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发布于:8 月 19 日 下午 8:05

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I fell in love in the demo, and i'm now drowning in excitement for the future of this game

Daniel and Co., you've got hot ♥♥♥♥♥♥♥ product on your hands, keep up the fantastic work.

I'm work in software/ai, so in other media i feel these story beats drag; but VOID/BREAKER nails it with a delightful apocalyptic blend of the usual evil ai.

Only thing I'd really note is that more mods, more enemies, and more tiles to keep things fresh would help this game go even further than it already will. Also, sometimes there's not much of a decision on routing since there's just a seemingly best way to go. Also, you can't have too many challenges/achievements, look at Deep Rock Survivor or more recently Abyssus for that. It's a great way to introduce players to the depth of mechanics they might not have already interacted with.

I can see smart design choices taken from or shared with other popular roguelikes, keep that up and be proud of the many unique and incredible innovations on your part.

But yeah long and short of it, even in this early access this game has sauce, swagger, style; the works.
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