be.
发布于 2018 年 4 月 1 日。
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1 人觉得这篇评测有价值
总时数 5.1 小时 (评测时 3.7 小时)
You don't need to play more than a few levels to see just how polished of a game this is. It is very feature complete, and has just about everything you could want in a speed running platformer. There is a level editor, fully intergrated leadership board + ghost replays, an extreme amount of custimization options, and every moment of the game is carefully thought out in order to better the game for speedruns. The actual gameplay is VERY tight and well made, and reminds me a lot of some of my all time favourite games like Dustforce. Really great game, and I recommend it for anyone else who loves difficult, yet well executed, platformers.
发布于 2018 年 2 月 10 日。
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总时数 325.2 小时 (评测时 87.7 小时)
Grim Dawn is a farily unique arpg. It is a bit more stiff than diablo, and the skills and world seem bleak and uninteresting upon first examiniation. However, if you dig into the game a little bit, you will see that Grim Dawn is loaded with content and has one of the best item and skill customization scheme to be found. The sheer amount of item, skill, and component combinations is staggering and allows for a completely up-to-you style of play. Each and every class combo plays completely different, and much of the skills / multipliers are found on items and devotions. This allows for some truly unique playstyles. And although some of the skills are intially more "boring" than those found in Diablo III, for example, the more you play the more the genius at play behind the scenes shows itself.

As far as the story goes, it is somewhat dry in comparison to some game stories but I find it engaging and enjoyable nonetheless. The gameworld is very cool and fun to explore and the enemies are varied and creative, for the most part. One aspect I intially thought was a downside was the "requirement" to play through the game multiple times to really enjoy it (as you probably won't even be at level 50 by the time you beat the campaign on normal), however, I have come to just appreciate mowing down mobs of enemies using a carefully calculated and thought up skill build.

I highly reccomend Grim Dawn, as its really an expansive and fun ♥♥♥♥♥♥♥ game.
发布于 2018 年 1 月 12 日。
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总时数 5.7 小时
抢先体验版本评测
Eternal is a very interesting card game that really feels like the best of both worlds (magic and hearthstone). the animations are good and the system is interesting.

However, the card game is ridiculously oppresive for new players. All the default ways to get cards give you the same basic, common and a splash of rare cards. Even the basic beginner decks cost tens of thousands of "dust" to craft. If you want to sit there and grind out horrible, ridiculous games against ranked opponents or bore your mind our grinding the AI gauntlet and forge, then this is your game. Otherwise, be prepared to spend a ♥♥♥♥♥♥♥ of money on yet another electronic card game.
发布于 2017 年 3 月 21 日。
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总时数 50.8 小时 (评测时 23.1 小时)
Totally fantastic game that has a great soundtrack, great gameplay, good art and really exemplifies that "one more day" gameplay. Great game and totally worth it.
发布于 2016 年 12 月 24 日。
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总时数 0.2 小时
This game is pretty neat, but the controls are completely atrocious. The a and b buttons are swapped with x and y, my right stick doesn't work in game, moving the camera requires you to use the shoulder buttons. For a 60$ game this is incredibly unpolished.
发布于 2016 年 9 月 2 日。
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总时数 47.2 小时 (评测时 34.3 小时)
Offworld Trading Company is an excellent and unique rts. Every game play descion is narrowed down to things that really matter, and the game play is very interesting and dynamic. The soundtrack is amazing and the graphics are very descriptive.

The single player campaign is an excellent difference of style from the skirmish and multi-player game. It's just as good single player as multi-player, and the ai is actually very good and definitely hard to beat.

This is one game that really deserves more attention for such innovative and interesting game play. Absolutely reccomended. If you can find someone to play multiplayer with, it really shows the absolute genius of its design and is worth every moment. It is much more interteresting than most combat based RTS's. It is essentially a euro RTS, with little direct attacks but a LOT of interaction.
发布于 2016 年 6 月 4 日。 最后编辑于 2018 年 2 月 23 日。
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正在显示第 21 - 30 项,共 34 项条目