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过去 2 周 0.0 小时 / 总时数 59.7 小时
发布于:10 月 12 日 下午 8:29

It breaks my heart to not recommend this game because I can tell a lot of passion went into it, but I cannot in good faith recommend it.

I like 100%ing the incremental games I play, they're usually fun 1-8 hour experiences and have some neat gameplay or interesting decisions made by indie and solo developers. This game nails it, plus awesome art and music, until you get out of the early game. Like by the 5th or 6th boss, it's incredibly slow. I would've loved this game if it took me 6 hours to beat, not 60, most of that time of which was AFK just letting the kills rack up.

It is possible I had a bad build but I really don't think I did. I experimented with a lot, I soft and hard prestiged a bunch, I even reviewed guides to see if I was missing something. There are two core problems with the pace of this game:

1. EIther boss health or player damage scales WAY too high in the late game, even some of the most optimal builds I could afford (more on that later) just took forever, especially when most bosses need to be defeated 1000 times.
2. Actual progression in this game relies on Divine Gems, which aren't a paid currency thank nuts, but are extremely timegated. You need to wait 20 minutes to be able to purchase 2, and in the mid game especially its very likely you won't have what you need to trade, or you would be trading something far more valuable such equipment for a rarity upgrade.

The most recent update seems neat, but it doesn't really fix the core problems in my opinion.

No disrespect to the devs, this is a really neat and cute game, I enjoyed it especially in the beginning when I was present enough to enjoy all the different artwork and music; but with love, there are flaws.
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开发者回复:
Irid Games  [开发者] 发布于:10 月 16 日 上午 8:57
To improve the pacing, Update 1.1 introduced multiple levels for each Boss. It provides more mid-term goals, adds another way to earn Divine Gems, makes farming easier (high-level Bosses drop more loot) and improves the balance between economy-based and damage-based builds.

We're working on improving the balance.

We hope you'll give the game another chance.

Thanks for the feedback!
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